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- /*************************************************************************/
- /* pool_allocator.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef POOL_ALLOCATOR_H
- #define POOL_ALLOCATOR_H
- #include "core/typedefs.h"
- /**
- @author Juan Linietsky <reduzio@gmail.com>
- * Generic Pool Allocator.
- * This is a generic memory pool allocator, with locking, compacting and alignment. (@TODO alignment)
- * It used as a standard way to manage alloction in a specific region of memory, such as texture memory,
- * audio sample memory, or just any kind of memory overall.
- * (@TODO) abstraction should be greater, because in many platforms, you need to manage a nonreachable memory.
- */
- enum {
- POOL_ALLOCATOR_INVALID_ID = -1 ///< default invalid value. use INVALID_ID( id ) to test
- };
- class PoolAllocator {
- public:
- typedef int ID;
- private:
- enum {
- CHECK_BITS = 8,
- CHECK_LEN = (1 << CHECK_BITS),
- CHECK_MASK = CHECK_LEN - 1
- };
- struct Entry {
- unsigned int pos;
- unsigned int len;
- unsigned int lock;
- unsigned int check;
- inline void clear() {
- pos = 0;
- len = 0;
- lock = 0;
- check = 0;
- }
- Entry() { clear(); }
- };
- typedef int EntryArrayPos;
- typedef int EntryIndicesPos;
- Entry *entry_array;
- int *entry_indices;
- int entry_max;
- int entry_count;
- uint8_t *pool;
- void *mem_ptr;
- int pool_size;
- int free_mem;
- int free_mem_peak;
- unsigned int check_count;
- int align;
- bool needs_locking;
- inline int entry_end(const Entry &p_entry) const {
- return p_entry.pos + aligned(p_entry.len);
- }
- inline int aligned(int p_size) const {
- int rem = p_size % align;
- if (rem)
- p_size += align - rem;
- return p_size;
- }
- void compact(int p_up_to = -1);
- void compact_up(int p_from = 0);
- bool get_free_entry(EntryArrayPos *p_pos);
- bool find_hole(EntryArrayPos *p_pos, int p_for_size);
- bool find_entry_index(EntryIndicesPos *p_map_pos, Entry *p_entry);
- Entry *get_entry(ID p_mem);
- const Entry *get_entry(ID p_mem) const;
- void create_pool(void *p_mem, int p_size, int p_max_entries);
- protected:
- virtual void mt_lock() const; ///< Reimplement for custom mt locking
- virtual void mt_unlock() const; ///< Reimplement for custom mt locking
- public:
- enum {
- DEFAULT_MAX_ALLOCS = 4096,
- };
- ID alloc(int p_size); ///< Alloc memory, get an ID on success, POOL_ALOCATOR_INVALID_ID on failure
- void free(ID p_mem); ///< Free allocated memory
- Error resize(ID p_mem, int p_new_size); ///< resize a memory chunk
- int get_size(ID p_mem) const;
- int get_free_mem(); ///< get free memory
- int get_used_mem() const;
- int get_free_peak(); ///< get free memory
- Error lock(ID p_mem); //@todo move this out
- void *get(ID p_mem);
- const void *get(ID p_mem) const;
- void unlock(ID p_mem);
- bool is_locked(ID p_mem) const;
- PoolAllocator(int p_size, bool p_needs_locking = false, int p_max_entries = DEFAULT_MAX_ALLOCS);
- PoolAllocator(void *p_mem, int p_size, int p_align = 1, bool p_needs_locking = false, int p_max_entries = DEFAULT_MAX_ALLOCS);
- PoolAllocator(int p_align, int p_size, bool p_needs_locking = false, int p_max_entries = DEFAULT_MAX_ALLOCS);
- virtual ~PoolAllocator();
- };
- #endif
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