message_queue.h 3.6 KB

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  1. /*************************************************************************/
  2. /* message_queue.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef MESSAGE_QUEUE_H
  31. #define MESSAGE_QUEUE_H
  32. #include "core/object.h"
  33. #include "core/os/thread_safe.h"
  34. class MessageQueue {
  35. _THREAD_SAFE_CLASS_
  36. enum {
  37. DEFAULT_QUEUE_SIZE_KB = 1024
  38. };
  39. enum {
  40. TYPE_CALL,
  41. TYPE_NOTIFICATION,
  42. TYPE_SET,
  43. FLAG_SHOW_ERROR = 1 << 14,
  44. FLAG_MASK = FLAG_SHOW_ERROR - 1
  45. };
  46. struct Message {
  47. ObjectID instance_ID;
  48. StringName target;
  49. int16_t type;
  50. union {
  51. int16_t notification;
  52. int16_t args;
  53. };
  54. };
  55. uint8_t *buffer;
  56. uint32_t buffer_end;
  57. uint32_t buffer_max_used;
  58. uint32_t buffer_size;
  59. void _call_function(Object *p_target, const StringName &p_func, const Variant *p_args, int p_argcount, bool p_show_error);
  60. static MessageQueue *singleton;
  61. public:
  62. static MessageQueue *get_singleton();
  63. Error push_call(ObjectID p_id, const StringName &p_method, const Variant **p_args, int p_argcount, bool p_show_error = false);
  64. Error push_call(ObjectID p_id, const StringName &p_method, VARIANT_ARG_LIST);
  65. Error push_notification(ObjectID p_id, int p_notification);
  66. Error push_set(ObjectID p_id, const StringName &p_prop, const Variant &p_value);
  67. Error push_call(Object *p_object, const StringName &p_method, VARIANT_ARG_LIST);
  68. Error push_notification(Object *p_object, int p_notification);
  69. Error push_set(Object *p_object, const StringName &p_prop, const Variant &p_value);
  70. void statistics();
  71. void flush();
  72. int get_max_buffer_usage() const;
  73. MessageQueue();
  74. ~MessageQueue();
  75. };
  76. #endif // MESSAGE_QUEUE_H