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- /*************************************************************************/
- /* random_pcg.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef RANDOM_PCG_H
- #define RANDOM_PCG_H
- #include "core/math/math_defs.h"
- #include "thirdparty/misc/pcg.h"
- class RandomPCG {
- pcg32_random_t pcg;
- public:
- static const uint64_t DEFAULT_SEED = 12047754176567800795ULL;
- static const uint64_t DEFAULT_INC = PCG_DEFAULT_INC_64;
- static const uint64_t RANDOM_MAX = 4294967295;
- RandomPCG(uint64_t seed = DEFAULT_SEED, uint64_t inc = PCG_DEFAULT_INC_64);
- _FORCE_INLINE_ void seed(uint64_t seed) { pcg.state = seed; }
- _FORCE_INLINE_ uint64_t get_seed() { return pcg.state; }
- void randomize();
- _FORCE_INLINE_ uint32_t rand() { return pcg32_random_r(&pcg); }
- _FORCE_INLINE_ double randf() { return (double)rand() / (double)RANDOM_MAX; }
- _FORCE_INLINE_ float randd() { return (float)rand() / (float)RANDOM_MAX; }
- double random(double from, double to);
- float random(float from, float to);
- real_t random(int from, int to) { return (real_t)random((real_t)from, (real_t)to); }
- };
- #endif // RANDOM_PCG_H
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