tcp_server.h 2.8 KB

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  1. /*************************************************************************/
  2. /* tcp_server.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef TCP_SERVER_H
  31. #define TCP_SERVER_H
  32. #include "core/io/ip.h"
  33. #include "core/io/net_socket.h"
  34. #include "core/io/stream_peer.h"
  35. #include "core/io/stream_peer_tcp.h"
  36. class TCP_Server : public Reference {
  37. GDCLASS(TCP_Server, Reference);
  38. protected:
  39. enum {
  40. MAX_PENDING_CONNECTIONS = 8
  41. };
  42. Ref<NetSocket> _sock;
  43. static void _bind_methods();
  44. public:
  45. Error listen(uint16_t p_port, const IP_Address &p_bind_address = IP_Address("*"));
  46. bool is_connection_available() const;
  47. Ref<StreamPeerTCP> take_connection();
  48. void stop(); // Stop listening
  49. TCP_Server();
  50. ~TCP_Server();
  51. };
  52. #endif // TCP_SERVER_H