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- /*************************************************************************/
- /* resource_format_binary.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef RESOURCE_FORMAT_BINARY_H
- #define RESOURCE_FORMAT_BINARY_H
- #include "core/io/resource_loader.h"
- #include "core/io/resource_saver.h"
- #include "core/os/file_access.h"
- class ResourceInteractiveLoaderBinary : public ResourceInteractiveLoader {
- bool translation_remapped;
- String local_path;
- String res_path;
- String type;
- Ref<Resource> resource;
- uint32_t ver_format;
- FileAccess *f;
- uint64_t importmd_ofs;
- Vector<char> str_buf;
- List<RES> resource_cache;
- //Map<int,StringName> string_map;
- Vector<StringName> string_map;
- StringName _get_string();
- struct ExtResource {
- String path;
- String type;
- };
- Vector<ExtResource> external_resources;
- struct IntResource {
- String path;
- uint64_t offset;
- };
- Vector<IntResource> internal_resources;
- String get_unicode_string();
- void _advance_padding(uint32_t p_len);
- Map<String, String> remaps;
- Error error;
- int stage;
- friend class ResourceFormatLoaderBinary;
- Error parse_variant(Variant &r_v);
- public:
- virtual void set_local_path(const String &p_local_path);
- virtual Ref<Resource> get_resource();
- virtual Error poll();
- virtual int get_stage() const;
- virtual int get_stage_count() const;
- virtual void set_translation_remapped(bool p_remapped);
- void set_remaps(const Map<String, String> &p_remaps) { remaps = p_remaps; }
- void open(FileAccess *p_f);
- String recognize(FileAccess *p_f);
- void get_dependencies(FileAccess *p_f, List<String> *p_dependencies, bool p_add_types);
- ResourceInteractiveLoaderBinary();
- ~ResourceInteractiveLoaderBinary();
- };
- class ResourceFormatLoaderBinary : public ResourceFormatLoader {
- GDCLASS(ResourceFormatLoaderBinary, ResourceFormatLoader)
- public:
- virtual Ref<ResourceInteractiveLoader> load_interactive(const String &p_path, const String &p_original_path = "", Error *r_error = NULL);
- virtual void get_recognized_extensions_for_type(const String &p_type, List<String> *p_extensions) const;
- virtual void get_recognized_extensions(List<String> *p_extensions) const;
- virtual bool handles_type(const String &p_type) const;
- virtual String get_resource_type(const String &p_path) const;
- virtual void get_dependencies(const String &p_path, List<String> *p_dependencies, bool p_add_types = false);
- virtual Error rename_dependencies(const String &p_path, const Map<String, String> &p_map);
- };
- class ResourceFormatSaverBinaryInstance {
- String local_path;
- bool relative_paths;
- bool bundle_resources;
- bool skip_editor;
- bool big_endian;
- bool takeover_paths;
- FileAccess *f;
- String magic;
- Set<RES> resource_set;
- Map<StringName, int> string_map;
- Vector<StringName> strings;
- Map<RES, int> external_resources;
- List<RES> saved_resources;
- struct Property {
- int name_idx;
- Variant value;
- PropertyInfo pi;
- };
- struct ResourceData {
- String type;
- List<Property> properties;
- };
- static void _pad_buffer(FileAccess *f, int p_bytes);
- void _write_variant(const Variant &p_property, const PropertyInfo &p_hint = PropertyInfo());
- void _find_resources(const Variant &p_variant, bool p_main = false);
- static void save_unicode_string(FileAccess *f, const String &p_string, bool p_bit_on_len = false);
- int get_string_index(const String &p_string);
- public:
- Error save(const String &p_path, const RES &p_resource, uint32_t p_flags = 0);
- static void write_variant(FileAccess *f, const Variant &p_property, Set<RES> &resource_set, Map<RES, int> &external_resources, Map<StringName, int> &string_map, const PropertyInfo &p_hint = PropertyInfo());
- };
- class ResourceFormatSaverBinary : public ResourceFormatSaver {
- GDCLASS(ResourceFormatSaverBinary, ResourceFormatSaver)
- public:
- static ResourceFormatSaverBinary *singleton;
- virtual Error save(const String &p_path, const RES &p_resource, uint32_t p_flags = 0);
- virtual bool recognize(const RES &p_resource) const;
- virtual void get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const;
- ResourceFormatSaverBinary();
- };
- #endif // RESOURCE_FORMAT_BINARY_H
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