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- /*************************************************************************/
- /* networked_multiplayer_peer.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef NETWORKED_MULTIPLAYER_PEER_H
- #define NETWORKED_MULTIPLAYER_PEER_H
- #include "core/io/packet_peer.h"
- class NetworkedMultiplayerPeer : public PacketPeer {
- GDCLASS(NetworkedMultiplayerPeer, PacketPeer);
- protected:
- static void _bind_methods();
- public:
- enum {
- TARGET_PEER_BROADCAST = 0,
- TARGET_PEER_SERVER = 1
- };
- enum TransferMode {
- TRANSFER_MODE_UNRELIABLE,
- TRANSFER_MODE_UNRELIABLE_ORDERED,
- TRANSFER_MODE_RELIABLE,
- };
- enum ConnectionStatus {
- CONNECTION_DISCONNECTED,
- CONNECTION_CONNECTING,
- CONNECTION_CONNECTED,
- };
- virtual void set_transfer_mode(TransferMode p_mode) = 0;
- virtual TransferMode get_transfer_mode() const = 0;
- virtual void set_target_peer(int p_peer_id) = 0;
- virtual int get_packet_peer() const = 0;
- virtual bool is_server() const = 0;
- virtual void poll() = 0;
- virtual int get_unique_id() const = 0;
- virtual void set_refuse_new_connections(bool p_enable) = 0;
- virtual bool is_refusing_new_connections() const = 0;
- virtual ConnectionStatus get_connection_status() const = 0;
- NetworkedMultiplayerPeer();
- };
- VARIANT_ENUM_CAST(NetworkedMultiplayerPeer::TransferMode)
- VARIANT_ENUM_CAST(NetworkedMultiplayerPeer::ConnectionStatus)
- #endif // NetworkedMultiplayerPeer_H
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