networked_multiplayer_peer.h 3.4 KB

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  1. /*************************************************************************/
  2. /* networked_multiplayer_peer.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef NETWORKED_MULTIPLAYER_PEER_H
  31. #define NETWORKED_MULTIPLAYER_PEER_H
  32. #include "core/io/packet_peer.h"
  33. class NetworkedMultiplayerPeer : public PacketPeer {
  34. GDCLASS(NetworkedMultiplayerPeer, PacketPeer);
  35. protected:
  36. static void _bind_methods();
  37. public:
  38. enum {
  39. TARGET_PEER_BROADCAST = 0,
  40. TARGET_PEER_SERVER = 1
  41. };
  42. enum TransferMode {
  43. TRANSFER_MODE_UNRELIABLE,
  44. TRANSFER_MODE_UNRELIABLE_ORDERED,
  45. TRANSFER_MODE_RELIABLE,
  46. };
  47. enum ConnectionStatus {
  48. CONNECTION_DISCONNECTED,
  49. CONNECTION_CONNECTING,
  50. CONNECTION_CONNECTED,
  51. };
  52. virtual void set_transfer_mode(TransferMode p_mode) = 0;
  53. virtual TransferMode get_transfer_mode() const = 0;
  54. virtual void set_target_peer(int p_peer_id) = 0;
  55. virtual int get_packet_peer() const = 0;
  56. virtual bool is_server() const = 0;
  57. virtual void poll() = 0;
  58. virtual int get_unique_id() const = 0;
  59. virtual void set_refuse_new_connections(bool p_enable) = 0;
  60. virtual bool is_refusing_new_connections() const = 0;
  61. virtual ConnectionStatus get_connection_status() const = 0;
  62. NetworkedMultiplayerPeer();
  63. };
  64. VARIANT_ENUM_CAST(NetworkedMultiplayerPeer::TransferMode)
  65. VARIANT_ENUM_CAST(NetworkedMultiplayerPeer::ConnectionStatus)
  66. #endif // NetworkedMultiplayerPeer_H