net_socket.h 3.6 KB

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  1. /*************************************************************************/
  2. /* net_socket.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef NET_SOCKET_H
  31. #define NET_SOCKET_H
  32. #include "core/io/ip.h"
  33. #include "core/reference.h"
  34. class NetSocket : public Reference {
  35. protected:
  36. static NetSocket *(*_create)();
  37. public:
  38. static NetSocket *create();
  39. enum PollType {
  40. POLL_TYPE_IN,
  41. POLL_TYPE_OUT,
  42. POLL_TYPE_IN_OUT
  43. };
  44. enum Type {
  45. TYPE_NONE,
  46. TYPE_TCP,
  47. TYPE_UDP,
  48. };
  49. virtual Error open(Type p_type, IP::Type &ip_type) = 0;
  50. virtual void close() = 0;
  51. virtual Error bind(IP_Address p_addr, uint16_t p_port) = 0;
  52. virtual Error listen(int p_max_pending) = 0;
  53. virtual Error connect_to_host(IP_Address p_addr, uint16_t p_port) = 0;
  54. virtual Error poll(PollType p_type, int timeout) const = 0;
  55. virtual Error recv(uint8_t *p_buffer, int p_len, int &r_read) = 0;
  56. virtual Error recvfrom(uint8_t *p_buffer, int p_len, int &r_read, IP_Address &r_ip, uint16_t &r_port) = 0;
  57. virtual Error send(const uint8_t *p_buffer, int p_len, int &r_sent) = 0;
  58. virtual Error sendto(const uint8_t *p_buffer, int p_len, int &r_sent, IP_Address p_ip, uint16_t p_port) = 0;
  59. virtual Ref<NetSocket> accept(IP_Address &r_ip, uint16_t &r_port) = 0;
  60. virtual bool is_open() const = 0;
  61. virtual int get_available_bytes() const = 0;
  62. virtual void set_broadcasting_enabled(bool p_enabled) = 0;
  63. virtual void set_blocking_enabled(bool p_enabled) = 0;
  64. virtual void set_ipv6_only_enabled(bool p_enabled) = 0;
  65. virtual void set_tcp_no_delay_enabled(bool p_enabled) = 0;
  66. virtual void set_reuse_address_enabled(bool p_enabled) = 0;
  67. };
  68. #endif // NET_SOCKET_H