ip.h 3.5 KB

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  1. /*************************************************************************/
  2. /* ip.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef IP_H
  31. #define IP_H
  32. #include "core/io/ip_address.h"
  33. #include "core/os/os.h"
  34. struct _IP_ResolverPrivate;
  35. class IP : public Object {
  36. GDCLASS(IP, Object);
  37. OBJ_CATEGORY("Networking");
  38. public:
  39. enum ResolverStatus {
  40. RESOLVER_STATUS_NONE,
  41. RESOLVER_STATUS_WAITING,
  42. RESOLVER_STATUS_DONE,
  43. RESOLVER_STATUS_ERROR,
  44. };
  45. enum Type {
  46. TYPE_NONE = 0,
  47. TYPE_IPV4 = 1,
  48. TYPE_IPV6 = 2,
  49. TYPE_ANY = 3,
  50. };
  51. enum {
  52. RESOLVER_MAX_QUERIES = 32,
  53. RESOLVER_INVALID_ID = -1
  54. };
  55. typedef int ResolverID;
  56. private:
  57. _IP_ResolverPrivate *resolver;
  58. protected:
  59. static IP *singleton;
  60. static void _bind_methods();
  61. virtual IP_Address _resolve_hostname(const String &p_hostname, Type p_type = TYPE_ANY) = 0;
  62. Array _get_local_addresses() const;
  63. static IP *(*_create)();
  64. public:
  65. IP_Address resolve_hostname(const String &p_hostname, Type p_type = TYPE_ANY);
  66. // async resolver hostname
  67. ResolverID resolve_hostname_queue_item(const String &p_hostname, Type p_type = TYPE_ANY);
  68. ResolverStatus get_resolve_item_status(ResolverID p_id) const;
  69. IP_Address get_resolve_item_address(ResolverID p_id) const;
  70. virtual void get_local_addresses(List<IP_Address> *r_addresses) const = 0;
  71. void erase_resolve_item(ResolverID p_id);
  72. void clear_cache(const String &p_hostname = "");
  73. static IP *get_singleton();
  74. static IP *create();
  75. IP();
  76. ~IP();
  77. };
  78. VARIANT_ENUM_CAST(IP::Type);
  79. #endif // IP_H