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- /*************************************************************************/
- /* input_map.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "input_map.h"
- #include "core/os/keyboard.h"
- #include "core/project_settings.h"
- InputMap *InputMap::singleton = NULL;
- int InputMap::ALL_DEVICES = -1;
- void InputMap::_bind_methods() {
- ClassDB::bind_method(D_METHOD("has_action", "action"), &InputMap::has_action);
- ClassDB::bind_method(D_METHOD("get_actions"), &InputMap::_get_actions);
- ClassDB::bind_method(D_METHOD("add_action", "action", "deadzone"), &InputMap::add_action, DEFVAL(0.5f));
- ClassDB::bind_method(D_METHOD("erase_action", "action"), &InputMap::erase_action);
- ClassDB::bind_method(D_METHOD("action_set_deadzone", "action", "deadzone"), &InputMap::action_set_deadzone);
- ClassDB::bind_method(D_METHOD("action_add_event", "action", "event"), &InputMap::action_add_event);
- ClassDB::bind_method(D_METHOD("action_has_event", "action", "event"), &InputMap::action_has_event);
- ClassDB::bind_method(D_METHOD("action_erase_event", "action", "event"), &InputMap::action_erase_event);
- ClassDB::bind_method(D_METHOD("action_erase_events", "action"), &InputMap::action_erase_events);
- ClassDB::bind_method(D_METHOD("get_action_list", "action"), &InputMap::_get_action_list);
- ClassDB::bind_method(D_METHOD("event_is_action", "event", "action"), &InputMap::event_is_action);
- ClassDB::bind_method(D_METHOD("load_from_globals"), &InputMap::load_from_globals);
- }
- void InputMap::add_action(const StringName &p_action, float p_deadzone) {
- ERR_FAIL_COND(input_map.has(p_action));
- input_map[p_action] = Action();
- static int last_id = 1;
- input_map[p_action].id = last_id;
- input_map[p_action].deadzone = p_deadzone;
- last_id++;
- }
- void InputMap::erase_action(const StringName &p_action) {
- ERR_FAIL_COND(!input_map.has(p_action));
- input_map.erase(p_action);
- }
- Array InputMap::_get_actions() {
- Array ret;
- List<StringName> actions = get_actions();
- if (actions.empty())
- return ret;
- for (const List<StringName>::Element *E = actions.front(); E; E = E->next()) {
- ret.push_back(E->get());
- }
- return ret;
- }
- List<StringName> InputMap::get_actions() const {
- List<StringName> actions = List<StringName>();
- if (input_map.empty()) {
- return actions;
- }
- for (Map<StringName, Action>::Element *E = input_map.front(); E; E = E->next()) {
- actions.push_back(E->key());
- }
- return actions;
- }
- List<Ref<InputEvent> >::Element *InputMap::_find_event(Action &p_action, const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength) const {
- for (List<Ref<InputEvent> >::Element *E = p_action.inputs.front(); E; E = E->next()) {
- const Ref<InputEvent> e = E->get();
- //if (e.type != Ref<InputEvent>::KEY && e.device != p_event.device) -- unsure about the KEY comparison, why is this here?
- // continue;
- int device = e->get_device();
- if (device == ALL_DEVICES || device == p_event->get_device()) {
- if (e->action_match(p_event, p_pressed, p_strength, p_action.deadzone)) {
- return E;
- }
- }
- }
- return NULL;
- }
- bool InputMap::has_action(const StringName &p_action) const {
- return input_map.has(p_action);
- }
- void InputMap::action_set_deadzone(const StringName &p_action, float p_deadzone) {
- ERR_FAIL_COND(!input_map.has(p_action));
- input_map[p_action].deadzone = p_deadzone;
- }
- void InputMap::action_add_event(const StringName &p_action, const Ref<InputEvent> &p_event) {
- ERR_FAIL_COND(p_event.is_null());
- ERR_FAIL_COND(!input_map.has(p_action));
- if (_find_event(input_map[p_action], p_event))
- return; //already gots
- input_map[p_action].inputs.push_back(p_event);
- }
- bool InputMap::action_has_event(const StringName &p_action, const Ref<InputEvent> &p_event) {
- ERR_FAIL_COND_V(!input_map.has(p_action), false);
- return (_find_event(input_map[p_action], p_event) != NULL);
- }
- void InputMap::action_erase_event(const StringName &p_action, const Ref<InputEvent> &p_event) {
- ERR_FAIL_COND(!input_map.has(p_action));
- List<Ref<InputEvent> >::Element *E = _find_event(input_map[p_action], p_event);
- if (E)
- input_map[p_action].inputs.erase(E);
- }
- void InputMap::action_erase_events(const StringName &p_action) {
- ERR_FAIL_COND(!input_map.has(p_action));
- input_map[p_action].inputs.clear();
- }
- Array InputMap::_get_action_list(const StringName &p_action) {
- Array ret;
- const List<Ref<InputEvent> > *al = get_action_list(p_action);
- if (al) {
- for (const List<Ref<InputEvent> >::Element *E = al->front(); E; E = E->next()) {
- ret.push_back(E->get());
- }
- }
- return ret;
- }
- const List<Ref<InputEvent> > *InputMap::get_action_list(const StringName &p_action) {
- const Map<StringName, Action>::Element *E = input_map.find(p_action);
- if (!E)
- return NULL;
- return &E->get().inputs;
- }
- bool InputMap::event_is_action(const Ref<InputEvent> &p_event, const StringName &p_action) const {
- return event_get_action_status(p_event, p_action);
- }
- bool InputMap::event_get_action_status(const Ref<InputEvent> &p_event, const StringName &p_action, bool *p_pressed, float *p_strength) const {
- Map<StringName, Action>::Element *E = input_map.find(p_action);
- if (!E) {
- ERR_EXPLAIN("Request for nonexistent InputMap action: " + String(p_action));
- ERR_FAIL_COND_V(!E, false);
- }
- Ref<InputEventAction> input_event_action = p_event;
- if (input_event_action.is_valid()) {
- if (p_pressed != NULL)
- *p_pressed = input_event_action->is_pressed();
- if (p_strength != NULL)
- *p_strength = (*p_pressed) ? 1.0f : 0.0f;
- return input_event_action->get_action() == p_action;
- }
- bool pressed;
- float strength;
- List<Ref<InputEvent> >::Element *event = _find_event(E->get(), p_event, &pressed, &strength);
- if (event != NULL) {
- if (p_pressed != NULL)
- *p_pressed = pressed;
- if (p_strength != NULL)
- *p_strength = strength;
- return true;
- } else {
- return false;
- }
- }
- const Map<StringName, InputMap::Action> &InputMap::get_action_map() const {
- return input_map;
- }
- void InputMap::load_from_globals() {
- input_map.clear();
- List<PropertyInfo> pinfo;
- ProjectSettings::get_singleton()->get_property_list(&pinfo);
- for (List<PropertyInfo>::Element *E = pinfo.front(); E; E = E->next()) {
- const PropertyInfo &pi = E->get();
- if (!pi.name.begins_with("input/"))
- continue;
- String name = pi.name.substr(pi.name.find("/") + 1, pi.name.length());
- Dictionary action = ProjectSettings::get_singleton()->get(pi.name);
- float deadzone = action.has("deadzone") ? (float)action["deadzone"] : 0.5f;
- Array events = action["events"];
- add_action(name, deadzone);
- for (int i = 0; i < events.size(); i++) {
- Ref<InputEvent> event = events[i];
- if (event.is_null())
- continue;
- action_add_event(name, event);
- }
- }
- }
- void InputMap::load_default() {
- Ref<InputEventKey> key;
- add_action("ui_accept");
- key.instance();
- key->set_scancode(KEY_ENTER);
- action_add_event("ui_accept", key);
- key.instance();
- key->set_scancode(KEY_KP_ENTER);
- action_add_event("ui_accept", key);
- key.instance();
- key->set_scancode(KEY_SPACE);
- action_add_event("ui_accept", key);
- add_action("ui_select");
- key.instance();
- key->set_scancode(KEY_SPACE);
- action_add_event("ui_select", key);
- add_action("ui_cancel");
- key.instance();
- key->set_scancode(KEY_ESCAPE);
- action_add_event("ui_cancel", key);
- add_action("ui_focus_next");
- key.instance();
- key->set_scancode(KEY_TAB);
- action_add_event("ui_focus_next", key);
- add_action("ui_focus_prev");
- key.instance();
- key->set_scancode(KEY_TAB);
- key->set_shift(true);
- action_add_event("ui_focus_prev", key);
- add_action("ui_left");
- key.instance();
- key->set_scancode(KEY_LEFT);
- action_add_event("ui_left", key);
- add_action("ui_right");
- key.instance();
- key->set_scancode(KEY_RIGHT);
- action_add_event("ui_right", key);
- add_action("ui_up");
- key.instance();
- key->set_scancode(KEY_UP);
- action_add_event("ui_up", key);
- add_action("ui_down");
- key.instance();
- key->set_scancode(KEY_DOWN);
- action_add_event("ui_down", key);
- add_action("ui_page_up");
- key.instance();
- key->set_scancode(KEY_PAGEUP);
- action_add_event("ui_page_up", key);
- add_action("ui_page_down");
- key.instance();
- key->set_scancode(KEY_PAGEDOWN);
- action_add_event("ui_page_down", key);
- add_action("ui_home");
- key.instance();
- key->set_scancode(KEY_HOME);
- action_add_event("ui_home", key);
- add_action("ui_end");
- key.instance();
- key->set_scancode(KEY_END);
- action_add_event("ui_end", key);
- //set("display/window/handheld/orientation", "landscape");
- }
- InputMap::InputMap() {
- ERR_FAIL_COND(singleton);
- singleton = this;
- }
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