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- /*************************************************************************/
- /* engine.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "engine.h"
- #include "core/authors.gen.h"
- #include "core/donors.gen.h"
- #include "core/license.gen.h"
- #include "core/version.h"
- #include "core/version_hash.gen.h"
- void Engine::set_iterations_per_second(int p_ips) {
- ips = p_ips;
- }
- int Engine::get_iterations_per_second() const {
- return ips;
- }
- void Engine::set_physics_jitter_fix(float p_threshold) {
- if (p_threshold < 0)
- p_threshold = 0;
- physics_jitter_fix = p_threshold;
- }
- float Engine::get_physics_jitter_fix() const {
- return physics_jitter_fix;
- }
- void Engine::set_target_fps(int p_fps) {
- _target_fps = p_fps > 0 ? p_fps : 0;
- }
- float Engine::get_target_fps() const {
- return _target_fps;
- }
- uint64_t Engine::get_frames_drawn() {
- return frames_drawn;
- }
- void Engine::set_frame_delay(uint32_t p_msec) {
- _frame_delay = p_msec;
- }
- uint32_t Engine::get_frame_delay() const {
- return _frame_delay;
- }
- void Engine::set_time_scale(float p_scale) {
- _time_scale = p_scale;
- }
- float Engine::get_time_scale() const {
- return _time_scale;
- }
- Dictionary Engine::get_version_info() const {
- Dictionary dict;
- dict["major"] = VERSION_MAJOR;
- dict["minor"] = VERSION_MINOR;
- #ifdef VERSION_PATCH
- dict["patch"] = VERSION_PATCH;
- #else
- dict["patch"] = 0;
- #endif
- dict["status"] = VERSION_STATUS;
- dict["build"] = VERSION_BUILD;
- dict["year"] = VERSION_YEAR;
- String hash = VERSION_HASH;
- dict["hash"] = hash.length() == 0 ? String("unknown") : hash;
- String stringver = String(dict["major"]) + "." + String(dict["minor"]);
- if ((int)dict["patch"] != 0)
- stringver += "." + String(dict["patch"]);
- stringver += "-" + String(dict["status"]) + " (" + String(dict["build"]) + ")";
- dict["string"] = stringver;
- return dict;
- }
- static Array array_from_info(const char *const *info_list) {
- Array arr;
- for (int i = 0; info_list[i] != NULL; i++) {
- arr.push_back(info_list[i]);
- }
- return arr;
- }
- static Array array_from_info_count(const char *const *info_list, int info_count) {
- Array arr;
- for (int i = 0; i < info_count; i++) {
- arr.push_back(info_list[i]);
- }
- return arr;
- }
- Dictionary Engine::get_author_info() const {
- Dictionary dict;
- dict["lead_developers"] = array_from_info(AUTHORS_LEAD_DEVELOPERS);
- dict["project_managers"] = array_from_info(AUTHORS_PROJECT_MANAGERS);
- dict["founders"] = array_from_info(AUTHORS_FOUNDERS);
- dict["developers"] = array_from_info(AUTHORS_DEVELOPERS);
- return dict;
- }
- Array Engine::get_copyright_info() const {
- Array components;
- for (int component_index = 0; component_index < COPYRIGHT_INFO_COUNT; component_index++) {
- const ComponentCopyright &cp_info = COPYRIGHT_INFO[component_index];
- Dictionary component_dict;
- component_dict["name"] = cp_info.name;
- Array parts;
- for (int i = 0; i < cp_info.part_count; i++) {
- const ComponentCopyrightPart &cp_part = cp_info.parts[i];
- Dictionary part_dict;
- part_dict["files"] = array_from_info_count(cp_part.files, cp_part.file_count);
- part_dict["copyright"] = array_from_info_count(cp_part.copyright_statements, cp_part.copyright_count);
- part_dict["license"] = cp_part.license;
- parts.push_back(part_dict);
- }
- component_dict["parts"] = parts;
- components.push_back(component_dict);
- }
- return components;
- }
- Dictionary Engine::get_donor_info() const {
- Dictionary donors;
- donors["platinum_sponsors"] = array_from_info(DONORS_SPONSOR_PLAT);
- donors["gold_sponsors"] = array_from_info(DONORS_SPONSOR_GOLD);
- donors["mini_sponsors"] = array_from_info(DONORS_SPONSOR_MINI);
- donors["gold_donors"] = array_from_info(DONORS_GOLD);
- donors["silver_donors"] = array_from_info(DONORS_SILVER);
- donors["bronze_donors"] = array_from_info(DONORS_BRONZE);
- return donors;
- }
- Dictionary Engine::get_license_info() const {
- Dictionary licenses;
- for (int i = 0; i < LICENSE_COUNT; i++) {
- licenses[LICENSE_NAMES[i]] = LICENSE_BODIES[i];
- }
- return licenses;
- }
- String Engine::get_license_text() const {
- return String(GODOT_LICENSE_TEXT);
- }
- void Engine::add_singleton(const Singleton &p_singleton) {
- singletons.push_back(p_singleton);
- singleton_ptrs[p_singleton.name] = p_singleton.ptr;
- }
- Object *Engine::get_singleton_object(const String &p_name) const {
- const Map<StringName, Object *>::Element *E = singleton_ptrs.find(p_name);
- ERR_EXPLAIN("Failed to retrieve non-existent singleton '" + p_name + "'");
- ERR_FAIL_COND_V(!E, NULL);
- return E->get();
- };
- bool Engine::has_singleton(const String &p_name) const {
- return singleton_ptrs.has(p_name);
- };
- void Engine::get_singletons(List<Singleton> *p_singletons) {
- for (List<Singleton>::Element *E = singletons.front(); E; E = E->next())
- p_singletons->push_back(E->get());
- }
- Engine *Engine::singleton = NULL;
- Engine *Engine::get_singleton() {
- return singleton;
- }
- Engine::Engine() {
- singleton = this;
- frames_drawn = 0;
- ips = 60;
- physics_jitter_fix = 0.5;
- _frame_delay = 0;
- _fps = 1;
- _target_fps = 0;
- _time_scale = 1.0;
- _pixel_snap = false;
- _physics_frames = 0;
- _idle_frames = 0;
- _in_physics = false;
- _frame_ticks = 0;
- _frame_step = 0;
- editor_hint = false;
- }
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