color.h 7.6 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239
  1. /*************************************************************************/
  2. /* color.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef COLOR_H
  31. #define COLOR_H
  32. #include "core/math/math_funcs.h"
  33. #include "core/ustring.h"
  34. /**
  35. @author Juan Linietsky <reduzio@gmail.com>
  36. */
  37. struct Color {
  38. union {
  39. struct {
  40. float r;
  41. float g;
  42. float b;
  43. float a;
  44. };
  45. float components[4];
  46. };
  47. bool operator==(const Color &p_color) const { return (r == p_color.r && g == p_color.g && b == p_color.b && a == p_color.a); }
  48. bool operator!=(const Color &p_color) const { return (r != p_color.r || g != p_color.g || b != p_color.b || a != p_color.a); }
  49. uint32_t to_rgba32() const;
  50. uint32_t to_argb32() const;
  51. uint32_t to_abgr32() const;
  52. uint64_t to_rgba64() const;
  53. uint64_t to_argb64() const;
  54. uint64_t to_abgr64() const;
  55. float gray() const;
  56. float get_h() const;
  57. float get_s() const;
  58. float get_v() const;
  59. void set_hsv(float p_h, float p_s, float p_v, float p_alpha = 1.0);
  60. _FORCE_INLINE_ float &operator[](int idx) {
  61. return components[idx];
  62. }
  63. _FORCE_INLINE_ const float &operator[](int idx) const {
  64. return components[idx];
  65. }
  66. Color operator+(const Color &p_color) const;
  67. void operator+=(const Color &p_color);
  68. Color operator-() const;
  69. Color operator-(const Color &p_color) const;
  70. void operator-=(const Color &p_color);
  71. Color operator*(const Color &p_color) const;
  72. Color operator*(const real_t &rvalue) const;
  73. void operator*=(const Color &p_color);
  74. void operator*=(const real_t &rvalue);
  75. Color operator/(const Color &p_color) const;
  76. Color operator/(const real_t &rvalue) const;
  77. void operator/=(const Color &p_color);
  78. void operator/=(const real_t &rvalue);
  79. void invert();
  80. void contrast();
  81. Color inverted() const;
  82. Color contrasted() const;
  83. _FORCE_INLINE_ Color linear_interpolate(const Color &p_b, float p_t) const {
  84. Color res = *this;
  85. res.r += (p_t * (p_b.r - r));
  86. res.g += (p_t * (p_b.g - g));
  87. res.b += (p_t * (p_b.b - b));
  88. res.a += (p_t * (p_b.a - a));
  89. return res;
  90. }
  91. _FORCE_INLINE_ Color darkened(float p_amount) const {
  92. Color res = *this;
  93. res.r = res.r * (1.0f - p_amount);
  94. res.g = res.g * (1.0f - p_amount);
  95. res.b = res.b * (1.0f - p_amount);
  96. return res;
  97. }
  98. _FORCE_INLINE_ Color lightened(float p_amount) const {
  99. Color res = *this;
  100. res.r = res.r + (1.0f - res.r) * p_amount;
  101. res.g = res.g + (1.0f - res.g) * p_amount;
  102. res.b = res.b + (1.0f - res.b) * p_amount;
  103. return res;
  104. }
  105. _FORCE_INLINE_ uint32_t to_rgbe9995() const {
  106. const float pow2to9 = 512.0f;
  107. const float B = 15.0f;
  108. //const float Emax = 31.0f;
  109. const float N = 9.0f;
  110. float sharedexp = 65408.000f; //(( pow2to9 - 1.0f)/ pow2to9)*powf( 2.0f, 31.0f - 15.0f);
  111. float cRed = MAX(0.0f, MIN(sharedexp, r));
  112. float cGreen = MAX(0.0f, MIN(sharedexp, g));
  113. float cBlue = MAX(0.0f, MIN(sharedexp, b));
  114. float cMax = MAX(cRed, MAX(cGreen, cBlue));
  115. // expp = MAX(-B - 1, log2(maxc)) + 1 + B
  116. float expp = MAX(-B - 1.0f, floor(Math::log(cMax) / Math_LN2)) + 1.0f + B;
  117. float sMax = (float)floor((cMax / Math::pow(2.0f, expp - B - N)) + 0.5f);
  118. float exps = expp + 1.0f;
  119. if (0.0 <= sMax && sMax < pow2to9) {
  120. exps = expp;
  121. }
  122. float sRed = Math::floor((cRed / pow(2.0f, exps - B - N)) + 0.5f);
  123. float sGreen = Math::floor((cGreen / pow(2.0f, exps - B - N)) + 0.5f);
  124. float sBlue = Math::floor((cBlue / pow(2.0f, exps - B - N)) + 0.5f);
  125. return (uint32_t(Math::fast_ftoi(sRed)) & 0x1FF) | ((uint32_t(Math::fast_ftoi(sGreen)) & 0x1FF) << 9) | ((uint32_t(Math::fast_ftoi(sBlue)) & 0x1FF) << 18) | ((uint32_t(Math::fast_ftoi(exps)) & 0x1F) << 27);
  126. }
  127. _FORCE_INLINE_ Color blend(const Color &p_over) const {
  128. Color res;
  129. float sa = 1.0 - p_over.a;
  130. res.a = a * sa + p_over.a;
  131. if (res.a == 0) {
  132. return Color(0, 0, 0, 0);
  133. } else {
  134. res.r = (r * a * sa + p_over.r * p_over.a) / res.a;
  135. res.g = (g * a * sa + p_over.g * p_over.a) / res.a;
  136. res.b = (b * a * sa + p_over.b * p_over.a) / res.a;
  137. }
  138. return res;
  139. }
  140. _FORCE_INLINE_ Color to_linear() const {
  141. return Color(
  142. r < 0.04045 ? r * (1.0 / 12.92) : Math::pow((r + 0.055) * (1.0 / (1 + 0.055)), 2.4),
  143. g < 0.04045 ? g * (1.0 / 12.92) : Math::pow((g + 0.055) * (1.0 / (1 + 0.055)), 2.4),
  144. b < 0.04045 ? b * (1.0 / 12.92) : Math::pow((b + 0.055) * (1.0 / (1 + 0.055)), 2.4),
  145. a);
  146. }
  147. _FORCE_INLINE_ Color to_srgb() const {
  148. return Color(
  149. r < 0.0031308 ? 12.92 * r : (1.0 + 0.055) * Math::pow(r, 1.0f / 2.4f) - 0.055,
  150. g < 0.0031308 ? 12.92 * g : (1.0 + 0.055) * Math::pow(g, 1.0f / 2.4f) - 0.055,
  151. b < 0.0031308 ? 12.92 * b : (1.0 + 0.055) * Math::pow(b, 1.0f / 2.4f) - 0.055, a);
  152. }
  153. static Color hex(uint32_t p_hex);
  154. static Color hex64(uint64_t p_hex);
  155. static Color html(const String &p_color);
  156. static bool html_is_valid(const String &p_color);
  157. static Color named(const String &p_name);
  158. String to_html(bool p_alpha = true) const;
  159. Color from_hsv(float p_h, float p_s, float p_v, float p_a) const;
  160. static Color from_rgbe9995(uint32_t p_color);
  161. _FORCE_INLINE_ bool operator<(const Color &p_color) const; //used in set keys
  162. operator String() const;
  163. /**
  164. * No construct parameters, r=0, g=0, b=0. a=255
  165. */
  166. _FORCE_INLINE_ Color() {
  167. r = 0;
  168. g = 0;
  169. b = 0;
  170. a = 1.0;
  171. }
  172. /**
  173. * RGB / RGBA construct parameters. Alpha is optional, but defaults to 1.0
  174. */
  175. _FORCE_INLINE_ Color(float p_r, float p_g, float p_b, float p_a = 1.0) {
  176. r = p_r;
  177. g = p_g;
  178. b = p_b;
  179. a = p_a;
  180. }
  181. };
  182. bool Color::operator<(const Color &p_color) const {
  183. if (r == p_color.r) {
  184. if (g == p_color.g) {
  185. if (b == p_color.b) {
  186. return (a < p_color.a);
  187. } else
  188. return (b < p_color.b);
  189. } else
  190. return g < p_color.g;
  191. } else
  192. return r < p_color.r;
  193. }
  194. #endif