123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239 |
- /*************************************************************************/
- /* color.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef COLOR_H
- #define COLOR_H
- #include "core/math/math_funcs.h"
- #include "core/ustring.h"
- /**
- @author Juan Linietsky <reduzio@gmail.com>
- */
- struct Color {
- union {
- struct {
- float r;
- float g;
- float b;
- float a;
- };
- float components[4];
- };
- bool operator==(const Color &p_color) const { return (r == p_color.r && g == p_color.g && b == p_color.b && a == p_color.a); }
- bool operator!=(const Color &p_color) const { return (r != p_color.r || g != p_color.g || b != p_color.b || a != p_color.a); }
- uint32_t to_rgba32() const;
- uint32_t to_argb32() const;
- uint32_t to_abgr32() const;
- uint64_t to_rgba64() const;
- uint64_t to_argb64() const;
- uint64_t to_abgr64() const;
- float gray() const;
- float get_h() const;
- float get_s() const;
- float get_v() const;
- void set_hsv(float p_h, float p_s, float p_v, float p_alpha = 1.0);
- _FORCE_INLINE_ float &operator[](int idx) {
- return components[idx];
- }
- _FORCE_INLINE_ const float &operator[](int idx) const {
- return components[idx];
- }
- Color operator+(const Color &p_color) const;
- void operator+=(const Color &p_color);
- Color operator-() const;
- Color operator-(const Color &p_color) const;
- void operator-=(const Color &p_color);
- Color operator*(const Color &p_color) const;
- Color operator*(const real_t &rvalue) const;
- void operator*=(const Color &p_color);
- void operator*=(const real_t &rvalue);
- Color operator/(const Color &p_color) const;
- Color operator/(const real_t &rvalue) const;
- void operator/=(const Color &p_color);
- void operator/=(const real_t &rvalue);
- void invert();
- void contrast();
- Color inverted() const;
- Color contrasted() const;
- _FORCE_INLINE_ Color linear_interpolate(const Color &p_b, float p_t) const {
- Color res = *this;
- res.r += (p_t * (p_b.r - r));
- res.g += (p_t * (p_b.g - g));
- res.b += (p_t * (p_b.b - b));
- res.a += (p_t * (p_b.a - a));
- return res;
- }
- _FORCE_INLINE_ Color darkened(float p_amount) const {
- Color res = *this;
- res.r = res.r * (1.0f - p_amount);
- res.g = res.g * (1.0f - p_amount);
- res.b = res.b * (1.0f - p_amount);
- return res;
- }
- _FORCE_INLINE_ Color lightened(float p_amount) const {
- Color res = *this;
- res.r = res.r + (1.0f - res.r) * p_amount;
- res.g = res.g + (1.0f - res.g) * p_amount;
- res.b = res.b + (1.0f - res.b) * p_amount;
- return res;
- }
- _FORCE_INLINE_ uint32_t to_rgbe9995() const {
- const float pow2to9 = 512.0f;
- const float B = 15.0f;
- //const float Emax = 31.0f;
- const float N = 9.0f;
- float sharedexp = 65408.000f; //(( pow2to9 - 1.0f)/ pow2to9)*powf( 2.0f, 31.0f - 15.0f);
- float cRed = MAX(0.0f, MIN(sharedexp, r));
- float cGreen = MAX(0.0f, MIN(sharedexp, g));
- float cBlue = MAX(0.0f, MIN(sharedexp, b));
- float cMax = MAX(cRed, MAX(cGreen, cBlue));
- // expp = MAX(-B - 1, log2(maxc)) + 1 + B
- float expp = MAX(-B - 1.0f, floor(Math::log(cMax) / Math_LN2)) + 1.0f + B;
- float sMax = (float)floor((cMax / Math::pow(2.0f, expp - B - N)) + 0.5f);
- float exps = expp + 1.0f;
- if (0.0 <= sMax && sMax < pow2to9) {
- exps = expp;
- }
- float sRed = Math::floor((cRed / pow(2.0f, exps - B - N)) + 0.5f);
- float sGreen = Math::floor((cGreen / pow(2.0f, exps - B - N)) + 0.5f);
- float sBlue = Math::floor((cBlue / pow(2.0f, exps - B - N)) + 0.5f);
- return (uint32_t(Math::fast_ftoi(sRed)) & 0x1FF) | ((uint32_t(Math::fast_ftoi(sGreen)) & 0x1FF) << 9) | ((uint32_t(Math::fast_ftoi(sBlue)) & 0x1FF) << 18) | ((uint32_t(Math::fast_ftoi(exps)) & 0x1F) << 27);
- }
- _FORCE_INLINE_ Color blend(const Color &p_over) const {
- Color res;
- float sa = 1.0 - p_over.a;
- res.a = a * sa + p_over.a;
- if (res.a == 0) {
- return Color(0, 0, 0, 0);
- } else {
- res.r = (r * a * sa + p_over.r * p_over.a) / res.a;
- res.g = (g * a * sa + p_over.g * p_over.a) / res.a;
- res.b = (b * a * sa + p_over.b * p_over.a) / res.a;
- }
- return res;
- }
- _FORCE_INLINE_ Color to_linear() const {
- return Color(
- r < 0.04045 ? r * (1.0 / 12.92) : Math::pow((r + 0.055) * (1.0 / (1 + 0.055)), 2.4),
- g < 0.04045 ? g * (1.0 / 12.92) : Math::pow((g + 0.055) * (1.0 / (1 + 0.055)), 2.4),
- b < 0.04045 ? b * (1.0 / 12.92) : Math::pow((b + 0.055) * (1.0 / (1 + 0.055)), 2.4),
- a);
- }
- _FORCE_INLINE_ Color to_srgb() const {
- return Color(
- r < 0.0031308 ? 12.92 * r : (1.0 + 0.055) * Math::pow(r, 1.0f / 2.4f) - 0.055,
- g < 0.0031308 ? 12.92 * g : (1.0 + 0.055) * Math::pow(g, 1.0f / 2.4f) - 0.055,
- b < 0.0031308 ? 12.92 * b : (1.0 + 0.055) * Math::pow(b, 1.0f / 2.4f) - 0.055, a);
- }
- static Color hex(uint32_t p_hex);
- static Color hex64(uint64_t p_hex);
- static Color html(const String &p_color);
- static bool html_is_valid(const String &p_color);
- static Color named(const String &p_name);
- String to_html(bool p_alpha = true) const;
- Color from_hsv(float p_h, float p_s, float p_v, float p_a) const;
- static Color from_rgbe9995(uint32_t p_color);
- _FORCE_INLINE_ bool operator<(const Color &p_color) const; //used in set keys
- operator String() const;
- /**
- * No construct parameters, r=0, g=0, b=0. a=255
- */
- _FORCE_INLINE_ Color() {
- r = 0;
- g = 0;
- b = 0;
- a = 1.0;
- }
- /**
- * RGB / RGBA construct parameters. Alpha is optional, but defaults to 1.0
- */
- _FORCE_INLINE_ Color(float p_r, float p_g, float p_b, float p_a = 1.0) {
- r = p_r;
- g = p_g;
- b = p_b;
- a = p_a;
- }
- };
- bool Color::operator<(const Color &p_color) const {
- if (r == p_color.r) {
- if (g == p_color.g) {
- if (b == p_color.b) {
- return (a < p_color.a);
- } else
- return (b < p_color.b);
- } else
- return g < p_color.g;
- } else
- return r < p_color.r;
- }
- #endif
|