SCsub 5.5 KB

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  1. #!/usr/bin/env python
  2. Import('env')
  3. import core_builders
  4. import make_binders
  5. from platform_methods import run_in_subprocess
  6. env.core_sources = []
  7. # Generate AES256 script encryption key
  8. import os
  9. txt = "0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0"
  10. if ("SCRIPT_AES256_ENCRYPTION_KEY" in os.environ):
  11. e = os.environ["SCRIPT_AES256_ENCRYPTION_KEY"]
  12. txt = ""
  13. ec_valid = True
  14. if (len(e) != 64):
  15. ec_valid = False
  16. else:
  17. for i in range(len(e) >> 1):
  18. if (i > 0):
  19. txt += ","
  20. txts = "0x" + e[i * 2:i * 2 + 2]
  21. try:
  22. int(txts, 16)
  23. except:
  24. ec_valid = False
  25. txt += txts
  26. if (not ec_valid):
  27. txt = "0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0"
  28. print("Invalid AES256 encryption key, not 64 bits hex: " + e)
  29. # NOTE: It is safe to generate this file here, since this is still executed serially
  30. with open("script_encryption_key.gen.cpp", "w") as f:
  31. f.write("#include \"core/project_settings.h\"\nuint8_t script_encryption_key[32]={" + txt + "};\n")
  32. # Add required thirdparty code.
  33. env_thirdparty = env.Clone()
  34. env_thirdparty.disable_warnings()
  35. # Misc thirdparty code: header paths are hardcoded, we don't need to append
  36. # to the include path (saves a few chars on the compiler invocation for touchy MSVC...)
  37. thirdparty_misc_dir = "#thirdparty/misc/"
  38. thirdparty_misc_sources = [
  39. # C sources
  40. "base64.c",
  41. "fastlz.c",
  42. "sha256.c",
  43. "smaz.c",
  44. # C++ sources
  45. "aes256.cpp",
  46. "hq2x.cpp",
  47. "md5.cpp",
  48. "pcg.cpp",
  49. "triangulator.cpp",
  50. ]
  51. thirdparty_misc_sources = [thirdparty_misc_dir + file for file in thirdparty_misc_sources]
  52. env_thirdparty.add_source_files(env.core_sources, thirdparty_misc_sources)
  53. # Zlib library, can be unbundled
  54. if env['builtin_zlib']:
  55. thirdparty_zlib_dir = "#thirdparty/zlib/"
  56. thirdparty_zlib_sources = [
  57. "adler32.c",
  58. "compress.c",
  59. "crc32.c",
  60. "deflate.c",
  61. "infback.c",
  62. "inffast.c",
  63. "inflate.c",
  64. "inftrees.c",
  65. "trees.c",
  66. "uncompr.c",
  67. "zutil.c",
  68. ]
  69. thirdparty_zlib_sources = [thirdparty_zlib_dir + file for file in thirdparty_zlib_sources]
  70. env_thirdparty.Append(CPPPATH=[thirdparty_zlib_dir])
  71. # Needs to be available in main env too
  72. env.Append(CPPPATH=[thirdparty_zlib_dir])
  73. env_thirdparty.add_source_files(env.core_sources, thirdparty_zlib_sources)
  74. # Minizip library, could be unbundled in theory
  75. # However, our version has some custom modifications, so it won't compile with the system one
  76. thirdparty_minizip_dir = "#thirdparty/minizip/"
  77. thirdparty_minizip_sources = [
  78. "ioapi.c",
  79. "unzip.c",
  80. "zip.c",
  81. ]
  82. thirdparty_minizip_sources = [thirdparty_minizip_dir + file for file in thirdparty_minizip_sources]
  83. env_thirdparty.add_source_files(env.core_sources, thirdparty_minizip_sources)
  84. # Zstd library, can be unbundled in theory
  85. # though we currently use some private symbols
  86. # https://github.com/godotengine/godot/issues/17374
  87. if env['builtin_zstd']:
  88. thirdparty_zstd_dir = "#thirdparty/zstd/"
  89. thirdparty_zstd_sources = [
  90. "common/debug.c",
  91. "common/entropy_common.c",
  92. "common/error_private.c",
  93. "common/fse_decompress.c",
  94. "common/pool.c",
  95. "common/threading.c",
  96. "common/xxhash.c",
  97. "common/zstd_common.c",
  98. "compress/fse_compress.c",
  99. "compress/hist.c",
  100. "compress/huf_compress.c",
  101. "compress/zstd_compress.c",
  102. "compress/zstd_double_fast.c",
  103. "compress/zstd_fast.c",
  104. "compress/zstd_lazy.c",
  105. "compress/zstd_ldm.c",
  106. "compress/zstd_opt.c",
  107. "compress/zstdmt_compress.c",
  108. "decompress/huf_decompress.c",
  109. "decompress/zstd_ddict.c",
  110. "decompress/zstd_decompress_block.c",
  111. "decompress/zstd_decompress.c",
  112. ]
  113. thirdparty_zstd_sources = [thirdparty_zstd_dir + file for file in thirdparty_zstd_sources]
  114. env_thirdparty.Append(CPPPATH=[thirdparty_zstd_dir, thirdparty_zstd_dir + "common"])
  115. env_thirdparty.Append(CCFLAGS="-DZSTD_STATIC_LINKING_ONLY")
  116. env.Append(CPPPATH=thirdparty_zstd_dir)
  117. # Also needed in main env includes will trigger warnings
  118. env.Append(CCFLAGS="-DZSTD_STATIC_LINKING_ONLY")
  119. env_thirdparty.add_source_files(env.core_sources, thirdparty_zstd_sources)
  120. # Godot's own sources
  121. env.add_source_files(env.core_sources, "*.cpp")
  122. # Certificates
  123. env.Depends("#core/io/certs_compressed.gen.h", ["#thirdparty/certs/ca-certificates.crt", env.Value(env['builtin_certs']), env.Value(env['system_certs_path'])])
  124. env.CommandNoCache("#core/io/certs_compressed.gen.h", "#thirdparty/certs/ca-certificates.crt", run_in_subprocess(core_builders.make_certs_header))
  125. # Make binders
  126. env.CommandNoCache(['method_bind.gen.inc', 'method_bind_ext.gen.inc'], 'make_binders.py', run_in_subprocess(make_binders.run))
  127. # Authors
  128. env.Depends('#core/authors.gen.h', "../AUTHORS.md")
  129. env.CommandNoCache('#core/authors.gen.h', "../AUTHORS.md", run_in_subprocess(core_builders.make_authors_header))
  130. # Donors
  131. env.Depends('#core/donors.gen.h', "../DONORS.md")
  132. env.CommandNoCache('#core/donors.gen.h', "../DONORS.md", run_in_subprocess(core_builders.make_donors_header))
  133. # License
  134. env.Depends('#core/license.gen.h', ["../COPYRIGHT.txt", "../LICENSE.txt"])
  135. env.CommandNoCache('#core/license.gen.h', ["../COPYRIGHT.txt", "../LICENSE.txt"], run_in_subprocess(core_builders.make_license_header))
  136. # Chain load SCsubs
  137. SConscript('os/SCsub')
  138. SConscript('math/SCsub')
  139. SConscript('io/SCsub')
  140. SConscript('bind/SCsub')
  141. # Build it all as a library
  142. lib = env.add_library("core", env.core_sources)
  143. env.Prepend(LIBS=[lib])