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- #!/usr/bin/env python
- Import('env')
- import core_builders
- import make_binders
- from platform_methods import run_in_subprocess
- env.core_sources = []
- # Generate AES256 script encryption key
- import os
- txt = "0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0"
- if ("SCRIPT_AES256_ENCRYPTION_KEY" in os.environ):
- e = os.environ["SCRIPT_AES256_ENCRYPTION_KEY"]
- txt = ""
- ec_valid = True
- if (len(e) != 64):
- ec_valid = False
- else:
- for i in range(len(e) >> 1):
- if (i > 0):
- txt += ","
- txts = "0x" + e[i * 2:i * 2 + 2]
- try:
- int(txts, 16)
- except:
- ec_valid = False
- txt += txts
- if (not ec_valid):
- txt = "0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0"
- print("Invalid AES256 encryption key, not 64 bits hex: " + e)
- # NOTE: It is safe to generate this file here, since this is still executed serially
- with open("script_encryption_key.gen.cpp", "w") as f:
- f.write("#include \"core/project_settings.h\"\nuint8_t script_encryption_key[32]={" + txt + "};\n")
- # Add required thirdparty code.
- env_thirdparty = env.Clone()
- env_thirdparty.disable_warnings()
- # Misc thirdparty code: header paths are hardcoded, we don't need to append
- # to the include path (saves a few chars on the compiler invocation for touchy MSVC...)
- thirdparty_misc_dir = "#thirdparty/misc/"
- thirdparty_misc_sources = [
- # C sources
- "base64.c",
- "fastlz.c",
- "sha256.c",
- "smaz.c",
- # C++ sources
- "aes256.cpp",
- "hq2x.cpp",
- "md5.cpp",
- "pcg.cpp",
- "triangulator.cpp",
- ]
- thirdparty_misc_sources = [thirdparty_misc_dir + file for file in thirdparty_misc_sources]
- env_thirdparty.add_source_files(env.core_sources, thirdparty_misc_sources)
- # Zlib library, can be unbundled
- if env['builtin_zlib']:
- thirdparty_zlib_dir = "#thirdparty/zlib/"
- thirdparty_zlib_sources = [
- "adler32.c",
- "compress.c",
- "crc32.c",
- "deflate.c",
- "infback.c",
- "inffast.c",
- "inflate.c",
- "inftrees.c",
- "trees.c",
- "uncompr.c",
- "zutil.c",
- ]
- thirdparty_zlib_sources = [thirdparty_zlib_dir + file for file in thirdparty_zlib_sources]
- env_thirdparty.Append(CPPPATH=[thirdparty_zlib_dir])
- # Needs to be available in main env too
- env.Append(CPPPATH=[thirdparty_zlib_dir])
- env_thirdparty.add_source_files(env.core_sources, thirdparty_zlib_sources)
- # Minizip library, could be unbundled in theory
- # However, our version has some custom modifications, so it won't compile with the system one
- thirdparty_minizip_dir = "#thirdparty/minizip/"
- thirdparty_minizip_sources = [
- "ioapi.c",
- "unzip.c",
- "zip.c",
- ]
- thirdparty_minizip_sources = [thirdparty_minizip_dir + file for file in thirdparty_minizip_sources]
- env_thirdparty.add_source_files(env.core_sources, thirdparty_minizip_sources)
- # Zstd library, can be unbundled in theory
- # though we currently use some private symbols
- # https://github.com/godotengine/godot/issues/17374
- if env['builtin_zstd']:
- thirdparty_zstd_dir = "#thirdparty/zstd/"
- thirdparty_zstd_sources = [
- "common/debug.c",
- "common/entropy_common.c",
- "common/error_private.c",
- "common/fse_decompress.c",
- "common/pool.c",
- "common/threading.c",
- "common/xxhash.c",
- "common/zstd_common.c",
- "compress/fse_compress.c",
- "compress/hist.c",
- "compress/huf_compress.c",
- "compress/zstd_compress.c",
- "compress/zstd_double_fast.c",
- "compress/zstd_fast.c",
- "compress/zstd_lazy.c",
- "compress/zstd_ldm.c",
- "compress/zstd_opt.c",
- "compress/zstdmt_compress.c",
- "decompress/huf_decompress.c",
- "decompress/zstd_ddict.c",
- "decompress/zstd_decompress_block.c",
- "decompress/zstd_decompress.c",
- ]
- thirdparty_zstd_sources = [thirdparty_zstd_dir + file for file in thirdparty_zstd_sources]
- env_thirdparty.Append(CPPPATH=[thirdparty_zstd_dir, thirdparty_zstd_dir + "common"])
- env_thirdparty.Append(CCFLAGS="-DZSTD_STATIC_LINKING_ONLY")
- env.Append(CPPPATH=thirdparty_zstd_dir)
- # Also needed in main env includes will trigger warnings
- env.Append(CCFLAGS="-DZSTD_STATIC_LINKING_ONLY")
- env_thirdparty.add_source_files(env.core_sources, thirdparty_zstd_sources)
- # Godot's own sources
- env.add_source_files(env.core_sources, "*.cpp")
- # Certificates
- env.Depends("#core/io/certs_compressed.gen.h", ["#thirdparty/certs/ca-certificates.crt", env.Value(env['builtin_certs']), env.Value(env['system_certs_path'])])
- env.CommandNoCache("#core/io/certs_compressed.gen.h", "#thirdparty/certs/ca-certificates.crt", run_in_subprocess(core_builders.make_certs_header))
- # Make binders
- env.CommandNoCache(['method_bind.gen.inc', 'method_bind_ext.gen.inc'], 'make_binders.py', run_in_subprocess(make_binders.run))
- # Authors
- env.Depends('#core/authors.gen.h', "../AUTHORS.md")
- env.CommandNoCache('#core/authors.gen.h', "../AUTHORS.md", run_in_subprocess(core_builders.make_authors_header))
- # Donors
- env.Depends('#core/donors.gen.h', "../DONORS.md")
- env.CommandNoCache('#core/donors.gen.h', "../DONORS.md", run_in_subprocess(core_builders.make_donors_header))
- # License
- env.Depends('#core/license.gen.h', ["../COPYRIGHT.txt", "../LICENSE.txt"])
- env.CommandNoCache('#core/license.gen.h', ["../COPYRIGHT.txt", "../LICENSE.txt"], run_in_subprocess(core_builders.make_license_header))
- # Chain load SCsubs
- SConscript('os/SCsub')
- SConscript('math/SCsub')
- SConscript('io/SCsub')
- SConscript('bind/SCsub')
- # Build it all as a library
- lib = env.add_library("core", env.core_sources)
- env.Prepend(LIBS=[lib])
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