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- /*************************************************************************/
- /* theme.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef THEME_H
- #define THEME_H
- #include "io/resource_loader.h"
- #include "resource.h"
- #include "scene/resources/font.h"
- #include "scene/resources/shader.h"
- #include "scene/resources/style_box.h"
- #include "scene/resources/texture.h"
- /**
- @author Juan Linietsky <reduzio@gmail.com>
- */
- class Theme : public Resource {
- GDCLASS(Theme, Resource);
- RES_BASE_EXTENSION("theme");
- static Ref<Theme> default_theme;
- //keep a reference count to font, so each time the font changes, we emit theme changed too
- Map<Ref<Font>, int> font_refcount;
- void _ref_font(Ref<Font> p_sc);
- void _unref_font(Ref<Font> p_sc);
- void _emit_theme_changed();
- HashMap<StringName, HashMap<StringName, Ref<Texture>, StringNameHasher>, StringNameHasher> icon_map;
- HashMap<StringName, HashMap<StringName, Ref<StyleBox>, StringNameHasher>, StringNameHasher> style_map;
- HashMap<StringName, HashMap<StringName, Ref<Font>, StringNameHasher>, StringNameHasher> font_map;
- HashMap<StringName, HashMap<StringName, Ref<Shader>, StringNameHasher>, StringNameHasher> shader_map;
- HashMap<StringName, HashMap<StringName, Color, StringNameHasher>, StringNameHasher> color_map;
- HashMap<StringName, HashMap<StringName, int, StringNameHasher>, StringNameHasher> constant_map;
- protected:
- bool _set(const StringName &p_name, const Variant &p_value);
- bool _get(const StringName &p_name, Variant &r_ret) const;
- void _get_property_list(List<PropertyInfo> *p_list) const;
- static Ref<Texture> default_icon;
- static Ref<StyleBox> default_style;
- static Ref<Font> default_font;
- Ref<Font> default_theme_font;
- PoolVector<String> _get_icon_list(const String &p_type) const {
- PoolVector<String> ilret;
- List<StringName> il;
- get_icon_list(p_type, &il);
- for (List<StringName>::Element *E = il.front(); E; E = E->next()) {
- ilret.push_back(E->get());
- }
- return ilret;
- }
- PoolVector<String> _get_stylebox_list(const String &p_type) const {
- PoolVector<String> ilret;
- List<StringName> il;
- get_stylebox_list(p_type, &il);
- for (List<StringName>::Element *E = il.front(); E; E = E->next()) {
- ilret.push_back(E->get());
- }
- return ilret;
- }
- PoolVector<String> _get_stylebox_types(void) const {
- PoolVector<String> ilret;
- List<StringName> il;
- get_stylebox_types(&il);
- for (List<StringName>::Element *E = il.front(); E; E = E->next()) {
- ilret.push_back(E->get());
- }
- return ilret;
- }
- PoolVector<String> _get_font_list(const String &p_type) const {
- PoolVector<String> ilret;
- List<StringName> il;
- get_font_list(p_type, &il);
- for (List<StringName>::Element *E = il.front(); E; E = E->next()) {
- ilret.push_back(E->get());
- }
- return ilret;
- }
- PoolVector<String> _get_color_list(const String &p_type) const {
- PoolVector<String> ilret;
- List<StringName> il;
- get_color_list(p_type, &il);
- for (List<StringName>::Element *E = il.front(); E; E = E->next()) {
- ilret.push_back(E->get());
- }
- return ilret;
- }
- PoolVector<String> _get_constant_list(const String &p_type) const {
- PoolVector<String> ilret;
- List<StringName> il;
- get_constant_list(p_type, &il);
- for (List<StringName>::Element *E = il.front(); E; E = E->next()) {
- ilret.push_back(E->get());
- }
- return ilret;
- }
- PoolVector<String> _get_type_list(const String &p_type) const {
- PoolVector<String> ilret;
- List<StringName> il;
- get_type_list(&il);
- for (List<StringName>::Element *E = il.front(); E; E = E->next()) {
- ilret.push_back(E->get());
- }
- return ilret;
- }
- static void _bind_methods();
- public:
- static Ref<Theme> get_default();
- static void set_default(const Ref<Theme> &p_default);
- static void set_default_icon(const Ref<Texture> &p_icon);
- static void set_default_style(const Ref<StyleBox> &p_style);
- static void set_default_font(const Ref<Font> &p_font);
- void set_default_theme_font(const Ref<Font> &p_default_font);
- Ref<Font> get_default_theme_font() const;
- void set_icon(const StringName &p_name, const StringName &p_type, const Ref<Texture> &p_icon);
- Ref<Texture> get_icon(const StringName &p_name, const StringName &p_type) const;
- bool has_icon(const StringName &p_name, const StringName &p_type) const;
- void clear_icon(const StringName &p_name, const StringName &p_type);
- void get_icon_list(StringName p_type, List<StringName> *p_list) const;
- void set_shader(const StringName &p_name, const StringName &p_type, const Ref<Shader> &p_shader);
- Ref<Shader> get_shader(const StringName &p_name, const StringName &p_type) const;
- bool has_shader(const StringName &p_name, const StringName &p_type) const;
- void clear_shader(const StringName &p_name, const StringName &p_type);
- void get_shader_list(const StringName &p_type, List<StringName> *p_list) const;
- void set_stylebox(const StringName &p_name, const StringName &p_type, const Ref<StyleBox> &p_style);
- Ref<StyleBox> get_stylebox(const StringName &p_name, const StringName &p_type) const;
- bool has_stylebox(const StringName &p_name, const StringName &p_type) const;
- void clear_stylebox(const StringName &p_name, const StringName &p_type);
- void get_stylebox_list(StringName p_type, List<StringName> *p_list) const;
- void get_stylebox_types(List<StringName> *p_list) const;
- void set_font(const StringName &p_name, const StringName &p_type, const Ref<Font> &p_font);
- Ref<Font> get_font(const StringName &p_name, const StringName &p_type) const;
- bool has_font(const StringName &p_name, const StringName &p_type) const;
- void clear_font(const StringName &p_name, const StringName &p_type);
- void get_font_list(StringName p_type, List<StringName> *p_list) const;
- void set_color(const StringName &p_name, const StringName &p_type, const Color &p_color);
- Color get_color(const StringName &p_name, const StringName &p_type) const;
- bool has_color(const StringName &p_name, const StringName &p_type) const;
- void clear_color(const StringName &p_name, const StringName &p_type);
- void get_color_list(StringName p_type, List<StringName> *p_list) const;
- void set_constant(const StringName &p_name, const StringName &p_type, int p_constant);
- int get_constant(const StringName &p_name, const StringName &p_type) const;
- bool has_constant(const StringName &p_name, const StringName &p_type) const;
- void clear_constant(const StringName &p_name, const StringName &p_type);
- void get_constant_list(StringName p_type, List<StringName> *p_list) const;
- void get_type_list(List<StringName> *p_list) const;
- void copy_default_theme();
- Theme();
- ~Theme();
- };
- class ResourceFormatLoaderTheme : public ResourceFormatLoader {
- public:
- virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = NULL);
- virtual void get_recognized_extensions(List<String> *p_extensions) const;
- virtual bool handles_type(const String &p_type) const;
- virtual String get_resource_type(const String &p_path) const;
- };
- #endif
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