12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576 |
- /*************************************************************************/
- /* concave_polygon_shape.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef CONCAVE_POLYGON_SHAPE_H
- #define CONCAVE_POLYGON_SHAPE_H
- #include "scene/resources/shape.h"
- class ConcavePolygonShape : public Shape {
- GDCLASS(ConcavePolygonShape, Shape);
- struct DrawEdge {
- Vector3 a;
- Vector3 b;
- bool operator<(const DrawEdge &p_edge) const {
- if (a == p_edge.a)
- return b < p_edge.b;
- else
- return a < p_edge.a;
- }
- DrawEdge(const Vector3 &p_a = Vector3(), const Vector3 &p_b = Vector3()) {
- a = p_a;
- b = p_b;
- if (a < b) {
- SWAP(a, b);
- }
- }
- };
- protected:
- bool _set(const StringName &p_name, const Variant &p_value);
- bool _get(const StringName &p_name, Variant &r_ret) const;
- void _get_property_list(List<PropertyInfo> *p_list) const;
- static void _bind_methods();
- virtual void _update_shape();
- virtual Vector<Vector3> _gen_debug_mesh_lines();
- public:
- void set_faces(const PoolVector<Vector3> &p_faces);
- PoolVector<Vector3> get_faces() const;
- ConcavePolygonShape();
- };
- #endif // CONCAVE_POLYGON_SHAPE_H
|