slider.h 3.2 KB

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  1. /*************************************************************************/
  2. /* slider.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef SLIDER_H
  31. #define SLIDER_H
  32. #include "scene/gui/range.h"
  33. class Slider : public Range {
  34. GDCLASS(Slider, Range);
  35. struct Grab {
  36. int pos;
  37. float uvalue;
  38. bool active;
  39. } grab;
  40. int ticks;
  41. bool mouse_inside;
  42. Orientation orientation;
  43. float custom_step;
  44. bool editable;
  45. protected:
  46. void _gui_input(Ref<InputEvent> p_event);
  47. void _notification(int p_what);
  48. static void _bind_methods();
  49. bool ticks_on_borders;
  50. public:
  51. virtual Size2 get_minimum_size() const;
  52. void set_custom_step(float p_custom_step);
  53. float get_custom_step() const;
  54. void set_ticks(int p_count);
  55. int get_ticks() const;
  56. void set_ticks_on_borders(bool);
  57. bool get_ticks_on_borders() const;
  58. void set_editable(bool p_editable);
  59. bool is_editable() const;
  60. Slider(Orientation p_orientation = VERTICAL);
  61. };
  62. class HSlider : public Slider {
  63. GDCLASS(HSlider, Slider);
  64. public:
  65. HSlider()
  66. : Slider(HORIZONTAL) { set_v_size_flags(0); }
  67. };
  68. class VSlider : public Slider {
  69. GDCLASS(VSlider, Slider);
  70. public:
  71. VSlider()
  72. : Slider(VERTICAL) { set_h_size_flags(0); }
  73. };
  74. #endif // SLIDER_H