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- /*************************************************************************/
- /* graph_node.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef GRAPH_NODE_H
- #define GRAPH_NODE_H
- #include "scene/gui/container.h"
- class GraphNode : public Container {
- GDCLASS(GraphNode, Container);
- public:
- enum Overlay {
- OVERLAY_DISABLED,
- OVERLAY_BREAKPOINT,
- OVERLAY_POSITION
- };
- private:
- struct Slot {
- bool enable_left;
- int type_left;
- Color color_left;
- bool enable_right;
- int type_right;
- Color color_right;
- Ref<Texture> custom_slot_left;
- Ref<Texture> custom_slot_right;
- Slot() {
- enable_left = false;
- type_left = 0;
- color_left = Color(1, 1, 1, 1);
- enable_right = false;
- type_right = 0;
- color_right = Color(1, 1, 1, 1);
- }
- };
- String title;
- bool show_close;
- Vector2 offset;
- bool comment;
- bool resizable;
- bool resizing;
- Vector2 resizing_from;
- Vector2 resizing_from_size;
- Rect2 close_rect;
- Vector<int> cache_y;
- struct ConnCache {
- Vector2 pos;
- int type;
- Color color;
- };
- Vector<ConnCache> conn_input_cache;
- Vector<ConnCache> conn_output_cache;
- Map<int, Slot> slot_info;
- bool connpos_dirty;
- void _connpos_update();
- void _resort();
- Vector2 drag_from;
- bool selected;
- Overlay overlay;
- protected:
- void _gui_input(const Ref<InputEvent> &p_ev);
- void _notification(int p_what);
- static void _bind_methods();
- bool _set(const StringName &p_name, const Variant &p_value);
- bool _get(const StringName &p_name, Variant &r_ret) const;
- void _get_property_list(List<PropertyInfo> *p_list) const;
- public:
- bool has_point(const Point2 &p_point) const;
- void set_slot(int p_idx, bool p_enable_left, int p_type_left, const Color &p_color_left, bool p_enable_right, int p_type_right, const Color &p_color_right, const Ref<Texture> &p_custom_left = Ref<Texture>(), const Ref<Texture> &p_custom_right = Ref<Texture>());
- void clear_slot(int p_idx);
- void clear_all_slots();
- bool is_slot_enabled_left(int p_idx) const;
- int get_slot_type_left(int p_idx) const;
- Color get_slot_color_left(int p_idx) const;
- bool is_slot_enabled_right(int p_idx) const;
- int get_slot_type_right(int p_idx) const;
- Color get_slot_color_right(int p_idx) const;
- void set_title(const String &p_title);
- String get_title() const;
- void set_offset(const Vector2 &p_offset);
- Vector2 get_offset() const;
- void set_selected(bool p_selected);
- bool is_selected();
- void set_drag(bool p_drag);
- Vector2 get_drag_from();
- void set_show_close_button(bool p_enable);
- bool is_close_button_visible() const;
- int get_connection_input_count();
- int get_connection_output_count();
- Vector2 get_connection_input_position(int p_idx);
- int get_connection_input_type(int p_idx);
- Color get_connection_input_color(int p_idx);
- Vector2 get_connection_output_position(int p_idx);
- int get_connection_output_type(int p_idx);
- Color get_connection_output_color(int p_idx);
- void set_overlay(Overlay p_overlay);
- Overlay get_overlay() const;
- void set_comment(bool p_enable);
- bool is_comment() const;
- void set_resizable(bool p_enable);
- bool is_resizable() const;
- virtual Size2 get_minimum_size() const;
- bool is_resizing() const { return resizing; }
- GraphNode();
- };
- VARIANT_ENUM_CAST(GraphNode::Overlay)
- #endif // GRAPH_NODE_H
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