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- /*************************************************************************/
- /* color_picker.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef COLOR_PICKER_H
- #define COLOR_PICKER_H
- #include "scene/gui/box_container.h"
- #include "scene/gui/button.h"
- #include "scene/gui/check_button.h"
- #include "scene/gui/label.h"
- #include "scene/gui/line_edit.h"
- #include "scene/gui/popup.h"
- #include "scene/gui/slider.h"
- #include "scene/gui/spin_box.h"
- #include "scene/gui/texture_rect.h"
- #include "scene/gui/tool_button.h"
- class ColorPicker : public BoxContainer {
- GDCLASS(ColorPicker, BoxContainer);
- private:
- Control *screen;
- Control *uv_edit;
- Control *w_edit;
- TextureRect *sample;
- TextureRect *preset;
- Button *bt_add_preset;
- List<Color> presets;
- ToolButton *btn_pick;
- CheckButton *btn_mode;
- HSlider *scroll[4];
- SpinBox *values[4];
- Label *labels[4];
- Button *text_type;
- LineEdit *c_text;
- bool edit_alpha;
- Size2i ms;
- bool text_is_constructor;
- Color color;
- bool raw_mode_enabled;
- bool updating;
- bool changing_color;
- float h, s, v;
- Color last_hsv;
- void _html_entered(const String &p_html);
- void _value_changed(double);
- void _update_controls();
- void _update_color();
- void _update_presets();
- void _update_text_value();
- void _text_type_toggled();
- void _sample_draw();
- void _hsv_draw(int p_which, Control *c);
- void _uv_input(const Ref<InputEvent> &p_event);
- void _w_input(const Ref<InputEvent> &p_event);
- void _preset_input(const Ref<InputEvent> &p_event);
- void _screen_input(const Ref<InputEvent> &p_event);
- void _add_preset_pressed();
- void _screen_pick_pressed();
- protected:
- void _notification(int);
- static void _bind_methods();
- public:
- void set_edit_alpha(bool p_show);
- bool is_editing_alpha() const;
- void set_pick_color(const Color &p_color);
- Color get_pick_color() const;
- void add_preset(const Color &p_color);
- void set_raw_mode(bool p_enabled);
- bool is_raw_mode() const;
- void set_focus_on_line_edit();
- ColorPicker();
- };
- class ColorPickerButton : public Button {
- GDCLASS(ColorPickerButton, Button);
- PopupPanel *popup;
- ColorPicker *picker;
- void _color_changed(const Color &p_color);
- virtual void pressed();
- protected:
- void _notification(int);
- static void _bind_methods();
- public:
- void set_pick_color(const Color &p_color);
- Color get_pick_color() const;
- void set_edit_alpha(bool p_show);
- bool is_editing_alpha() const;
- ColorPicker *get_picker();
- ColorPickerButton();
- };
- #endif // COLOR_PICKER_H
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