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- /*************************************************************************/
- /* audio_driver_opensl.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "audio_driver_opensl.h"
- #include <string.h>
- #define MAX_NUMBER_INTERFACES 3
- #define MAX_NUMBER_OUTPUT_DEVICES 6
- /* Structure for passing information to callback function */
- void AudioDriverOpenSL::_buffer_callback(
- SLAndroidSimpleBufferQueueItf queueItf
- /* SLuint32 eventFlags,
- const void * pBuffer,
- SLuint32 bufferSize,
- SLuint32 dataUsed*/) {
- bool mix = true;
- if (pause) {
- mix = false;
- } else if (mutex) {
- mix = mutex->try_lock() == OK;
- }
- if (mix) {
- audio_server_process(buffer_size, mixdown_buffer);
- } else {
- int32_t *src_buff = mixdown_buffer;
- for (int i = 0; i < buffer_size * 2; i++) {
- src_buff[i] = 0;
- }
- }
- if (mutex && mix)
- mutex->unlock();
- const int32_t *src_buff = mixdown_buffer;
- int16_t *ptr = (int16_t *)buffers[last_free];
- last_free = (last_free + 1) % BUFFER_COUNT;
- for (int i = 0; i < buffer_size * 2; i++) {
- ptr[i] = src_buff[i] >> 16;
- }
- (*queueItf)->Enqueue(queueItf, ptr, 4 * buffer_size);
- }
- void AudioDriverOpenSL::_buffer_callbacks(
- SLAndroidSimpleBufferQueueItf queueItf,
- void *pContext) {
- AudioDriverOpenSL *ad = (AudioDriverOpenSL *)pContext;
- //ad->_buffer_callback(queueItf,eventFlags,pBuffer,bufferSize,dataUsed);
- ad->_buffer_callback(queueItf);
- }
- AudioDriverOpenSL *AudioDriverOpenSL::s_ad = NULL;
- const char *AudioDriverOpenSL::get_name() const {
- return "Android";
- }
- Error AudioDriverOpenSL::init() {
- SLresult
- res;
- SLEngineOption EngineOption[] = {
- (SLuint32)SL_ENGINEOPTION_THREADSAFE,
- (SLuint32)SL_BOOLEAN_TRUE
- };
- res = slCreateEngine(&sl, 1, EngineOption, 0, NULL, NULL);
- if (res != SL_RESULT_SUCCESS) {
- ERR_EXPLAIN("Could not Initialize OpenSL");
- ERR_FAIL_V(ERR_INVALID_PARAMETER);
- }
- res = (*sl)->Realize(sl, SL_BOOLEAN_FALSE);
- if (res != SL_RESULT_SUCCESS) {
- ERR_EXPLAIN("Could not Realize OpenSL");
- ERR_FAIL_V(ERR_INVALID_PARAMETER);
- }
- print_line("OpenSL Init OK!");
- return OK;
- }
- void AudioDriverOpenSL::start() {
- mutex = Mutex::create();
- active = false;
- SLint32 numOutputs = 0;
- SLuint32 deviceID = 0;
- SLresult res;
- buffer_size = 1024;
- for (int i = 0; i < BUFFER_COUNT; i++) {
- buffers[i] = memnew_arr(int16_t, buffer_size * 2);
- memset(buffers[i], 0, buffer_size * 4);
- }
- mixdown_buffer = memnew_arr(int32_t, buffer_size * 2);
- /* Callback context for the buffer queue callback function */
- /* Get the SL Engine Interface which is implicit */
- res = (*sl)->GetInterface(sl, SL_IID_ENGINE, (void *)&EngineItf);
- ERR_FAIL_COND(res != SL_RESULT_SUCCESS);
- /* Initialize arrays required[] and iidArray[] */
- SLboolean required[MAX_NUMBER_INTERFACES];
- SLInterfaceID iidArray[MAX_NUMBER_INTERFACES];
- {
- const SLInterfaceID ids[1] = { SL_IID_ENVIRONMENTALREVERB };
- const SLboolean req[1] = { SL_BOOLEAN_FALSE };
- res = (*EngineItf)->CreateOutputMix(EngineItf, &OutputMix, 0, ids, req);
- }
- ERR_FAIL_COND(res != SL_RESULT_SUCCESS);
- // Realizing the Output Mix object in synchronous mode.
- res = (*OutputMix)->Realize(OutputMix, SL_BOOLEAN_FALSE);
- ERR_FAIL_COND(res != SL_RESULT_SUCCESS);
- SLDataLocator_AndroidSimpleBufferQueue loc_bufq = { SL_DATALOCATOR_ANDROIDSIMPLEBUFFERQUEUE, BUFFER_COUNT };
- //bufferQueue.locatorType = SL_DATALOCATOR_BUFFERQUEUE;
- //bufferQueue.numBuffers = BUFFER_COUNT; /* Four buffers in our buffer queue */
- /* Setup the format of the content in the buffer queue */
- pcm.formatType = SL_DATAFORMAT_PCM;
- pcm.numChannels = 2;
- pcm.samplesPerSec = SL_SAMPLINGRATE_44_1;
- pcm.bitsPerSample = SL_PCMSAMPLEFORMAT_FIXED_16;
- pcm.containerSize = SL_PCMSAMPLEFORMAT_FIXED_16;
- pcm.channelMask = SL_SPEAKER_FRONT_LEFT | SL_SPEAKER_FRONT_RIGHT;
- #ifdef BIG_ENDIAN_ENABLED
- pcm.endianness = SL_BYTEORDER_BIGENDIAN;
- #else
- pcm.endianness = SL_BYTEORDER_LITTLEENDIAN;
- #endif
- audioSource.pFormat = (void *)&pcm;
- audioSource.pLocator = (void *)&loc_bufq;
- /* Setup the data sink structure */
- locator_outputmix.locatorType = SL_DATALOCATOR_OUTPUTMIX;
- locator_outputmix.outputMix = OutputMix;
- audioSink.pLocator = (void *)&locator_outputmix;
- audioSink.pFormat = NULL;
- /* Initialize the context for Buffer queue callbacks */
- //cntxt.pDataBase = (void*)&pcmData;
- //cntxt.pData = cntxt.pDataBase;
- //cntxt.size = sizeof(pcmData);
- /* Set arrays required[] and iidArray[] for SEEK interface
- (PlayItf is implicit) */
- required[0] = SL_BOOLEAN_TRUE;
- iidArray[0] = SL_IID_BUFFERQUEUE;
- /* Create the music player */
- {
- const SLInterfaceID ids[2] = { SL_IID_BUFFERQUEUE, SL_IID_EFFECTSEND };
- const SLboolean req[2] = { SL_BOOLEAN_TRUE, SL_BOOLEAN_TRUE };
- res = (*EngineItf)->CreateAudioPlayer(EngineItf, &player, &audioSource, &audioSink, 1, ids, req);
- ERR_FAIL_COND(res != SL_RESULT_SUCCESS);
- }
- /* Realizing the player in synchronous mode. */
- res = (*player)->Realize(player, SL_BOOLEAN_FALSE);
- ERR_FAIL_COND(res != SL_RESULT_SUCCESS);
- /* Get seek and play interfaces */
- res = (*player)->GetInterface(player, SL_IID_PLAY, (void *)&playItf);
- ERR_FAIL_COND(res != SL_RESULT_SUCCESS);
- res = (*player)->GetInterface(player, SL_IID_BUFFERQUEUE,
- (void *)&bufferQueueItf);
- ERR_FAIL_COND(res != SL_RESULT_SUCCESS);
- /* Setup to receive buffer queue event callbacks */
- res = (*bufferQueueItf)->RegisterCallback(bufferQueueItf, _buffer_callbacks, this);
- ERR_FAIL_COND(res != SL_RESULT_SUCCESS);
- last_free = 0;
- //fill up buffers
- for (int i = 0; i < BUFFER_COUNT; i++) {
- /* Enqueue a few buffers to get the ball rolling */
- res = (*bufferQueueItf)->Enqueue(bufferQueueItf, buffers[i], 4 * buffer_size); /* Size given in */
- }
- res = (*playItf)->SetPlayState(playItf, SL_PLAYSTATE_PLAYING);
- ERR_FAIL_COND(res != SL_RESULT_SUCCESS);
- active = true;
- }
- int AudioDriverOpenSL::get_mix_rate() const {
- return 44100;
- }
- AudioDriver::SpeakerMode AudioDriverOpenSL::get_speaker_mode() const {
- return SPEAKER_MODE_STEREO;
- }
- void AudioDriverOpenSL::lock() {
- if (active && mutex)
- mutex->lock();
- }
- void AudioDriverOpenSL::unlock() {
- if (active && mutex)
- mutex->unlock();
- }
- void AudioDriverOpenSL::finish() {
- (*sl)->Destroy(sl);
- }
- void AudioDriverOpenSL::set_pause(bool p_pause) {
- pause = p_pause;
- if (active) {
- if (pause) {
- (*playItf)->SetPlayState(playItf, SL_PLAYSTATE_PAUSED);
- } else {
- (*playItf)->SetPlayState(playItf, SL_PLAYSTATE_PLAYING);
- }
- }
- }
- AudioDriverOpenSL::AudioDriverOpenSL() {
- s_ad = this;
- mutex = Mutex::create(); //NULL;
- pause = false;
- }
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