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- ///@file Configuration for Inverse Dynamics Library without external dependencies
- #ifndef INVDYNCONFIG_BUILTIN_HPP_
- #define INVDYNCONFIG_BUILTIN_HPP_
- #define btInverseDynamics btInverseDynamicsBuiltin
- #ifdef BT_USE_DOUBLE_PRECISION
- // choose double/single precision version
- typedef double idScalar;
- #else
- typedef float idScalar;
- #endif
- // use std::vector for arrays
- #include <vector>
- // this is to make it work with C++2003, otherwise we could do this
- // template <typename T>
- // using idArray = std::vector<T>;
- template <typename T>
- struct idArray {
- typedef std::vector<T> type;
- };
- typedef std::vector<int>::size_type idArrayIdx;
- // default to standard malloc/free
- #include <cstdlib>
- #define idMalloc ::malloc
- #define idFree ::free
- // currently not aligned at all...
- #define ID_DECLARE_ALIGNED_ALLOCATOR() \
- inline void* operator new(std::size_t sizeInBytes) { return idMalloc(sizeInBytes); } \
- inline void operator delete(void* ptr) { idFree(ptr); } \
- inline void* operator new(std::size_t, void* ptr) { return ptr; } \
- inline void operator delete(void*, void*) {} \
- inline void* operator new[](std::size_t sizeInBytes) { return idMalloc(sizeInBytes); } \
- inline void operator delete[](void* ptr) { idFree(ptr); } \
- inline void* operator new[](std::size_t, void* ptr) { return ptr; } \
- inline void operator delete[](void*, void*) {}
- #include "details/IDMatVec.hpp"
- #endif
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