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- /*************************************************************************/
- /* arvr_interface.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "arvr_interface.h"
- void ARVRInterface::_bind_methods() {
- ClassDB::bind_method(D_METHOD("get_name"), &ARVRInterface::get_name);
- ClassDB::bind_method(D_METHOD("get_capabilities"), &ARVRInterface::get_capabilities);
- ClassDB::bind_method(D_METHOD("is_primary"), &ARVRInterface::is_primary);
- ClassDB::bind_method(D_METHOD("set_is_primary", "enable"), &ARVRInterface::set_is_primary);
- ClassDB::bind_method(D_METHOD("is_initialized"), &ARVRInterface::is_initialized);
- ClassDB::bind_method(D_METHOD("set_is_initialized", "initialized"), &ARVRInterface::set_is_initialized);
- ClassDB::bind_method(D_METHOD("initialize"), &ARVRInterface::initialize);
- ClassDB::bind_method(D_METHOD("uninitialize"), &ARVRInterface::uninitialize);
- ClassDB::bind_method(D_METHOD("get_tracking_status"), &ARVRInterface::get_tracking_status);
- ClassDB::bind_method(D_METHOD("get_render_targetsize"), &ARVRInterface::get_render_targetsize);
- ClassDB::bind_method(D_METHOD("is_stereo"), &ARVRInterface::is_stereo);
- ADD_GROUP("Interface", "interface_");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "interface_is_primary"), "set_is_primary", "is_primary");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "interface_is_initialized"), "set_is_initialized", "is_initialized");
- // we don't have any properties specific to VR yet....
- // but we do have properties specific to AR....
- ClassDB::bind_method(D_METHOD("get_anchor_detection_is_enabled"), &ARVRInterface::get_anchor_detection_is_enabled);
- ClassDB::bind_method(D_METHOD("set_anchor_detection_is_enabled", "enable"), &ARVRInterface::set_anchor_detection_is_enabled);
- ADD_GROUP("AR", "ar_");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "ar_is_anchor_detection_enabled"), "set_anchor_detection_is_enabled", "get_anchor_detection_is_enabled");
- BIND_ENUM_CONSTANT(ARVR_NONE);
- BIND_ENUM_CONSTANT(ARVR_MONO);
- BIND_ENUM_CONSTANT(ARVR_STEREO);
- BIND_ENUM_CONSTANT(ARVR_AR);
- BIND_ENUM_CONSTANT(ARVR_EXTERNAL);
- BIND_ENUM_CONSTANT(EYE_MONO);
- BIND_ENUM_CONSTANT(EYE_LEFT);
- BIND_ENUM_CONSTANT(EYE_RIGHT);
- BIND_ENUM_CONSTANT(ARVR_NORMAL_TRACKING);
- BIND_ENUM_CONSTANT(ARVR_EXCESSIVE_MOTION);
- BIND_ENUM_CONSTANT(ARVR_INSUFFICIENT_FEATURES);
- BIND_ENUM_CONSTANT(ARVR_UNKNOWN_TRACKING);
- BIND_ENUM_CONSTANT(ARVR_NOT_TRACKING);
- };
- StringName ARVRInterface::get_name() const {
- return "Unknown";
- };
- bool ARVRInterface::is_primary() {
- ARVRServer *arvr_server = ARVRServer::get_singleton();
- ERR_FAIL_NULL_V(arvr_server, false);
- return arvr_server->get_primary_interface() == this;
- };
- void ARVRInterface::set_is_primary(bool p_is_primary) {
- ARVRServer *arvr_server = ARVRServer::get_singleton();
- ERR_FAIL_NULL(arvr_server);
- if (p_is_primary) {
- ERR_FAIL_COND(!is_initialized());
- arvr_server->set_primary_interface(this);
- } else {
- arvr_server->clear_primary_interface_if(this);
- };
- };
- void ARVRInterface::set_is_initialized(bool p_initialized) {
- if (p_initialized) {
- if (!is_initialized()) {
- initialize();
- };
- } else {
- if (is_initialized()) {
- uninitialize();
- };
- };
- };
- ARVRInterface::Tracking_status ARVRInterface::get_tracking_status() const {
- return tracking_state;
- };
- ARVRInterface::ARVRInterface() {
- tracking_state = ARVR_UNKNOWN_TRACKING;
- };
- ARVRInterface::~ARVRInterface(){};
- /** these will only be implemented on AR interfaces, so we want dummies for VR **/
- bool ARVRInterface::get_anchor_detection_is_enabled() const {
- return false;
- };
- void ARVRInterface::set_anchor_detection_is_enabled(bool p_enable){
- // don't do anything here, this needs to be implemented on AR interface to enable/disable things like plane detection etc.
- };
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