12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879 |
- /*************************************************************************/
- /* world_2d.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef WORLD_2D_H
- #define WORLD_2D_H
- #include "core/project_settings.h"
- #include "core/resource.h"
- #include "servers/physics_2d_server.h"
- class VisibilityNotifier2D;
- class Viewport;
- struct SpatialIndexer2D;
- class World2D : public Resource {
- GDCLASS(World2D, Resource);
- RID canvas;
- RID space;
- SpatialIndexer2D *indexer;
- protected:
- static void _bind_methods();
- friend class Viewport;
- friend class VisibilityNotifier2D;
- void _register_viewport(Viewport *p_viewport, const Rect2 &p_rect);
- void _update_viewport(Viewport *p_viewport, const Rect2 &p_rect);
- void _remove_viewport(Viewport *p_viewport);
- void _register_notifier(VisibilityNotifier2D *p_notifier, const Rect2 &p_rect);
- void _update_notifier(VisibilityNotifier2D *p_notifier, const Rect2 &p_rect);
- void _remove_notifier(VisibilityNotifier2D *p_notifier);
- void _update();
- public:
- RID get_canvas();
- RID get_space();
- Physics2DDirectSpaceState *get_direct_space_state();
- void get_viewport_list(List<Viewport *> *r_viewports);
- World2D();
- ~World2D();
- };
- #endif // WORLD_2D_H
|