123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407 |
- /*************************************************************************/
- /* world_2d.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "world_2d.h"
- #include "core/project_settings.h"
- #include "scene/2d/camera_2d.h"
- #include "scene/2d/visibility_notifier_2d.h"
- #include "scene/main/viewport.h"
- #include "servers/physics_2d_server.h"
- #include "servers/visual_server.h"
- struct SpatialIndexer2D {
- struct CellRef {
- int ref;
- _FORCE_INLINE_ int inc() {
- ref++;
- return ref;
- }
- _FORCE_INLINE_ int dec() {
- ref--;
- return ref;
- }
- _FORCE_INLINE_ CellRef() {
- ref = 0;
- }
- };
- struct CellKey {
- union {
- struct {
- int32_t x;
- int32_t y;
- };
- uint64_t key;
- };
- bool operator==(const CellKey &p_key) const { return key == p_key.key; }
- _FORCE_INLINE_ bool operator<(const CellKey &p_key) const {
- return key < p_key.key;
- }
- };
- struct CellData {
- Map<VisibilityNotifier2D *, CellRef> notifiers;
- };
- Map<CellKey, CellData> cells;
- int cell_size;
- Map<VisibilityNotifier2D *, Rect2> notifiers;
- struct ViewportData {
- Map<VisibilityNotifier2D *, uint64_t> notifiers;
- Rect2 rect;
- };
- Map<Viewport *, ViewportData> viewports;
- bool changed;
- uint64_t pass;
- void _notifier_update_cells(VisibilityNotifier2D *p_notifier, const Rect2 &p_rect, bool p_add) {
- Point2i begin = p_rect.position;
- begin /= cell_size;
- Point2i end = p_rect.position + p_rect.size;
- end /= cell_size;
- for (int i = begin.x; i <= end.x; i++) {
- for (int j = begin.y; j <= end.y; j++) {
- CellKey ck;
- ck.x = i;
- ck.y = j;
- Map<CellKey, CellData>::Element *E = cells.find(ck);
- if (p_add) {
- if (!E)
- E = cells.insert(ck, CellData());
- E->get().notifiers[p_notifier].inc();
- } else {
- ERR_CONTINUE(!E);
- if (E->get().notifiers[p_notifier].dec() == 0) {
- E->get().notifiers.erase(p_notifier);
- if (E->get().notifiers.empty()) {
- cells.erase(E);
- }
- }
- }
- }
- }
- }
- void _notifier_add(VisibilityNotifier2D *p_notifier, const Rect2 &p_rect) {
- ERR_FAIL_COND(notifiers.has(p_notifier));
- notifiers[p_notifier] = p_rect;
- _notifier_update_cells(p_notifier, p_rect, true);
- changed = true;
- }
- void _notifier_update(VisibilityNotifier2D *p_notifier, const Rect2 &p_rect) {
- Map<VisibilityNotifier2D *, Rect2>::Element *E = notifiers.find(p_notifier);
- ERR_FAIL_COND(!E);
- if (E->get() == p_rect)
- return;
- _notifier_update_cells(p_notifier, p_rect, true);
- _notifier_update_cells(p_notifier, E->get(), false);
- E->get() = p_rect;
- changed = true;
- }
- void _notifier_remove(VisibilityNotifier2D *p_notifier) {
- Map<VisibilityNotifier2D *, Rect2>::Element *E = notifiers.find(p_notifier);
- ERR_FAIL_COND(!E);
- _notifier_update_cells(p_notifier, E->get(), false);
- notifiers.erase(p_notifier);
- List<Viewport *> removed;
- for (Map<Viewport *, ViewportData>::Element *F = viewports.front(); F; F = F->next()) {
- Map<VisibilityNotifier2D *, uint64_t>::Element *G = F->get().notifiers.find(p_notifier);
- if (G) {
- F->get().notifiers.erase(G);
- removed.push_back(F->key());
- }
- }
- while (!removed.empty()) {
- p_notifier->_exit_viewport(removed.front()->get());
- removed.pop_front();
- }
- changed = true;
- }
- void _add_viewport(Viewport *p_viewport, const Rect2 &p_rect) {
- ERR_FAIL_COND(viewports.has(p_viewport));
- ViewportData vd;
- vd.rect = p_rect;
- viewports[p_viewport] = vd;
- changed = true;
- }
- void _update_viewport(Viewport *p_viewport, const Rect2 &p_rect) {
- Map<Viewport *, ViewportData>::Element *E = viewports.find(p_viewport);
- ERR_FAIL_COND(!E);
- if (E->get().rect == p_rect)
- return;
- E->get().rect = p_rect;
- changed = true;
- }
- void _remove_viewport(Viewport *p_viewport) {
- ERR_FAIL_COND(!viewports.has(p_viewport));
- List<VisibilityNotifier2D *> removed;
- for (Map<VisibilityNotifier2D *, uint64_t>::Element *E = viewports[p_viewport].notifiers.front(); E; E = E->next()) {
- removed.push_back(E->key());
- }
- while (!removed.empty()) {
- removed.front()->get()->_exit_viewport(p_viewport);
- removed.pop_front();
- }
- viewports.erase(p_viewport);
- }
- void _update() {
- if (!changed)
- return;
- for (Map<Viewport *, ViewportData>::Element *E = viewports.front(); E; E = E->next()) {
- Point2i begin = E->get().rect.position;
- begin /= cell_size;
- Point2i end = E->get().rect.position + E->get().rect.size;
- end /= cell_size;
- pass++;
- List<VisibilityNotifier2D *> added;
- List<VisibilityNotifier2D *> removed;
- int visible_cells = (end.x - begin.x) * (end.y - begin.y);
- if (visible_cells > 10000) {
- //well you zoomed out a lot, it's your problem. To avoid freezing in the for loops below, we'll manually check cell by cell
- for (Map<CellKey, CellData>::Element *F = cells.front(); F; F = F->next()) {
- const CellKey &ck = F->key();
- if (ck.x < begin.x || ck.x > end.x)
- continue;
- if (ck.y < begin.y || ck.y > end.y)
- continue;
- //notifiers in cell
- for (Map<VisibilityNotifier2D *, CellRef>::Element *G = F->get().notifiers.front(); G; G = G->next()) {
- Map<VisibilityNotifier2D *, uint64_t>::Element *H = E->get().notifiers.find(G->key());
- if (!H) {
- H = E->get().notifiers.insert(G->key(), pass);
- added.push_back(G->key());
- } else {
- H->get() = pass;
- }
- }
- }
- } else {
- //check cells in grid fashion
- for (int i = begin.x; i <= end.x; i++) {
- for (int j = begin.y; j <= end.y; j++) {
- CellKey ck;
- ck.x = i;
- ck.y = j;
- Map<CellKey, CellData>::Element *F = cells.find(ck);
- if (!F) {
- continue;
- }
- //notifiers in cell
- for (Map<VisibilityNotifier2D *, CellRef>::Element *G = F->get().notifiers.front(); G; G = G->next()) {
- Map<VisibilityNotifier2D *, uint64_t>::Element *H = E->get().notifiers.find(G->key());
- if (!H) {
- H = E->get().notifiers.insert(G->key(), pass);
- added.push_back(G->key());
- } else {
- H->get() = pass;
- }
- }
- }
- }
- }
- for (Map<VisibilityNotifier2D *, uint64_t>::Element *F = E->get().notifiers.front(); F; F = F->next()) {
- if (F->get() != pass)
- removed.push_back(F->key());
- }
- while (!added.empty()) {
- added.front()->get()->_enter_viewport(E->key());
- added.pop_front();
- }
- while (!removed.empty()) {
- E->get().notifiers.erase(removed.front()->get());
- removed.front()->get()->_exit_viewport(E->key());
- removed.pop_front();
- }
- }
- changed = false;
- }
- SpatialIndexer2D() {
- pass = 0;
- changed = false;
- cell_size = 100; //should be configurable with GLOBAL_DEF("") i guess
- }
- };
- void World2D::_register_viewport(Viewport *p_viewport, const Rect2 &p_rect) {
- indexer->_add_viewport(p_viewport, p_rect);
- }
- void World2D::_update_viewport(Viewport *p_viewport, const Rect2 &p_rect) {
- indexer->_update_viewport(p_viewport, p_rect);
- }
- void World2D::_remove_viewport(Viewport *p_viewport) {
- indexer->_remove_viewport(p_viewport);
- }
- void World2D::_register_notifier(VisibilityNotifier2D *p_notifier, const Rect2 &p_rect) {
- indexer->_notifier_add(p_notifier, p_rect);
- }
- void World2D::_update_notifier(VisibilityNotifier2D *p_notifier, const Rect2 &p_rect) {
- indexer->_notifier_update(p_notifier, p_rect);
- }
- void World2D::_remove_notifier(VisibilityNotifier2D *p_notifier) {
- indexer->_notifier_remove(p_notifier);
- }
- void World2D::_update() {
- indexer->_update();
- }
- RID World2D::get_canvas() {
- return canvas;
- }
- RID World2D::get_space() {
- return space;
- }
- void World2D::get_viewport_list(List<Viewport *> *r_viewports) {
- for (Map<Viewport *, SpatialIndexer2D::ViewportData>::Element *E = indexer->viewports.front(); E; E = E->next()) {
- r_viewports->push_back(E->key());
- }
- }
- void World2D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("get_canvas"), &World2D::get_canvas);
- ClassDB::bind_method(D_METHOD("get_space"), &World2D::get_space);
- ClassDB::bind_method(D_METHOD("get_direct_space_state"), &World2D::get_direct_space_state);
- ADD_PROPERTY(PropertyInfo(Variant::_RID, "canvas", PROPERTY_HINT_NONE, "", 0), "", "get_canvas");
- ADD_PROPERTY(PropertyInfo(Variant::_RID, "space", PROPERTY_HINT_NONE, "", 0), "", "get_space");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "direct_space_state", PROPERTY_HINT_RESOURCE_TYPE, "Physics2DDirectSpaceState", 0), "", "get_direct_space_state");
- }
- Physics2DDirectSpaceState *World2D::get_direct_space_state() {
- return Physics2DServer::get_singleton()->space_get_direct_state(space);
- }
- World2D::World2D() {
- canvas = VisualServer::get_singleton()->canvas_create();
- space = Physics2DServer::get_singleton()->space_create();
- //set space2D to be more friendly with pixels than meters, by adjusting some constants
- Physics2DServer::get_singleton()->space_set_active(space, true);
- Physics2DServer::get_singleton()->area_set_param(space, Physics2DServer::AREA_PARAM_GRAVITY, GLOBAL_DEF("physics/2d/default_gravity", 98));
- Physics2DServer::get_singleton()->area_set_param(space, Physics2DServer::AREA_PARAM_GRAVITY_VECTOR, GLOBAL_DEF("physics/2d/default_gravity_vector", Vector2(0, 1)));
- Physics2DServer::get_singleton()->area_set_param(space, Physics2DServer::AREA_PARAM_LINEAR_DAMP, GLOBAL_DEF("physics/2d/default_linear_damp", 0.1));
- Physics2DServer::get_singleton()->area_set_param(space, Physics2DServer::AREA_PARAM_ANGULAR_DAMP, GLOBAL_DEF("physics/2d/default_angular_damp", 1));
- indexer = memnew(SpatialIndexer2D);
- }
- World2D::~World2D() {
- VisualServer::get_singleton()->free(canvas);
- Physics2DServer::get_singleton()->free(space);
- memdelete(indexer);
- }
|