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- /*************************************************************************/
- /* world.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "world.h"
- #include "core/math/camera_matrix.h"
- #include "core/math/octree.h"
- #include "scene/3d/camera.h"
- #include "scene/3d/visibility_notifier.h"
- #include "scene/scene_string_names.h"
- struct SpatialIndexer {
- Octree<VisibilityNotifier> octree;
- struct NotifierData {
- AABB aabb;
- OctreeElementID id;
- };
- Map<VisibilityNotifier *, NotifierData> notifiers;
- struct CameraData {
- Map<VisibilityNotifier *, uint64_t> notifiers;
- };
- Map<Camera *, CameraData> cameras;
- enum {
- VISIBILITY_CULL_MAX = 32768
- };
- Vector<VisibilityNotifier *> cull;
- bool changed;
- uint64_t pass;
- uint64_t last_frame;
- void _notifier_add(VisibilityNotifier *p_notifier, const AABB &p_rect) {
- ERR_FAIL_COND(notifiers.has(p_notifier));
- notifiers[p_notifier].aabb = p_rect;
- notifiers[p_notifier].id = octree.create(p_notifier, p_rect);
- changed = true;
- }
- void _notifier_update(VisibilityNotifier *p_notifier, const AABB &p_rect) {
- Map<VisibilityNotifier *, NotifierData>::Element *E = notifiers.find(p_notifier);
- ERR_FAIL_COND(!E);
- if (E->get().aabb == p_rect)
- return;
- E->get().aabb = p_rect;
- octree.move(E->get().id, E->get().aabb);
- changed = true;
- }
- void _notifier_remove(VisibilityNotifier *p_notifier) {
- Map<VisibilityNotifier *, NotifierData>::Element *E = notifiers.find(p_notifier);
- ERR_FAIL_COND(!E);
- octree.erase(E->get().id);
- notifiers.erase(p_notifier);
- List<Camera *> removed;
- for (Map<Camera *, CameraData>::Element *F = cameras.front(); F; F = F->next()) {
- Map<VisibilityNotifier *, uint64_t>::Element *G = F->get().notifiers.find(p_notifier);
- if (G) {
- F->get().notifiers.erase(G);
- removed.push_back(F->key());
- }
- }
- while (!removed.empty()) {
- p_notifier->_exit_camera(removed.front()->get());
- removed.pop_front();
- }
- changed = true;
- }
- void _add_camera(Camera *p_camera) {
- ERR_FAIL_COND(cameras.has(p_camera));
- CameraData vd;
- cameras[p_camera] = vd;
- changed = true;
- }
- void _update_camera(Camera *p_camera) {
- Map<Camera *, CameraData>::Element *E = cameras.find(p_camera);
- ERR_FAIL_COND(!E);
- changed = true;
- }
- void _remove_camera(Camera *p_camera) {
- ERR_FAIL_COND(!cameras.has(p_camera));
- List<VisibilityNotifier *> removed;
- for (Map<VisibilityNotifier *, uint64_t>::Element *E = cameras[p_camera].notifiers.front(); E; E = E->next()) {
- removed.push_back(E->key());
- }
- while (!removed.empty()) {
- removed.front()->get()->_exit_camera(p_camera);
- removed.pop_front();
- }
- cameras.erase(p_camera);
- }
- void _update(uint64_t p_frame) {
- if (p_frame == last_frame)
- return;
- last_frame = p_frame;
- if (!changed)
- return;
- for (Map<Camera *, CameraData>::Element *E = cameras.front(); E; E = E->next()) {
- pass++;
- Camera *c = E->key();
- Vector<Plane> planes = c->get_frustum();
- int culled = octree.cull_convex(planes, cull.ptrw(), cull.size());
- VisibilityNotifier **ptr = cull.ptrw();
- List<VisibilityNotifier *> added;
- List<VisibilityNotifier *> removed;
- for (int i = 0; i < culled; i++) {
- //notifiers in frustum
- Map<VisibilityNotifier *, uint64_t>::Element *H = E->get().notifiers.find(ptr[i]);
- if (!H) {
- E->get().notifiers.insert(ptr[i], pass);
- added.push_back(ptr[i]);
- } else {
- H->get() = pass;
- }
- }
- for (Map<VisibilityNotifier *, uint64_t>::Element *F = E->get().notifiers.front(); F; F = F->next()) {
- if (F->get() != pass)
- removed.push_back(F->key());
- }
- while (!added.empty()) {
- added.front()->get()->_enter_camera(E->key());
- added.pop_front();
- }
- while (!removed.empty()) {
- E->get().notifiers.erase(removed.front()->get());
- removed.front()->get()->_exit_camera(E->key());
- removed.pop_front();
- }
- }
- changed = false;
- }
- SpatialIndexer() {
- pass = 0;
- last_frame = 0;
- changed = false;
- cull.resize(VISIBILITY_CULL_MAX);
- }
- };
- void World::_register_camera(Camera *p_camera) {
- #ifndef _3D_DISABLED
- indexer->_add_camera(p_camera);
- #endif
- }
- void World::_update_camera(Camera *p_camera) {
- #ifndef _3D_DISABLED
- indexer->_update_camera(p_camera);
- #endif
- }
- void World::_remove_camera(Camera *p_camera) {
- #ifndef _3D_DISABLED
- indexer->_remove_camera(p_camera);
- #endif
- }
- void World::_register_notifier(VisibilityNotifier *p_notifier, const AABB &p_rect) {
- #ifndef _3D_DISABLED
- indexer->_notifier_add(p_notifier, p_rect);
- #endif
- }
- void World::_update_notifier(VisibilityNotifier *p_notifier, const AABB &p_rect) {
- #ifndef _3D_DISABLED
- indexer->_notifier_update(p_notifier, p_rect);
- #endif
- }
- void World::_remove_notifier(VisibilityNotifier *p_notifier) {
- #ifndef _3D_DISABLED
- indexer->_notifier_remove(p_notifier);
- #endif
- }
- void World::_update(uint64_t p_frame) {
- #ifndef _3D_DISABLED
- indexer->_update(p_frame);
- #endif
- }
- RID World::get_space() const {
- return space;
- }
- RID World::get_scenario() const {
- return scenario;
- }
- void World::set_environment(const Ref<Environment> &p_environment) {
- environment = p_environment;
- if (environment.is_valid())
- VS::get_singleton()->scenario_set_environment(scenario, environment->get_rid());
- else
- VS::get_singleton()->scenario_set_environment(scenario, RID());
- }
- Ref<Environment> World::get_environment() const {
- return environment;
- }
- void World::set_fallback_environment(const Ref<Environment> &p_environment) {
- fallback_environment = p_environment;
- if (fallback_environment.is_valid())
- VS::get_singleton()->scenario_set_fallback_environment(scenario, p_environment->get_rid());
- else
- VS::get_singleton()->scenario_set_fallback_environment(scenario, RID());
- }
- Ref<Environment> World::get_fallback_environment() const {
- return fallback_environment;
- }
- PhysicsDirectSpaceState *World::get_direct_space_state() {
- return PhysicsServer::get_singleton()->space_get_direct_state(space);
- }
- void World::get_camera_list(List<Camera *> *r_cameras) {
- for (Map<Camera *, SpatialIndexer::CameraData>::Element *E = indexer->cameras.front(); E; E = E->next()) {
- r_cameras->push_back(E->key());
- }
- }
- void World::_bind_methods() {
- ClassDB::bind_method(D_METHOD("get_space"), &World::get_space);
- ClassDB::bind_method(D_METHOD("get_scenario"), &World::get_scenario);
- ClassDB::bind_method(D_METHOD("set_environment", "env"), &World::set_environment);
- ClassDB::bind_method(D_METHOD("get_environment"), &World::get_environment);
- ClassDB::bind_method(D_METHOD("set_fallback_environment", "env"), &World::set_fallback_environment);
- ClassDB::bind_method(D_METHOD("get_fallback_environment"), &World::get_fallback_environment);
- ClassDB::bind_method(D_METHOD("get_direct_space_state"), &World::get_direct_space_state);
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "environment", PROPERTY_HINT_RESOURCE_TYPE, "Environment"), "set_environment", "get_environment");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "fallback_environment", PROPERTY_HINT_RESOURCE_TYPE, "Environment"), "set_fallback_environment", "get_fallback_environment");
- ADD_PROPERTY(PropertyInfo(Variant::_RID, "space", PROPERTY_HINT_NONE, "", 0), "", "get_space");
- ADD_PROPERTY(PropertyInfo(Variant::_RID, "scenario", PROPERTY_HINT_NONE, "", 0), "", "get_scenario");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "direct_space_state", PROPERTY_HINT_RESOURCE_TYPE, "PhysicsDirectSpaceState", 0), "", "get_direct_space_state");
- }
- World::World() {
- space = PhysicsServer::get_singleton()->space_create();
- scenario = VisualServer::get_singleton()->scenario_create();
- PhysicsServer::get_singleton()->space_set_active(space, true);
- PhysicsServer::get_singleton()->area_set_param(space, PhysicsServer::AREA_PARAM_GRAVITY, GLOBAL_DEF("physics/3d/default_gravity", 9.8));
- PhysicsServer::get_singleton()->area_set_param(space, PhysicsServer::AREA_PARAM_GRAVITY_VECTOR, GLOBAL_DEF("physics/3d/default_gravity_vector", Vector3(0, -1, 0)));
- PhysicsServer::get_singleton()->area_set_param(space, PhysicsServer::AREA_PARAM_LINEAR_DAMP, GLOBAL_DEF("physics/3d/default_linear_damp", 0.1));
- PhysicsServer::get_singleton()->area_set_param(space, PhysicsServer::AREA_PARAM_ANGULAR_DAMP, GLOBAL_DEF("physics/3d/default_angular_damp", 0.1));
- #ifdef _3D_DISABLED
- indexer = NULL;
- #else
- indexer = memnew(SpatialIndexer);
- #endif
- }
- World::~World() {
- PhysicsServer::get_singleton()->free(space);
- VisualServer::get_singleton()->free(scenario);
- #ifndef _3D_DISABLED
- memdelete(indexer);
- #endif
- }
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