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- /*************************************************************************/
- /* tile_set.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef TILE_SET_H
- #define TILE_SET_H
- #include "core/array.h"
- #include "core/resource.h"
- #include "scene/2d/light_occluder_2d.h"
- #include "scene/2d/navigation_polygon.h"
- #include "scene/resources/shape_2d.h"
- #include "scene/resources/texture.h"
- class TileSet : public Resource {
- GDCLASS(TileSet, Resource);
- public:
- struct ShapeData {
- Ref<Shape2D> shape;
- Transform2D shape_transform;
- Vector2 autotile_coord;
- bool one_way_collision;
- ShapeData() {
- one_way_collision = false;
- }
- };
- enum BitmaskMode {
- BITMASK_2X2,
- BITMASK_3X3_MINIMAL,
- BITMASK_3X3
- };
- enum AutotileBindings {
- BIND_TOPLEFT = 1,
- BIND_TOP = 2,
- BIND_TOPRIGHT = 4,
- BIND_LEFT = 8,
- BIND_CENTER = 16,
- BIND_RIGHT = 32,
- BIND_BOTTOMLEFT = 64,
- BIND_BOTTOM = 128,
- BIND_BOTTOMRIGHT = 256
- };
- enum TileMode {
- SINGLE_TILE,
- AUTO_TILE,
- ATLAS_TILE
- };
- struct AutotileData {
- BitmaskMode bitmask_mode;
- Size2 size;
- int spacing;
- Vector2 icon_coord;
- Map<Vector2, uint16_t> flags;
- Map<Vector2, Ref<OccluderPolygon2D> > occluder_map;
- Map<Vector2, Ref<NavigationPolygon> > navpoly_map;
- Map<Vector2, int> priority_map;
- Map<Vector2, int> z_index_map;
- // Default size to prevent invalid value
- explicit AutotileData() :
- bitmask_mode(BITMASK_2X2),
- size(64, 64),
- spacing(0),
- icon_coord(0, 0) {}
- };
- private:
- struct TileData {
- String name;
- Ref<Texture> texture;
- Ref<Texture> normal_map;
- Vector2 offset;
- Rect2i region;
- Vector<ShapeData> shapes_data;
- Vector2 occluder_offset;
- Ref<OccluderPolygon2D> occluder;
- Vector2 navigation_polygon_offset;
- Ref<NavigationPolygon> navigation_polygon;
- Ref<ShaderMaterial> material;
- TileMode tile_mode;
- Color modulate;
- AutotileData autotile_data;
- int z_index;
- // Default modulate for back-compat
- explicit TileData() :
- tile_mode(SINGLE_TILE),
- modulate(1, 1, 1),
- z_index(0) {}
- };
- Map<int, TileData> tile_map;
- protected:
- bool _set(const StringName &p_name, const Variant &p_value);
- bool _get(const StringName &p_name, Variant &r_ret) const;
- void _get_property_list(List<PropertyInfo> *p_list) const;
- void _tile_set_shapes(int p_id, const Array &p_shapes);
- Array _tile_get_shapes(int p_id) const;
- Array _get_tiles_ids() const;
- static void _bind_methods();
- public:
- void create_tile(int p_id);
- void autotile_set_bitmask_mode(int p_id, BitmaskMode p_mode);
- BitmaskMode autotile_get_bitmask_mode(int p_id) const;
- void tile_set_name(int p_id, const String &p_name);
- String tile_get_name(int p_id) const;
- void tile_set_texture(int p_id, const Ref<Texture> &p_texture);
- Ref<Texture> tile_get_texture(int p_id) const;
- void tile_set_normal_map(int p_id, const Ref<Texture> &p_normal_map);
- Ref<Texture> tile_get_normal_map(int p_id) const;
- void tile_set_texture_offset(int p_id, const Vector2 &p_offset);
- Vector2 tile_get_texture_offset(int p_id) const;
- void tile_set_region(int p_id, const Rect2 &p_region);
- Rect2 tile_get_region(int p_id) const;
- void tile_set_tile_mode(int p_id, TileMode p_tile_mode);
- TileMode tile_get_tile_mode(int p_id) const;
- void autotile_set_icon_coordinate(int p_id, Vector2 coord);
- Vector2 autotile_get_icon_coordinate(int p_id) const;
- void autotile_set_spacing(int p_id, int p_spacing);
- int autotile_get_spacing(int p_id) const;
- void autotile_set_size(int p_id, Size2 p_size);
- Size2 autotile_get_size(int p_id) const;
- void autotile_clear_bitmask_map(int p_id);
- void autotile_set_subtile_priority(int p_id, const Vector2 &p_coord, int p_priority);
- int autotile_get_subtile_priority(int p_id, const Vector2 &p_coord);
- const Map<Vector2, int> &autotile_get_priority_map(int p_id) const;
- void autotile_set_z_index(int p_id, const Vector2 &p_coord, int p_z_index);
- int autotile_get_z_index(int p_id, const Vector2 &p_coord);
- const Map<Vector2, int> &autotile_get_z_index_map(int p_id) const;
- void autotile_set_bitmask(int p_id, Vector2 p_coord, uint16_t p_flag);
- uint16_t autotile_get_bitmask(int p_id, Vector2 p_coord);
- const Map<Vector2, uint16_t> &autotile_get_bitmask_map(int p_id);
- Vector2 autotile_get_subtile_for_bitmask(int p_id, uint16_t p_bitmask, const Node *p_tilemap_node = NULL, const Vector2 &p_tile_location = Vector2());
- void tile_set_shape(int p_id, int p_shape_id, const Ref<Shape2D> &p_shape);
- Ref<Shape2D> tile_get_shape(int p_id, int p_shape_id) const;
- void tile_set_shape_transform(int p_id, int p_shape_id, const Transform2D &p_offset);
- Transform2D tile_get_shape_transform(int p_id, int p_shape_id) const;
- void tile_set_shape_offset(int p_id, int p_shape_id, const Vector2 &p_offset);
- Vector2 tile_get_shape_offset(int p_id, int p_shape_id) const;
- void tile_set_shape_one_way(int p_id, int p_shape_id, bool p_one_way);
- bool tile_get_shape_one_way(int p_id, int p_shape_id) const;
- void tile_clear_shapes(int p_id);
- void tile_add_shape(int p_id, const Ref<Shape2D> &p_shape, const Transform2D &p_transform, bool p_one_way = false, const Vector2 &p_autotile_coord = Vector2());
- int tile_get_shape_count(int p_id) const;
- void tile_set_shapes(int p_id, const Vector<ShapeData> &p_shapes);
- Vector<ShapeData> tile_get_shapes(int p_id) const;
- void tile_set_material(int p_id, const Ref<ShaderMaterial> &p_material);
- Ref<ShaderMaterial> tile_get_material(int p_id) const;
- void tile_set_modulate(int p_id, const Color &p_modulate);
- Color tile_get_modulate(int p_id) const;
- void tile_set_occluder_offset(int p_id, const Vector2 &p_offset);
- Vector2 tile_get_occluder_offset(int p_id) const;
- void tile_set_light_occluder(int p_id, const Ref<OccluderPolygon2D> &p_light_occluder);
- Ref<OccluderPolygon2D> tile_get_light_occluder(int p_id) const;
- void autotile_set_light_occluder(int p_id, const Ref<OccluderPolygon2D> &p_light_occluder, const Vector2 &p_coord);
- Ref<OccluderPolygon2D> autotile_get_light_occluder(int p_id, const Vector2 &p_coord) const;
- const Map<Vector2, Ref<OccluderPolygon2D> > &autotile_get_light_oclusion_map(int p_id) const;
- void tile_set_navigation_polygon_offset(int p_id, const Vector2 &p_offset);
- Vector2 tile_get_navigation_polygon_offset(int p_id) const;
- void tile_set_navigation_polygon(int p_id, const Ref<NavigationPolygon> &p_navigation_polygon);
- Ref<NavigationPolygon> tile_get_navigation_polygon(int p_id) const;
- void autotile_set_navigation_polygon(int p_id, const Ref<NavigationPolygon> &p_navigation_polygon, const Vector2 &p_coord);
- Ref<NavigationPolygon> autotile_get_navigation_polygon(int p_id, const Vector2 &p_coord) const;
- const Map<Vector2, Ref<NavigationPolygon> > &autotile_get_navigation_map(int p_id) const;
- void tile_set_z_index(int p_id, int p_z_index);
- int tile_get_z_index(int p_id) const;
- void remove_tile(int p_id);
- bool has_tile(int p_id) const;
- bool is_tile_bound(int p_drawn_id, int p_neighbor_id);
- int find_tile_by_name(const String &p_name) const;
- void get_tile_list(List<int> *p_tiles) const;
- void clear();
- int get_last_unused_tile_id() const;
- TileSet();
- };
- VARIANT_ENUM_CAST(TileSet::AutotileBindings);
- VARIANT_ENUM_CAST(TileSet::BitmaskMode);
- VARIANT_ENUM_CAST(TileSet::TileMode);
- #endif // TILE_SET_H
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