text_file.cpp 3.1 KB

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  1. /*************************************************************************/
  2. /* text_file.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "text_file.h"
  31. #include "core/os/file_access.h"
  32. bool TextFile::has_text() const {
  33. return text != "";
  34. }
  35. String TextFile::get_text() const {
  36. return text;
  37. }
  38. void TextFile::set_text(const String &p_code) {
  39. text = p_code;
  40. }
  41. void TextFile::reload_from_file() {
  42. load_text(path);
  43. }
  44. Error TextFile::load_text(const String &p_path) {
  45. PoolVector<uint8_t> sourcef;
  46. Error err;
  47. FileAccess *f = FileAccess::open(p_path, FileAccess::READ, &err);
  48. if (err) {
  49. ERR_FAIL_COND_V(err, err);
  50. }
  51. int len = f->get_len();
  52. sourcef.resize(len + 1);
  53. PoolVector<uint8_t>::Write w = sourcef.write();
  54. int r = f->get_buffer(w.ptr(), len);
  55. f->close();
  56. memdelete(f);
  57. ERR_FAIL_COND_V(r != len, ERR_CANT_OPEN);
  58. w[len] = 0;
  59. String s;
  60. if (s.parse_utf8((const char *)w.ptr())) {
  61. ERR_EXPLAIN("Script '" + p_path + "' contains invalid unicode (utf-8), so it was not loaded. Please ensure that scripts are saved in valid utf-8 unicode.");
  62. ERR_FAIL_V(ERR_INVALID_DATA);
  63. }
  64. text = s;
  65. path = p_path;
  66. return OK;
  67. }