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- /*************************************************************************/
- /* sky_box.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef SKY_BOX_H
- #define SKY_BOX_H
- #include "core/os/thread.h"
- #include "scene/resources/texture.h"
- class Sky : public Resource {
- GDCLASS(Sky, Resource);
- public:
- enum RadianceSize {
- RADIANCE_SIZE_32,
- RADIANCE_SIZE_64,
- RADIANCE_SIZE_128,
- RADIANCE_SIZE_256,
- RADIANCE_SIZE_512,
- RADIANCE_SIZE_1024,
- RADIANCE_SIZE_2048,
- RADIANCE_SIZE_MAX
- };
- private:
- RadianceSize radiance_size;
- protected:
- static void _bind_methods();
- virtual void _radiance_changed() = 0;
- public:
- void set_radiance_size(RadianceSize p_size);
- RadianceSize get_radiance_size() const;
- Sky();
- };
- VARIANT_ENUM_CAST(Sky::RadianceSize)
- class PanoramaSky : public Sky {
- GDCLASS(PanoramaSky, Sky);
- private:
- RID sky;
- Ref<Texture> panorama;
- protected:
- static void _bind_methods();
- virtual void _radiance_changed();
- public:
- void set_panorama(const Ref<Texture> &p_panorama);
- Ref<Texture> get_panorama() const;
- virtual RID get_rid() const;
- PanoramaSky();
- ~PanoramaSky();
- };
- class ProceduralSky : public Sky {
- GDCLASS(ProceduralSky, Sky);
- public:
- enum TextureSize {
- TEXTURE_SIZE_256,
- TEXTURE_SIZE_512,
- TEXTURE_SIZE_1024,
- TEXTURE_SIZE_2048,
- TEXTURE_SIZE_4096,
- TEXTURE_SIZE_MAX
- };
- private:
- Thread *sky_thread;
- Color sky_top_color;
- Color sky_horizon_color;
- float sky_curve;
- float sky_energy;
- Color ground_bottom_color;
- Color ground_horizon_color;
- float ground_curve;
- float ground_energy;
- Color sun_color;
- float sun_latitude;
- float sun_longitude;
- float sun_angle_min;
- float sun_angle_max;
- float sun_curve;
- float sun_energy;
- TextureSize texture_size;
- RID sky;
- RID texture;
- bool update_queued;
- bool regen_queued;
- bool first_time;
- void _thread_done(const Ref<Image> &p_image);
- static void _thread_function(void *p_ud);
- protected:
- static void _bind_methods();
- virtual void _radiance_changed();
- Ref<Image> _generate_sky();
- void _update_sky();
- void _queue_update();
- public:
- void set_sky_top_color(const Color &p_sky_top);
- Color get_sky_top_color() const;
- void set_sky_horizon_color(const Color &p_sky_horizon);
- Color get_sky_horizon_color() const;
- void set_sky_curve(float p_curve);
- float get_sky_curve() const;
- void set_sky_energy(float p_energy);
- float get_sky_energy() const;
- void set_ground_bottom_color(const Color &p_ground_bottom);
- Color get_ground_bottom_color() const;
- void set_ground_horizon_color(const Color &p_ground_horizon);
- Color get_ground_horizon_color() const;
- void set_ground_curve(float p_curve);
- float get_ground_curve() const;
- void set_ground_energy(float p_energy);
- float get_ground_energy() const;
- void set_sun_color(const Color &p_sun);
- Color get_sun_color() const;
- void set_sun_latitude(float p_angle);
- float get_sun_latitude() const;
- void set_sun_longitude(float p_angle);
- float get_sun_longitude() const;
- void set_sun_angle_min(float p_angle);
- float get_sun_angle_min() const;
- void set_sun_angle_max(float p_angle);
- float get_sun_angle_max() const;
- void set_sun_curve(float p_curve);
- float get_sun_curve() const;
- void set_sun_energy(float p_energy);
- float get_sun_energy() const;
- void set_texture_size(TextureSize p_size);
- TextureSize get_texture_size() const;
- virtual RID get_rid() const;
- ProceduralSky();
- ~ProceduralSky();
- };
- VARIANT_ENUM_CAST(ProceduralSky::TextureSize)
- #endif // SKY_BOX_H
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