segment_shape_2d.cpp 5.8 KB

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  1. /*************************************************************************/
  2. /* segment_shape_2d.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "segment_shape_2d.h"
  31. #include "servers/physics_2d_server.h"
  32. #include "servers/visual_server.h"
  33. bool SegmentShape2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
  34. Vector2 l[2] = { a, b };
  35. Vector2 closest = Geometry::get_closest_point_to_segment_2d(p_point, l);
  36. return p_point.distance_to(closest) < p_tolerance;
  37. }
  38. void SegmentShape2D::_update_shape() {
  39. Rect2 r;
  40. r.position = a;
  41. r.size = b;
  42. Physics2DServer::get_singleton()->shape_set_data(get_rid(), r);
  43. emit_changed();
  44. }
  45. void SegmentShape2D::set_a(const Vector2 &p_a) {
  46. a = p_a;
  47. _update_shape();
  48. }
  49. Vector2 SegmentShape2D::get_a() const {
  50. return a;
  51. }
  52. void SegmentShape2D::set_b(const Vector2 &p_b) {
  53. b = p_b;
  54. _update_shape();
  55. }
  56. Vector2 SegmentShape2D::get_b() const {
  57. return b;
  58. }
  59. void SegmentShape2D::draw(const RID &p_to_rid, const Color &p_color) {
  60. VisualServer::get_singleton()->canvas_item_add_line(p_to_rid, a, b, p_color, 3);
  61. }
  62. Rect2 SegmentShape2D::get_rect() const {
  63. Rect2 rect;
  64. rect.position = a;
  65. rect.expand_to(b);
  66. return rect;
  67. }
  68. void SegmentShape2D::_bind_methods() {
  69. ClassDB::bind_method(D_METHOD("set_a", "a"), &SegmentShape2D::set_a);
  70. ClassDB::bind_method(D_METHOD("get_a"), &SegmentShape2D::get_a);
  71. ClassDB::bind_method(D_METHOD("set_b", "b"), &SegmentShape2D::set_b);
  72. ClassDB::bind_method(D_METHOD("get_b"), &SegmentShape2D::get_b);
  73. ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "a"), "set_a", "get_a");
  74. ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "b"), "set_b", "get_b");
  75. }
  76. SegmentShape2D::SegmentShape2D() :
  77. Shape2D(Physics2DServer::get_singleton()->segment_shape_create()) {
  78. a = Vector2();
  79. b = Vector2(0, 10);
  80. _update_shape();
  81. }
  82. ////////////////////////////////////////////////////////////
  83. void RayShape2D::_update_shape() {
  84. Dictionary d;
  85. d["length"] = length;
  86. d["slips_on_slope"] = slips_on_slope;
  87. Physics2DServer::get_singleton()->shape_set_data(get_rid(), d);
  88. emit_changed();
  89. }
  90. void RayShape2D::draw(const RID &p_to_rid, const Color &p_color) {
  91. Vector2 tip = Vector2(0, get_length());
  92. VS::get_singleton()->canvas_item_add_line(p_to_rid, Vector2(), tip, p_color, 3);
  93. Vector<Vector2> pts;
  94. float tsize = 4;
  95. pts.push_back(tip + Vector2(0, tsize));
  96. pts.push_back(tip + Vector2(0.707 * tsize, 0));
  97. pts.push_back(tip + Vector2(-0.707 * tsize, 0));
  98. Vector<Color> cols;
  99. for (int i = 0; i < 3; i++)
  100. cols.push_back(p_color);
  101. VS::get_singleton()->canvas_item_add_primitive(p_to_rid, pts, cols, Vector<Point2>(), RID());
  102. }
  103. Rect2 RayShape2D::get_rect() const {
  104. Rect2 rect;
  105. rect.position = Vector2();
  106. rect.expand_to(Vector2(0, length));
  107. rect = rect.grow(0.707 * 4);
  108. return rect;
  109. }
  110. void RayShape2D::_bind_methods() {
  111. ClassDB::bind_method(D_METHOD("set_length", "length"), &RayShape2D::set_length);
  112. ClassDB::bind_method(D_METHOD("get_length"), &RayShape2D::get_length);
  113. ClassDB::bind_method(D_METHOD("set_slips_on_slope", "active"), &RayShape2D::set_slips_on_slope);
  114. ClassDB::bind_method(D_METHOD("get_slips_on_slope"), &RayShape2D::get_slips_on_slope);
  115. ADD_PROPERTY(PropertyInfo(Variant::REAL, "length"), "set_length", "get_length");
  116. ADD_PROPERTY(PropertyInfo(Variant::BOOL, "slips_on_slope"), "set_slips_on_slope", "get_slips_on_slope");
  117. }
  118. void RayShape2D::set_length(real_t p_length) {
  119. length = p_length;
  120. _update_shape();
  121. }
  122. real_t RayShape2D::get_length() const {
  123. return length;
  124. }
  125. void RayShape2D::set_slips_on_slope(bool p_active) {
  126. slips_on_slope = p_active;
  127. _update_shape();
  128. }
  129. bool RayShape2D::get_slips_on_slope() const {
  130. return slips_on_slope;
  131. }
  132. RayShape2D::RayShape2D() :
  133. Shape2D(Physics2DServer::get_singleton()->ray_shape_create()) {
  134. length = 20;
  135. slips_on_slope = false;
  136. _update_shape();
  137. }