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- /*************************************************************************/
- /* segment_shape_2d.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "segment_shape_2d.h"
- #include "servers/physics_2d_server.h"
- #include "servers/visual_server.h"
- bool SegmentShape2D::_edit_is_selected_on_click(const Point2 &p_point, double p_tolerance) const {
- Vector2 l[2] = { a, b };
- Vector2 closest = Geometry::get_closest_point_to_segment_2d(p_point, l);
- return p_point.distance_to(closest) < p_tolerance;
- }
- void SegmentShape2D::_update_shape() {
- Rect2 r;
- r.position = a;
- r.size = b;
- Physics2DServer::get_singleton()->shape_set_data(get_rid(), r);
- emit_changed();
- }
- void SegmentShape2D::set_a(const Vector2 &p_a) {
- a = p_a;
- _update_shape();
- }
- Vector2 SegmentShape2D::get_a() const {
- return a;
- }
- void SegmentShape2D::set_b(const Vector2 &p_b) {
- b = p_b;
- _update_shape();
- }
- Vector2 SegmentShape2D::get_b() const {
- return b;
- }
- void SegmentShape2D::draw(const RID &p_to_rid, const Color &p_color) {
- VisualServer::get_singleton()->canvas_item_add_line(p_to_rid, a, b, p_color, 3);
- }
- Rect2 SegmentShape2D::get_rect() const {
- Rect2 rect;
- rect.position = a;
- rect.expand_to(b);
- return rect;
- }
- void SegmentShape2D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_a", "a"), &SegmentShape2D::set_a);
- ClassDB::bind_method(D_METHOD("get_a"), &SegmentShape2D::get_a);
- ClassDB::bind_method(D_METHOD("set_b", "b"), &SegmentShape2D::set_b);
- ClassDB::bind_method(D_METHOD("get_b"), &SegmentShape2D::get_b);
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "a"), "set_a", "get_a");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "b"), "set_b", "get_b");
- }
- SegmentShape2D::SegmentShape2D() :
- Shape2D(Physics2DServer::get_singleton()->segment_shape_create()) {
- a = Vector2();
- b = Vector2(0, 10);
- _update_shape();
- }
- ////////////////////////////////////////////////////////////
- void RayShape2D::_update_shape() {
- Dictionary d;
- d["length"] = length;
- d["slips_on_slope"] = slips_on_slope;
- Physics2DServer::get_singleton()->shape_set_data(get_rid(), d);
- emit_changed();
- }
- void RayShape2D::draw(const RID &p_to_rid, const Color &p_color) {
- Vector2 tip = Vector2(0, get_length());
- VS::get_singleton()->canvas_item_add_line(p_to_rid, Vector2(), tip, p_color, 3);
- Vector<Vector2> pts;
- float tsize = 4;
- pts.push_back(tip + Vector2(0, tsize));
- pts.push_back(tip + Vector2(0.707 * tsize, 0));
- pts.push_back(tip + Vector2(-0.707 * tsize, 0));
- Vector<Color> cols;
- for (int i = 0; i < 3; i++)
- cols.push_back(p_color);
- VS::get_singleton()->canvas_item_add_primitive(p_to_rid, pts, cols, Vector<Point2>(), RID());
- }
- Rect2 RayShape2D::get_rect() const {
- Rect2 rect;
- rect.position = Vector2();
- rect.expand_to(Vector2(0, length));
- rect = rect.grow(0.707 * 4);
- return rect;
- }
- void RayShape2D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_length", "length"), &RayShape2D::set_length);
- ClassDB::bind_method(D_METHOD("get_length"), &RayShape2D::get_length);
- ClassDB::bind_method(D_METHOD("set_slips_on_slope", "active"), &RayShape2D::set_slips_on_slope);
- ClassDB::bind_method(D_METHOD("get_slips_on_slope"), &RayShape2D::get_slips_on_slope);
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "length"), "set_length", "get_length");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "slips_on_slope"), "set_slips_on_slope", "get_slips_on_slope");
- }
- void RayShape2D::set_length(real_t p_length) {
- length = p_length;
- _update_shape();
- }
- real_t RayShape2D::get_length() const {
- return length;
- }
- void RayShape2D::set_slips_on_slope(bool p_active) {
- slips_on_slope = p_active;
- _update_shape();
- }
- bool RayShape2D::get_slips_on_slope() const {
- return slips_on_slope;
- }
- RayShape2D::RayShape2D() :
- Shape2D(Physics2DServer::get_singleton()->ray_shape_create()) {
- length = 20;
- slips_on_slope = false;
- _update_shape();
- }
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