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- /*************************************************************************/
- /* particles_material.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "core/rid.h"
- #include "scene/resources/material.h"
- #ifndef PARTICLES_MATERIAL_H
- #define PARTICLES_MATERIAL_H
- class ParticlesMaterial : public Material {
- GDCLASS(ParticlesMaterial, Material)
- public:
- enum Parameter {
- PARAM_INITIAL_LINEAR_VELOCITY,
- PARAM_ANGULAR_VELOCITY,
- PARAM_ORBIT_VELOCITY,
- PARAM_LINEAR_ACCEL,
- PARAM_RADIAL_ACCEL,
- PARAM_TANGENTIAL_ACCEL,
- PARAM_DAMPING,
- PARAM_ANGLE,
- PARAM_SCALE,
- PARAM_HUE_VARIATION,
- PARAM_ANIM_SPEED,
- PARAM_ANIM_OFFSET,
- PARAM_MAX
- };
- enum Flags {
- FLAG_ALIGN_Y_TO_VELOCITY,
- FLAG_ROTATE_Y,
- FLAG_DISABLE_Z,
- FLAG_MAX
- };
- enum EmissionShape {
- EMISSION_SHAPE_POINT,
- EMISSION_SHAPE_SPHERE,
- EMISSION_SHAPE_BOX,
- EMISSION_SHAPE_POINTS,
- EMISSION_SHAPE_DIRECTED_POINTS,
- };
- private:
- union MaterialKey {
- struct {
- uint32_t texture_mask : 16;
- uint32_t texture_color : 1;
- uint32_t flags : 4;
- uint32_t emission_shape : 2;
- uint32_t trail_size_texture : 1;
- uint32_t trail_color_texture : 1;
- uint32_t invalid_key : 1;
- uint32_t has_emission_color : 1;
- };
- uint32_t key;
- bool operator<(const MaterialKey &p_key) const {
- return key < p_key.key;
- }
- };
- struct ShaderData {
- RID shader;
- int users;
- };
- static Map<MaterialKey, ShaderData> shader_map;
- MaterialKey current_key;
- _FORCE_INLINE_ MaterialKey _compute_key() const {
- MaterialKey mk;
- mk.key = 0;
- for (int i = 0; i < PARAM_MAX; i++) {
- if (tex_parameters[i].is_valid()) {
- mk.texture_mask |= (1 << i);
- }
- }
- for (int i = 0; i < FLAG_MAX; i++) {
- if (flags[i]) {
- mk.flags |= (1 << i);
- }
- }
- mk.texture_color = color_ramp.is_valid() ? 1 : 0;
- mk.emission_shape = emission_shape;
- mk.trail_color_texture = trail_color_modifier.is_valid() ? 1 : 0;
- mk.trail_size_texture = trail_size_modifier.is_valid() ? 1 : 0;
- mk.has_emission_color = emission_shape >= EMISSION_SHAPE_POINTS && emission_color_texture.is_valid();
- return mk;
- }
- static Mutex *material_mutex;
- static SelfList<ParticlesMaterial>::List *dirty_materials;
- struct ShaderNames {
- StringName spread;
- StringName flatness;
- StringName initial_linear_velocity;
- StringName initial_angle;
- StringName angular_velocity;
- StringName orbit_velocity;
- StringName linear_accel;
- StringName radial_accel;
- StringName tangent_accel;
- StringName damping;
- StringName scale;
- StringName hue_variation;
- StringName anim_speed;
- StringName anim_offset;
- StringName initial_linear_velocity_random;
- StringName initial_angle_random;
- StringName angular_velocity_random;
- StringName orbit_velocity_random;
- StringName linear_accel_random;
- StringName radial_accel_random;
- StringName tangent_accel_random;
- StringName damping_random;
- StringName scale_random;
- StringName hue_variation_random;
- StringName anim_speed_random;
- StringName anim_offset_random;
- StringName angle_texture;
- StringName angular_velocity_texture;
- StringName orbit_velocity_texture;
- StringName linear_accel_texture;
- StringName radial_accel_texture;
- StringName tangent_accel_texture;
- StringName damping_texture;
- StringName scale_texture;
- StringName hue_variation_texture;
- StringName anim_speed_texture;
- StringName anim_offset_texture;
- StringName color;
- StringName color_ramp;
- StringName emission_sphere_radius;
- StringName emission_box_extents;
- StringName emission_texture_point_count;
- StringName emission_texture_points;
- StringName emission_texture_normal;
- StringName emission_texture_color;
- StringName trail_divisor;
- StringName trail_size_modifier;
- StringName trail_color_modifier;
- StringName gravity;
- };
- static ShaderNames *shader_names;
- SelfList<ParticlesMaterial> element;
- void _update_shader();
- _FORCE_INLINE_ void _queue_shader_change();
- _FORCE_INLINE_ bool _is_shader_dirty() const;
- float spread;
- float flatness;
- float parameters[PARAM_MAX];
- float randomness[PARAM_MAX];
- Ref<Texture> tex_parameters[PARAM_MAX];
- Color color;
- Ref<Texture> color_ramp;
- bool flags[FLAG_MAX];
- EmissionShape emission_shape;
- float emission_sphere_radius;
- Vector3 emission_box_extents;
- Ref<Texture> emission_point_texture;
- Ref<Texture> emission_normal_texture;
- Ref<Texture> emission_color_texture;
- int emission_point_count;
- bool anim_loop;
- int trail_divisor;
- Ref<CurveTexture> trail_size_modifier;
- Ref<GradientTexture> trail_color_modifier;
- Vector3 gravity;
- //do not save emission points here
- protected:
- static void _bind_methods();
- virtual void _validate_property(PropertyInfo &property) const;
- public:
- void set_spread(float p_spread);
- float get_spread() const;
- void set_flatness(float p_flatness);
- float get_flatness() const;
- void set_param(Parameter p_param, float p_value);
- float get_param(Parameter p_param) const;
- void set_param_randomness(Parameter p_param, float p_value);
- float get_param_randomness(Parameter p_param) const;
- void set_param_texture(Parameter p_param, const Ref<Texture> &p_texture);
- Ref<Texture> get_param_texture(Parameter p_param) const;
- void set_color(const Color &p_color);
- Color get_color() const;
- void set_color_ramp(const Ref<Texture> &p_texture);
- Ref<Texture> get_color_ramp() const;
- void set_flag(Flags p_flag, bool p_enable);
- bool get_flag(Flags p_flag) const;
- void set_emission_shape(EmissionShape p_shape);
- void set_emission_sphere_radius(float p_radius);
- void set_emission_box_extents(Vector3 p_extents);
- void set_emission_point_texture(const Ref<Texture> &p_points);
- void set_emission_normal_texture(const Ref<Texture> &p_normals);
- void set_emission_color_texture(const Ref<Texture> &p_colors);
- void set_emission_point_count(int p_count);
- EmissionShape get_emission_shape() const;
- float get_emission_sphere_radius() const;
- Vector3 get_emission_box_extents() const;
- Ref<Texture> get_emission_point_texture() const;
- Ref<Texture> get_emission_normal_texture() const;
- Ref<Texture> get_emission_color_texture() const;
- int get_emission_point_count() const;
- void set_trail_divisor(int p_divisor);
- int get_trail_divisor() const;
- void set_trail_size_modifier(const Ref<CurveTexture> &p_trail_size_modifier);
- Ref<CurveTexture> get_trail_size_modifier() const;
- void set_trail_color_modifier(const Ref<GradientTexture> &p_trail_color_modifier);
- Ref<GradientTexture> get_trail_color_modifier() const;
- void set_gravity(const Vector3 &p_gravity);
- Vector3 get_gravity() const;
- static void init_shaders();
- static void finish_shaders();
- static void flush_changes();
- RID get_shader_rid() const;
- virtual Shader::Mode get_shader_mode() const;
- ParticlesMaterial();
- ~ParticlesMaterial();
- };
- VARIANT_ENUM_CAST(ParticlesMaterial::Parameter)
- VARIANT_ENUM_CAST(ParticlesMaterial::Flags)
- VARIANT_ENUM_CAST(ParticlesMaterial::EmissionShape)
- #endif // PARTICLES_MATERIAL_H
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