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- /*************************************************************************/
- /* mesh_data_tool.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef MESH_DATA_TOOL_H
- #define MESH_DATA_TOOL_H
- #include "scene/resources/mesh.h"
- class MeshDataTool : public Reference {
- GDCLASS(MeshDataTool, Reference);
- int format;
- struct Vertex {
- Vector3 vertex;
- Color color;
- Vector3 normal; // normal, binormal, tangent
- Plane tangent;
- Vector2 uv;
- Vector2 uv2;
- Vector<int> bones;
- Vector<float> weights;
- Vector<int> edges;
- Vector<int> faces;
- Variant meta;
- };
- Vector<Vertex> vertices;
- struct Edge {
- int vertex[2];
- Vector<int> faces;
- Variant meta;
- };
- Vector<Edge> edges;
- struct Face {
- int v[3];
- int edges[3];
- Variant meta;
- };
- Vector<Face> faces;
- Ref<Material> material;
- protected:
- static void _bind_methods();
- public:
- void clear();
- Error create_from_surface(const Ref<ArrayMesh> &p_mesh, int p_surface);
- Error commit_to_surface(const Ref<ArrayMesh> &p_mesh);
- int get_format() const;
- int get_vertex_count() const;
- int get_edge_count() const;
- int get_face_count() const;
- Vector3 get_vertex(int p_idx) const;
- void set_vertex(int p_idx, const Vector3 &p_vertex);
- Vector3 get_vertex_normal(int p_idx) const;
- void set_vertex_normal(int p_idx, const Vector3 &p_normal);
- Plane get_vertex_tangent(int p_idx) const;
- void set_vertex_tangent(int p_idx, const Plane &p_tangent);
- Vector2 get_vertex_uv(int p_idx) const;
- void set_vertex_uv(int p_idx, const Vector2 &p_uv);
- Vector2 get_vertex_uv2(int p_idx) const;
- void set_vertex_uv2(int p_idx, const Vector2 &p_uv2);
- Color get_vertex_color(int p_idx) const;
- void set_vertex_color(int p_idx, const Color &p_color);
- Vector<int> get_vertex_bones(int p_idx) const;
- void set_vertex_bones(int p_idx, const Vector<int> &p_bones);
- Vector<float> get_vertex_weights(int p_idx) const;
- void set_vertex_weights(int p_idx, const Vector<float> &p_weights);
- Variant get_vertex_meta(int p_idx) const;
- void set_vertex_meta(int p_idx, const Variant &p_meta);
- Vector<int> get_vertex_edges(int p_idx) const;
- Vector<int> get_vertex_faces(int p_idx) const;
- int get_edge_vertex(int p_edge, int p_vertex) const;
- Vector<int> get_edge_faces(int p_edge) const;
- Variant get_edge_meta(int p_idx) const;
- void set_edge_meta(int p_idx, const Variant &p_meta);
- int get_face_vertex(int p_face, int p_vertex) const;
- int get_face_edge(int p_face, int p_vertex) const;
- Variant get_face_meta(int p_face) const;
- void set_face_meta(int p_face, const Variant &p_meta);
- Vector3 get_face_normal(int p_face) const;
- Ref<Material> get_material() const;
- void set_material(const Ref<Material> &p_material);
- MeshDataTool();
- };
- #endif // MESH_DATA_TOOL_H
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