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- /*************************************************************************/
- /* mesh.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "mesh.h"
- #include "core/pair.h"
- #include "scene/resources/concave_polygon_shape.h"
- #include "scene/resources/convex_polygon_shape.h"
- #include "surface_tool.h"
- #include <stdlib.h>
- Ref<TriangleMesh> Mesh::generate_triangle_mesh() const {
- if (triangle_mesh.is_valid())
- return triangle_mesh;
- int facecount = 0;
- for (int i = 0; i < get_surface_count(); i++) {
- if (surface_get_primitive_type(i) != PRIMITIVE_TRIANGLES)
- continue;
- if (surface_get_format(i) & ARRAY_FORMAT_INDEX) {
- facecount += surface_get_array_index_len(i);
- } else {
- facecount += surface_get_array_len(i);
- }
- }
- if (facecount == 0 || (facecount % 3) != 0)
- return triangle_mesh;
- PoolVector<Vector3> faces;
- faces.resize(facecount);
- PoolVector<Vector3>::Write facesw = faces.write();
- int widx = 0;
- for (int i = 0; i < get_surface_count(); i++) {
- if (surface_get_primitive_type(i) != PRIMITIVE_TRIANGLES)
- continue;
- Array a = surface_get_arrays(i);
- int vc = surface_get_array_len(i);
- PoolVector<Vector3> vertices = a[ARRAY_VERTEX];
- PoolVector<Vector3>::Read vr = vertices.read();
- if (surface_get_format(i) & ARRAY_FORMAT_INDEX) {
- int ic = surface_get_array_index_len(i);
- PoolVector<int> indices = a[ARRAY_INDEX];
- PoolVector<int>::Read ir = indices.read();
- for (int i = 0; i < ic; i++) {
- int index = ir[i];
- facesw[widx++] = vr[index];
- }
- } else {
- for (int i = 0; i < vc; i++)
- facesw[widx++] = vr[i];
- }
- }
- facesw = PoolVector<Vector3>::Write();
- triangle_mesh = Ref<TriangleMesh>(memnew(TriangleMesh));
- triangle_mesh->create(faces);
- return triangle_mesh;
- }
- void Mesh::generate_debug_mesh_lines(Vector<Vector3> &r_lines) {
- if (debug_lines.size() > 0) {
- r_lines = debug_lines;
- return;
- }
- Ref<TriangleMesh> tm = generate_triangle_mesh();
- if (tm.is_null())
- return;
- PoolVector<int> triangle_indices;
- tm->get_indices(&triangle_indices);
- const int triangles_num = tm->get_triangles().size();
- PoolVector<Vector3> vertices = tm->get_vertices();
- debug_lines.resize(tm->get_triangles().size() * 6); // 3 lines x 2 points each line
- PoolVector<int>::Read ind_r = triangle_indices.read();
- PoolVector<Vector3>::Read ver_r = vertices.read();
- for (int j = 0, x = 0, i = 0; i < triangles_num; j += 6, x += 3, ++i) {
- // Triangle line 1
- debug_lines.write[j + 0] = ver_r[ind_r[x + 0]];
- debug_lines.write[j + 1] = ver_r[ind_r[x + 1]];
- // Triangle line 2
- debug_lines.write[j + 2] = ver_r[ind_r[x + 1]];
- debug_lines.write[j + 3] = ver_r[ind_r[x + 2]];
- // Triangle line 3
- debug_lines.write[j + 4] = ver_r[ind_r[x + 2]];
- debug_lines.write[j + 5] = ver_r[ind_r[x + 0]];
- }
- r_lines = debug_lines;
- }
- void Mesh::generate_debug_mesh_indices(Vector<Vector3> &r_points) {
- Ref<TriangleMesh> tm = generate_triangle_mesh();
- if (tm.is_null())
- return;
- PoolVector<Vector3> vertices = tm->get_vertices();
- int vertices_size = vertices.size();
- r_points.resize(vertices_size);
- for (int i = 0; i < vertices_size; ++i) {
- r_points.write[i] = vertices[i];
- }
- }
- bool Mesh::surface_is_softbody_friendly(int p_idx) const {
- const uint32_t surface_format = surface_get_format(p_idx);
- return (surface_format & Mesh::ARRAY_FLAG_USE_DYNAMIC_UPDATE && (!(surface_format & Mesh::ARRAY_COMPRESS_VERTEX)) && (!(surface_format & Mesh::ARRAY_COMPRESS_NORMAL)));
- }
- PoolVector<Face3> Mesh::get_faces() const {
- Ref<TriangleMesh> tm = generate_triangle_mesh();
- if (tm.is_valid())
- return tm->get_faces();
- return PoolVector<Face3>();
- /*
- for (int i=0;i<surfaces.size();i++) {
- if (VisualServer::get_singleton()->mesh_surface_get_primitive_type( mesh, i ) != VisualServer::PRIMITIVE_TRIANGLES )
- continue;
- PoolVector<int> indices;
- PoolVector<Vector3> vertices;
- vertices=VisualServer::get_singleton()->mesh_surface_get_array(mesh, i,VisualServer::ARRAY_VERTEX);
- int len=VisualServer::get_singleton()->mesh_surface_get_array_index_len(mesh, i);
- bool has_indices;
- if (len>0) {
- indices=VisualServer::get_singleton()->mesh_surface_get_array(mesh, i,VisualServer::ARRAY_INDEX);
- has_indices=true;
- } else {
- len=vertices.size();
- has_indices=false;
- }
- if (len<=0)
- continue;
- PoolVector<int>::Read indicesr = indices.read();
- const int *indicesptr = indicesr.ptr();
- PoolVector<Vector3>::Read verticesr = vertices.read();
- const Vector3 *verticesptr = verticesr.ptr();
- int old_faces=faces.size();
- int new_faces=old_faces+(len/3);
- faces.resize(new_faces);
- PoolVector<Face3>::Write facesw = faces.write();
- Face3 *facesptr=facesw.ptr();
- for (int i=0;i<len/3;i++) {
- Face3 face;
- for (int j=0;j<3;j++) {
- int idx=i*3+j;
- face.vertex[j] = has_indices ? verticesptr[ indicesptr[ idx ] ] : verticesptr[idx];
- }
- facesptr[i+old_faces]=face;
- }
- }
- */
- }
- Ref<Shape> Mesh::create_convex_shape() const {
- PoolVector<Vector3> vertices;
- for (int i = 0; i < get_surface_count(); i++) {
- Array a = surface_get_arrays(i);
- PoolVector<Vector3> v = a[ARRAY_VERTEX];
- vertices.append_array(v);
- }
- Ref<ConvexPolygonShape> shape = memnew(ConvexPolygonShape);
- shape->set_points(vertices);
- return shape;
- }
- Ref<Shape> Mesh::create_trimesh_shape() const {
- PoolVector<Face3> faces = get_faces();
- if (faces.size() == 0)
- return Ref<Shape>();
- PoolVector<Vector3> face_points;
- face_points.resize(faces.size() * 3);
- for (int i = 0; i < face_points.size(); i++) {
- Face3 f = faces.get(i / 3);
- face_points.set(i, f.vertex[i % 3]);
- }
- Ref<ConcavePolygonShape> shape = memnew(ConcavePolygonShape);
- shape->set_faces(face_points);
- return shape;
- }
- Ref<Mesh> Mesh::create_outline(float p_margin) const {
- Array arrays;
- int index_accum = 0;
- for (int i = 0; i < get_surface_count(); i++) {
- if (surface_get_primitive_type(i) != PRIMITIVE_TRIANGLES)
- continue;
- Array a = surface_get_arrays(i);
- if (i == 0) {
- arrays = a;
- PoolVector<Vector3> v = a[ARRAY_VERTEX];
- index_accum += v.size();
- } else {
- int vcount = 0;
- for (int j = 0; j < arrays.size(); j++) {
- if (arrays[j].get_type() == Variant::NIL || a[j].get_type() == Variant::NIL) {
- //mismatch, do not use
- arrays[j] = Variant();
- continue;
- }
- switch (j) {
- case ARRAY_VERTEX:
- case ARRAY_NORMAL: {
- PoolVector<Vector3> dst = arrays[j];
- PoolVector<Vector3> src = a[j];
- if (j == ARRAY_VERTEX)
- vcount = src.size();
- if (dst.size() == 0 || src.size() == 0) {
- arrays[j] = Variant();
- continue;
- }
- dst.append_array(src);
- arrays[j] = dst;
- } break;
- case ARRAY_TANGENT:
- case ARRAY_BONES:
- case ARRAY_WEIGHTS: {
- PoolVector<real_t> dst = arrays[j];
- PoolVector<real_t> src = a[j];
- if (dst.size() == 0 || src.size() == 0) {
- arrays[j] = Variant();
- continue;
- }
- dst.append_array(src);
- arrays[j] = dst;
- } break;
- case ARRAY_COLOR: {
- PoolVector<Color> dst = arrays[j];
- PoolVector<Color> src = a[j];
- if (dst.size() == 0 || src.size() == 0) {
- arrays[j] = Variant();
- continue;
- }
- dst.append_array(src);
- arrays[j] = dst;
- } break;
- case ARRAY_TEX_UV:
- case ARRAY_TEX_UV2: {
- PoolVector<Vector2> dst = arrays[j];
- PoolVector<Vector2> src = a[j];
- if (dst.size() == 0 || src.size() == 0) {
- arrays[j] = Variant();
- continue;
- }
- dst.append_array(src);
- arrays[j] = dst;
- } break;
- case ARRAY_INDEX: {
- PoolVector<int> dst = arrays[j];
- PoolVector<int> src = a[j];
- if (dst.size() == 0 || src.size() == 0) {
- arrays[j] = Variant();
- continue;
- }
- {
- int ss = src.size();
- PoolVector<int>::Write w = src.write();
- for (int k = 0; k < ss; k++) {
- w[k] += index_accum;
- }
- }
- dst.append_array(src);
- arrays[j] = dst;
- index_accum += vcount;
- } break;
- }
- }
- }
- }
- ERR_FAIL_COND_V(arrays.size() != ARRAY_MAX, Ref<ArrayMesh>());
- {
- PoolVector<int>::Write ir;
- PoolVector<int> indices = arrays[ARRAY_INDEX];
- bool has_indices = false;
- PoolVector<Vector3> vertices = arrays[ARRAY_VERTEX];
- int vc = vertices.size();
- ERR_FAIL_COND_V(!vc, Ref<ArrayMesh>());
- PoolVector<Vector3>::Write r = vertices.write();
- if (indices.size()) {
- vc = indices.size();
- ir = indices.write();
- has_indices = true;
- }
- Map<Vector3, Vector3> normal_accum;
- //fill normals with triangle normals
- for (int i = 0; i < vc; i += 3) {
- Vector3 t[3];
- if (has_indices) {
- t[0] = r[ir[i + 0]];
- t[1] = r[ir[i + 1]];
- t[2] = r[ir[i + 2]];
- } else {
- t[0] = r[i + 0];
- t[1] = r[i + 1];
- t[2] = r[i + 2];
- }
- Vector3 n = Plane(t[0], t[1], t[2]).normal;
- for (int j = 0; j < 3; j++) {
- Map<Vector3, Vector3>::Element *E = normal_accum.find(t[j]);
- if (!E) {
- normal_accum[t[j]] = n;
- } else {
- float d = n.dot(E->get());
- if (d < 1.0)
- E->get() += n * (1.0 - d);
- //E->get()+=n;
- }
- }
- }
- //normalize
- for (Map<Vector3, Vector3>::Element *E = normal_accum.front(); E; E = E->next()) {
- E->get().normalize();
- }
- //displace normals
- int vc2 = vertices.size();
- for (int i = 0; i < vc2; i++) {
- Vector3 t = r[i];
- Map<Vector3, Vector3>::Element *E = normal_accum.find(t);
- ERR_CONTINUE(!E);
- t += E->get() * p_margin;
- r[i] = t;
- }
- r = PoolVector<Vector3>::Write();
- arrays[ARRAY_VERTEX] = vertices;
- if (!has_indices) {
- PoolVector<int> new_indices;
- new_indices.resize(vertices.size());
- PoolVector<int>::Write iw = new_indices.write();
- for (int j = 0; j < vc2; j += 3) {
- iw[j] = j;
- iw[j + 1] = j + 2;
- iw[j + 2] = j + 1;
- }
- iw = PoolVector<int>::Write();
- arrays[ARRAY_INDEX] = new_indices;
- } else {
- for (int j = 0; j < vc; j += 3) {
- SWAP(ir[j + 1], ir[j + 2]);
- }
- ir = PoolVector<int>::Write();
- arrays[ARRAY_INDEX] = indices;
- }
- }
- Ref<ArrayMesh> newmesh = memnew(ArrayMesh);
- newmesh->add_surface_from_arrays(PRIMITIVE_TRIANGLES, arrays);
- return newmesh;
- }
- void Mesh::set_lightmap_size_hint(const Vector2 &p_size) {
- lightmap_size_hint = p_size;
- }
- Size2 Mesh::get_lightmap_size_hint() const {
- return lightmap_size_hint;
- }
- void Mesh::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_lightmap_size_hint", "size"), &Mesh::set_lightmap_size_hint);
- ClassDB::bind_method(D_METHOD("get_lightmap_size_hint"), &Mesh::get_lightmap_size_hint);
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "lightmap_size_hint"), "set_lightmap_size_hint", "get_lightmap_size_hint");
- ClassDB::bind_method(D_METHOD("get_surface_count"), &Mesh::get_surface_count);
- ClassDB::bind_method(D_METHOD("surface_get_arrays", "surf_idx"), &Mesh::surface_get_arrays);
- ClassDB::bind_method(D_METHOD("surface_get_blend_shape_arrays", "surf_idx"), &Mesh::surface_get_blend_shape_arrays);
- ClassDB::bind_method(D_METHOD("surface_get_material", "surf_idx"), &Mesh::surface_get_material);
- BIND_ENUM_CONSTANT(PRIMITIVE_POINTS);
- BIND_ENUM_CONSTANT(PRIMITIVE_LINES);
- BIND_ENUM_CONSTANT(PRIMITIVE_LINE_STRIP);
- BIND_ENUM_CONSTANT(PRIMITIVE_LINE_LOOP);
- BIND_ENUM_CONSTANT(PRIMITIVE_TRIANGLES);
- BIND_ENUM_CONSTANT(PRIMITIVE_TRIANGLE_STRIP);
- BIND_ENUM_CONSTANT(PRIMITIVE_TRIANGLE_FAN);
- BIND_ENUM_CONSTANT(BLEND_SHAPE_MODE_NORMALIZED);
- BIND_ENUM_CONSTANT(BLEND_SHAPE_MODE_RELATIVE);
- BIND_ENUM_CONSTANT(ARRAY_FORMAT_VERTEX);
- BIND_ENUM_CONSTANT(ARRAY_FORMAT_NORMAL);
- BIND_ENUM_CONSTANT(ARRAY_FORMAT_TANGENT);
- BIND_ENUM_CONSTANT(ARRAY_FORMAT_COLOR);
- BIND_ENUM_CONSTANT(ARRAY_FORMAT_TEX_UV);
- BIND_ENUM_CONSTANT(ARRAY_FORMAT_TEX_UV2);
- BIND_ENUM_CONSTANT(ARRAY_FORMAT_BONES);
- BIND_ENUM_CONSTANT(ARRAY_FORMAT_WEIGHTS);
- BIND_ENUM_CONSTANT(ARRAY_FORMAT_INDEX);
- BIND_ENUM_CONSTANT(ARRAY_COMPRESS_BASE);
- BIND_ENUM_CONSTANT(ARRAY_COMPRESS_VERTEX);
- BIND_ENUM_CONSTANT(ARRAY_COMPRESS_NORMAL);
- BIND_ENUM_CONSTANT(ARRAY_COMPRESS_TANGENT);
- BIND_ENUM_CONSTANT(ARRAY_COMPRESS_COLOR);
- BIND_ENUM_CONSTANT(ARRAY_COMPRESS_TEX_UV);
- BIND_ENUM_CONSTANT(ARRAY_COMPRESS_TEX_UV2);
- BIND_ENUM_CONSTANT(ARRAY_COMPRESS_BONES);
- BIND_ENUM_CONSTANT(ARRAY_COMPRESS_WEIGHTS);
- BIND_ENUM_CONSTANT(ARRAY_COMPRESS_INDEX);
- BIND_ENUM_CONSTANT(ARRAY_FLAG_USE_2D_VERTICES);
- BIND_ENUM_CONSTANT(ARRAY_FLAG_USE_16_BIT_BONES);
- BIND_ENUM_CONSTANT(ARRAY_COMPRESS_DEFAULT);
- BIND_ENUM_CONSTANT(ARRAY_VERTEX);
- BIND_ENUM_CONSTANT(ARRAY_NORMAL);
- BIND_ENUM_CONSTANT(ARRAY_TANGENT);
- BIND_ENUM_CONSTANT(ARRAY_COLOR);
- BIND_ENUM_CONSTANT(ARRAY_TEX_UV);
- BIND_ENUM_CONSTANT(ARRAY_TEX_UV2);
- BIND_ENUM_CONSTANT(ARRAY_BONES);
- BIND_ENUM_CONSTANT(ARRAY_WEIGHTS);
- BIND_ENUM_CONSTANT(ARRAY_INDEX);
- BIND_ENUM_CONSTANT(ARRAY_MAX);
- }
- void Mesh::clear_cache() const {
- triangle_mesh.unref();
- debug_lines.clear();
- }
- Mesh::Mesh() {
- }
- bool ArrayMesh::_set(const StringName &p_name, const Variant &p_value) {
- String sname = p_name;
- if (p_name == "blend_shape/names") {
- PoolVector<String> sk = p_value;
- int sz = sk.size();
- PoolVector<String>::Read r = sk.read();
- for (int i = 0; i < sz; i++)
- add_blend_shape(r[i]);
- return true;
- }
- if (p_name == "blend_shape/mode") {
- set_blend_shape_mode(BlendShapeMode(int(p_value)));
- return true;
- }
- if (sname.begins_with("surface_")) {
- int sl = sname.find("/");
- if (sl == -1)
- return false;
- int idx = sname.substr(8, sl - 8).to_int() - 1;
- String what = sname.get_slicec('/', 1);
- if (what == "material")
- surface_set_material(idx, p_value);
- else if (what == "name")
- surface_set_name(idx, p_value);
- return true;
- }
- if (!sname.begins_with("surfaces"))
- return false;
- int idx = sname.get_slicec('/', 1).to_int();
- String what = sname.get_slicec('/', 2);
- if (idx == surfaces.size()) {
- //create
- Dictionary d = p_value;
- ERR_FAIL_COND_V(!d.has("primitive"), false);
- if (d.has("arrays")) {
- //old format
- ERR_FAIL_COND_V(!d.has("morph_arrays"), false);
- add_surface_from_arrays(PrimitiveType(int(d["primitive"])), d["arrays"], d["morph_arrays"]);
- } else if (d.has("array_data")) {
- PoolVector<uint8_t> array_data = d["array_data"];
- PoolVector<uint8_t> array_index_data;
- if (d.has("array_index_data"))
- array_index_data = d["array_index_data"];
- ERR_FAIL_COND_V(!d.has("format"), false);
- uint32_t format = d["format"];
- uint32_t primitive = d["primitive"];
- ERR_FAIL_COND_V(!d.has("vertex_count"), false);
- int vertex_count = d["vertex_count"];
- int index_count = 0;
- if (d.has("index_count"))
- index_count = d["index_count"];
- Vector<PoolVector<uint8_t> > blend_shapes;
- if (d.has("blend_shape_data")) {
- Array blend_shape_data = d["blend_shape_data"];
- for (int i = 0; i < blend_shape_data.size(); i++) {
- PoolVector<uint8_t> shape = blend_shape_data[i];
- blend_shapes.push_back(shape);
- }
- }
- ERR_FAIL_COND_V(!d.has("aabb"), false);
- AABB aabb = d["aabb"];
- Vector<AABB> bone_aabb;
- if (d.has("skeleton_aabb")) {
- Array baabb = d["skeleton_aabb"];
- bone_aabb.resize(baabb.size());
- for (int i = 0; i < baabb.size(); i++) {
- bone_aabb.write[i] = baabb[i];
- }
- }
- add_surface(format, PrimitiveType(primitive), array_data, vertex_count, array_index_data, index_count, aabb, blend_shapes, bone_aabb);
- } else {
- ERR_FAIL_V(false);
- }
- if (d.has("material")) {
- surface_set_material(idx, d["material"]);
- }
- if (d.has("name")) {
- surface_set_name(idx, d["name"]);
- }
- return true;
- }
- return false;
- }
- bool ArrayMesh::_get(const StringName &p_name, Variant &r_ret) const {
- if (_is_generated())
- return false;
- String sname = p_name;
- if (p_name == "blend_shape/names") {
- PoolVector<String> sk;
- for (int i = 0; i < blend_shapes.size(); i++)
- sk.push_back(blend_shapes[i]);
- r_ret = sk;
- return true;
- } else if (p_name == "blend_shape/mode") {
- r_ret = get_blend_shape_mode();
- return true;
- } else if (sname.begins_with("surface_")) {
- int sl = sname.find("/");
- if (sl == -1)
- return false;
- int idx = sname.substr(8, sl - 8).to_int() - 1;
- String what = sname.get_slicec('/', 1);
- if (what == "material")
- r_ret = surface_get_material(idx);
- else if (what == "name")
- r_ret = surface_get_name(idx);
- return true;
- } else if (!sname.begins_with("surfaces"))
- return false;
- int idx = sname.get_slicec('/', 1).to_int();
- ERR_FAIL_INDEX_V(idx, surfaces.size(), false);
- Dictionary d;
- d["array_data"] = VS::get_singleton()->mesh_surface_get_array(mesh, idx);
- d["vertex_count"] = VS::get_singleton()->mesh_surface_get_array_len(mesh, idx);
- d["array_index_data"] = VS::get_singleton()->mesh_surface_get_index_array(mesh, idx);
- d["index_count"] = VS::get_singleton()->mesh_surface_get_array_index_len(mesh, idx);
- d["primitive"] = VS::get_singleton()->mesh_surface_get_primitive_type(mesh, idx);
- d["format"] = VS::get_singleton()->mesh_surface_get_format(mesh, idx);
- d["aabb"] = VS::get_singleton()->mesh_surface_get_aabb(mesh, idx);
- Vector<AABB> skel_aabb = VS::get_singleton()->mesh_surface_get_skeleton_aabb(mesh, idx);
- Array arr;
- arr.resize(skel_aabb.size());
- for (int i = 0; i < skel_aabb.size(); i++) {
- arr[i] = skel_aabb[i];
- }
- d["skeleton_aabb"] = arr;
- Vector<PoolVector<uint8_t> > blend_shape_data = VS::get_singleton()->mesh_surface_get_blend_shapes(mesh, idx);
- Array md;
- for (int i = 0; i < blend_shape_data.size(); i++) {
- md.push_back(blend_shape_data[i]);
- }
- d["blend_shape_data"] = md;
- Ref<Material> m = surface_get_material(idx);
- if (m.is_valid())
- d["material"] = m;
- String n = surface_get_name(idx);
- if (n != "")
- d["name"] = n;
- r_ret = d;
- return true;
- }
- void ArrayMesh::_get_property_list(List<PropertyInfo> *p_list) const {
- if (_is_generated())
- return;
- if (blend_shapes.size()) {
- p_list->push_back(PropertyInfo(Variant::POOL_STRING_ARRAY, "blend_shape/names", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
- p_list->push_back(PropertyInfo(Variant::INT, "blend_shape/mode", PROPERTY_HINT_ENUM, "Normalized,Relative"));
- }
- for (int i = 0; i < surfaces.size(); i++) {
- p_list->push_back(PropertyInfo(Variant::DICTIONARY, "surfaces/" + itos(i), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
- p_list->push_back(PropertyInfo(Variant::STRING, "surface_" + itos(i + 1) + "/name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR));
- if (surfaces[i].is_2d) {
- p_list->push_back(PropertyInfo(Variant::OBJECT, "surface_" + itos(i + 1) + "/material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,CanvasItemMaterial", PROPERTY_USAGE_EDITOR));
- } else {
- p_list->push_back(PropertyInfo(Variant::OBJECT, "surface_" + itos(i + 1) + "/material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,SpatialMaterial", PROPERTY_USAGE_EDITOR));
- }
- }
- }
- void ArrayMesh::_recompute_aabb() {
- // regenerate AABB
- aabb = AABB();
- for (int i = 0; i < surfaces.size(); i++) {
- if (i == 0)
- aabb = surfaces[i].aabb;
- else
- aabb.merge_with(surfaces[i].aabb);
- }
- }
- void ArrayMesh::add_surface(uint32_t p_format, PrimitiveType p_primitive, const PoolVector<uint8_t> &p_array, int p_vertex_count, const PoolVector<uint8_t> &p_index_array, int p_index_count, const AABB &p_aabb, const Vector<PoolVector<uint8_t> > &p_blend_shapes, const Vector<AABB> &p_bone_aabbs) {
- Surface s;
- s.aabb = p_aabb;
- s.is_2d = p_format & ARRAY_FLAG_USE_2D_VERTICES;
- surfaces.push_back(s);
- _recompute_aabb();
- VisualServer::get_singleton()->mesh_add_surface(mesh, p_format, (VS::PrimitiveType)p_primitive, p_array, p_vertex_count, p_index_array, p_index_count, p_aabb, p_blend_shapes, p_bone_aabbs);
- }
- void ArrayMesh::add_surface_from_arrays(PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes, uint32_t p_flags) {
- ERR_FAIL_COND(p_arrays.size() != ARRAY_MAX);
- Surface s;
- VisualServer::get_singleton()->mesh_add_surface_from_arrays(mesh, (VisualServer::PrimitiveType)p_primitive, p_arrays, p_blend_shapes, p_flags);
- surfaces.push_back(s);
- /* make aABB? */ {
- Variant arr = p_arrays[ARRAY_VERTEX];
- PoolVector<Vector3> vertices = arr;
- int len = vertices.size();
- ERR_FAIL_COND(len == 0);
- PoolVector<Vector3>::Read r = vertices.read();
- const Vector3 *vtx = r.ptr();
- // check AABB
- AABB aabb;
- for (int i = 0; i < len; i++) {
- if (i == 0)
- aabb.position = vtx[i];
- else
- aabb.expand_to(vtx[i]);
- }
- surfaces.write[surfaces.size() - 1].aabb = aabb;
- surfaces.write[surfaces.size() - 1].is_2d = arr.get_type() == Variant::POOL_VECTOR2_ARRAY;
- _recompute_aabb();
- }
- clear_cache();
- _change_notify();
- emit_changed();
- }
- Array ArrayMesh::surface_get_arrays(int p_surface) const {
- ERR_FAIL_INDEX_V(p_surface, surfaces.size(), Array());
- return VisualServer::get_singleton()->mesh_surface_get_arrays(mesh, p_surface);
- }
- Array ArrayMesh::surface_get_blend_shape_arrays(int p_surface) const {
- ERR_FAIL_INDEX_V(p_surface, surfaces.size(), Array());
- return VisualServer::get_singleton()->mesh_surface_get_blend_shape_arrays(mesh, p_surface);
- }
- int ArrayMesh::get_surface_count() const {
- return surfaces.size();
- }
- void ArrayMesh::add_blend_shape(const StringName &p_name) {
- if (surfaces.size()) {
- ERR_EXPLAIN("Can't add a shape key count if surfaces are already created.");
- ERR_FAIL_COND(surfaces.size());
- }
- StringName name = p_name;
- if (blend_shapes.find(name) != -1) {
- int count = 2;
- do {
- name = String(p_name) + " " + itos(count);
- count++;
- } while (blend_shapes.find(name) != -1);
- }
- blend_shapes.push_back(name);
- VS::get_singleton()->mesh_set_blend_shape_count(mesh, blend_shapes.size());
- }
- int ArrayMesh::get_blend_shape_count() const {
- return blend_shapes.size();
- }
- StringName ArrayMesh::get_blend_shape_name(int p_index) const {
- ERR_FAIL_INDEX_V(p_index, blend_shapes.size(), StringName());
- return blend_shapes[p_index];
- }
- void ArrayMesh::clear_blend_shapes() {
- if (surfaces.size()) {
- ERR_EXPLAIN("Can't set shape key count if surfaces are already created.");
- ERR_FAIL_COND(surfaces.size());
- }
- blend_shapes.clear();
- }
- void ArrayMesh::set_blend_shape_mode(BlendShapeMode p_mode) {
- blend_shape_mode = p_mode;
- VS::get_singleton()->mesh_set_blend_shape_mode(mesh, (VS::BlendShapeMode)p_mode);
- }
- ArrayMesh::BlendShapeMode ArrayMesh::get_blend_shape_mode() const {
- return blend_shape_mode;
- }
- void ArrayMesh::surface_remove(int p_idx) {
- ERR_FAIL_INDEX(p_idx, surfaces.size());
- VisualServer::get_singleton()->mesh_remove_surface(mesh, p_idx);
- surfaces.remove(p_idx);
- clear_cache();
- _recompute_aabb();
- _change_notify();
- emit_changed();
- }
- int ArrayMesh::surface_get_array_len(int p_idx) const {
- ERR_FAIL_INDEX_V(p_idx, surfaces.size(), -1);
- return VisualServer::get_singleton()->mesh_surface_get_array_len(mesh, p_idx);
- }
- int ArrayMesh::surface_get_array_index_len(int p_idx) const {
- ERR_FAIL_INDEX_V(p_idx, surfaces.size(), -1);
- return VisualServer::get_singleton()->mesh_surface_get_array_index_len(mesh, p_idx);
- }
- uint32_t ArrayMesh::surface_get_format(int p_idx) const {
- ERR_FAIL_INDEX_V(p_idx, surfaces.size(), 0);
- return VisualServer::get_singleton()->mesh_surface_get_format(mesh, p_idx);
- }
- ArrayMesh::PrimitiveType ArrayMesh::surface_get_primitive_type(int p_idx) const {
- ERR_FAIL_INDEX_V(p_idx, surfaces.size(), PRIMITIVE_LINES);
- return (PrimitiveType)VisualServer::get_singleton()->mesh_surface_get_primitive_type(mesh, p_idx);
- }
- void ArrayMesh::surface_set_material(int p_idx, const Ref<Material> &p_material) {
- ERR_FAIL_INDEX(p_idx, surfaces.size());
- if (surfaces[p_idx].material == p_material)
- return;
- surfaces.write[p_idx].material = p_material;
- VisualServer::get_singleton()->mesh_surface_set_material(mesh, p_idx, p_material.is_null() ? RID() : p_material->get_rid());
- _change_notify("material");
- emit_changed();
- }
- int ArrayMesh::surface_find_by_name(const String &p_name) const {
- for (int i = 0; i < surfaces.size(); i++) {
- if (surfaces[i].name == p_name) {
- return i;
- }
- }
- return -1;
- }
- void ArrayMesh::surface_set_name(int p_idx, const String &p_name) {
- ERR_FAIL_INDEX(p_idx, surfaces.size());
- surfaces.write[p_idx].name = p_name;
- emit_changed();
- }
- String ArrayMesh::surface_get_name(int p_idx) const {
- ERR_FAIL_INDEX_V(p_idx, surfaces.size(), String());
- return surfaces[p_idx].name;
- }
- void ArrayMesh::surface_update_region(int p_surface, int p_offset, const PoolVector<uint8_t> &p_data) {
- ERR_FAIL_INDEX(p_surface, surfaces.size());
- VS::get_singleton()->mesh_surface_update_region(mesh, p_surface, p_offset, p_data);
- emit_changed();
- }
- void ArrayMesh::surface_set_custom_aabb(int p_idx, const AABB &p_aabb) {
- ERR_FAIL_INDEX(p_idx, surfaces.size());
- surfaces.write[p_idx].aabb = p_aabb;
- // set custom aabb too?
- emit_changed();
- }
- Ref<Material> ArrayMesh::surface_get_material(int p_idx) const {
- ERR_FAIL_INDEX_V(p_idx, surfaces.size(), Ref<Material>());
- return surfaces[p_idx].material;
- }
- void ArrayMesh::add_surface_from_mesh_data(const Geometry::MeshData &p_mesh_data) {
- VisualServer::get_singleton()->mesh_add_surface_from_mesh_data(mesh, p_mesh_data);
- AABB aabb;
- for (int i = 0; i < p_mesh_data.vertices.size(); i++) {
- if (i == 0)
- aabb.position = p_mesh_data.vertices[i];
- else
- aabb.expand_to(p_mesh_data.vertices[i]);
- }
- Surface s;
- s.aabb = aabb;
- if (surfaces.size() == 0)
- aabb = s.aabb;
- else
- aabb.merge_with(s.aabb);
- clear_cache();
- surfaces.push_back(s);
- _change_notify();
- emit_changed();
- }
- RID ArrayMesh::get_rid() const {
- return mesh;
- }
- AABB ArrayMesh::get_aabb() const {
- return aabb;
- }
- void ArrayMesh::set_custom_aabb(const AABB &p_custom) {
- custom_aabb = p_custom;
- VS::get_singleton()->mesh_set_custom_aabb(mesh, custom_aabb);
- emit_changed();
- }
- AABB ArrayMesh::get_custom_aabb() const {
- return custom_aabb;
- }
- void ArrayMesh::center_geometry() {
- /*
- Vector3 ofs = aabb.pos+aabb.size*0.5;
- for(int i=0;i<get_surface_count();i++) {
- PoolVector<Vector3> geom = surface_get_array(i,ARRAY_VERTEX);
- int gc =geom.size();
- PoolVector<Vector3>::Write w = geom.write();
- surfaces[i].aabb.pos-=ofs;
- for(int i=0;i<gc;i++) {
- w[i]-=ofs;
- }
- w = PoolVector<Vector3>::Write();
- surface_set_array(i,ARRAY_VERTEX,geom);
- }
- aabb.pos-=ofs;
- */
- }
- void ArrayMesh::regen_normalmaps() {
- Vector<Ref<SurfaceTool> > surfs;
- for (int i = 0; i < get_surface_count(); i++) {
- Ref<SurfaceTool> st = memnew(SurfaceTool);
- st->create_from(Ref<ArrayMesh>(this), i);
- surfs.push_back(st);
- }
- while (get_surface_count()) {
- surface_remove(0);
- }
- for (int i = 0; i < surfs.size(); i++) {
- surfs.write[i]->generate_tangents();
- surfs.write[i]->commit(Ref<ArrayMesh>(this));
- }
- }
- //dirty hack
- bool (*array_mesh_lightmap_unwrap_callback)(float p_texel_size, const float *p_vertices, const float *p_normals, int p_vertex_count, const int *p_indices, const int *p_face_materials, int p_index_count, float **r_uv, int **r_vertex, int *r_vertex_count, int **r_index, int *r_index_count, int *r_size_hint_x, int *r_size_hint_y) = NULL;
- struct ArrayMeshLightmapSurface {
- Ref<Material> material;
- Vector<SurfaceTool::Vertex> vertices;
- Mesh::PrimitiveType primitive;
- uint32_t format;
- };
- Error ArrayMesh::lightmap_unwrap(const Transform &p_base_transform, float p_texel_size) {
- ERR_FAIL_COND_V(!array_mesh_lightmap_unwrap_callback, ERR_UNCONFIGURED);
- ERR_EXPLAIN("Can't unwrap mesh with blend shapes");
- ERR_FAIL_COND_V(blend_shapes.size() != 0, ERR_UNAVAILABLE);
- Vector<float> vertices;
- Vector<float> normals;
- Vector<int> indices;
- Vector<int> face_materials;
- Vector<float> uv;
- Vector<Pair<int, int> > uv_index;
- Vector<ArrayMeshLightmapSurface> surfaces;
- for (int i = 0; i < get_surface_count(); i++) {
- ArrayMeshLightmapSurface s;
- s.primitive = surface_get_primitive_type(i);
- if (s.primitive != Mesh::PRIMITIVE_TRIANGLES) {
- ERR_EXPLAIN("Only triangles are supported for lightmap unwrap");
- ERR_FAIL_V(ERR_UNAVAILABLE);
- }
- s.format = surface_get_format(i);
- if (!(s.format & ARRAY_FORMAT_NORMAL)) {
- ERR_EXPLAIN("Normals are required for lightmap unwrap");
- ERR_FAIL_V(ERR_UNAVAILABLE);
- }
- Array arrays = surface_get_arrays(i);
- s.material = surface_get_material(i);
- s.vertices = SurfaceTool::create_vertex_array_from_triangle_arrays(arrays);
- PoolVector<Vector3> rvertices = arrays[Mesh::ARRAY_VERTEX];
- int vc = rvertices.size();
- PoolVector<Vector3>::Read r = rvertices.read();
- PoolVector<Vector3> rnormals = arrays[Mesh::ARRAY_NORMAL];
- PoolVector<Vector3>::Read rn = rnormals.read();
- int vertex_ofs = vertices.size() / 3;
- vertices.resize((vertex_ofs + vc) * 3);
- normals.resize((vertex_ofs + vc) * 3);
- uv_index.resize(vertex_ofs + vc);
- for (int j = 0; j < vc; j++) {
- Vector3 v = p_base_transform.xform(r[j]);
- Vector3 n = p_base_transform.basis.xform(rn[j]).normalized();
- vertices.write[(j + vertex_ofs) * 3 + 0] = v.x;
- vertices.write[(j + vertex_ofs) * 3 + 1] = v.y;
- vertices.write[(j + vertex_ofs) * 3 + 2] = v.z;
- normals.write[(j + vertex_ofs) * 3 + 0] = n.x;
- normals.write[(j + vertex_ofs) * 3 + 1] = n.y;
- normals.write[(j + vertex_ofs) * 3 + 2] = n.z;
- uv_index.write[j + vertex_ofs] = Pair<int, int>(i, j);
- }
- PoolVector<int> rindices = arrays[Mesh::ARRAY_INDEX];
- int ic = rindices.size();
- if (ic == 0) {
- for (int j = 0; j < vc / 3; j++) {
- if (Face3(r[j * 3 + 0], r[j * 3 + 1], r[j * 3 + 2]).is_degenerate())
- continue;
- indices.push_back(vertex_ofs + j * 3 + 0);
- indices.push_back(vertex_ofs + j * 3 + 1);
- indices.push_back(vertex_ofs + j * 3 + 2);
- face_materials.push_back(i);
- }
- } else {
- PoolVector<int>::Read ri = rindices.read();
- for (int j = 0; j < ic / 3; j++) {
- if (Face3(r[ri[j * 3 + 0]], r[ri[j * 3 + 1]], r[ri[j * 3 + 2]]).is_degenerate())
- continue;
- indices.push_back(vertex_ofs + ri[j * 3 + 0]);
- indices.push_back(vertex_ofs + ri[j * 3 + 1]);
- indices.push_back(vertex_ofs + ri[j * 3 + 2]);
- face_materials.push_back(i);
- }
- }
- surfaces.push_back(s);
- }
- //unwrap
- float *gen_uvs;
- int *gen_vertices;
- int *gen_indices;
- int gen_vertex_count;
- int gen_index_count;
- int size_x;
- int size_y;
- bool ok = array_mesh_lightmap_unwrap_callback(p_texel_size, vertices.ptr(), normals.ptr(), vertices.size() / 3, indices.ptr(), face_materials.ptr(), indices.size(), &gen_uvs, &gen_vertices, &gen_vertex_count, &gen_indices, &gen_index_count, &size_x, &size_y);
- if (!ok) {
- return ERR_CANT_CREATE;
- }
- //remove surfaces
- while (get_surface_count()) {
- surface_remove(0);
- }
- //create surfacetools for each surface..
- Vector<Ref<SurfaceTool> > surfaces_tools;
- for (int i = 0; i < surfaces.size(); i++) {
- Ref<SurfaceTool> st;
- st.instance();
- st->begin(Mesh::PRIMITIVE_TRIANGLES);
- st->set_material(surfaces[i].material);
- surfaces_tools.push_back(st); //stay there
- }
- print_verbose("Mesh: Gen indices: " + itos(gen_index_count));
- //go through all indices
- for (int i = 0; i < gen_index_count; i += 3) {
- ERR_FAIL_INDEX_V(gen_vertices[gen_indices[i + 0]], uv_index.size(), ERR_BUG);
- ERR_FAIL_INDEX_V(gen_vertices[gen_indices[i + 1]], uv_index.size(), ERR_BUG);
- ERR_FAIL_INDEX_V(gen_vertices[gen_indices[i + 2]], uv_index.size(), ERR_BUG);
- ERR_FAIL_COND_V(uv_index[gen_vertices[gen_indices[i + 0]]].first != uv_index[gen_vertices[gen_indices[i + 1]]].first || uv_index[gen_vertices[gen_indices[i + 0]]].first != uv_index[gen_vertices[gen_indices[i + 2]]].first, ERR_BUG);
- int surface = uv_index[gen_vertices[gen_indices[i + 0]]].first;
- for (int j = 0; j < 3; j++) {
- SurfaceTool::Vertex v = surfaces[surface].vertices[uv_index[gen_vertices[gen_indices[i + j]]].second];
- if (surfaces[surface].format & ARRAY_FORMAT_COLOR) {
- surfaces_tools.write[surface]->add_color(v.color);
- }
- if (surfaces[surface].format & ARRAY_FORMAT_TEX_UV) {
- surfaces_tools.write[surface]->add_uv(v.uv);
- }
- if (surfaces[surface].format & ARRAY_FORMAT_NORMAL) {
- surfaces_tools.write[surface]->add_normal(v.normal);
- }
- if (surfaces[surface].format & ARRAY_FORMAT_TANGENT) {
- Plane t;
- t.normal = v.tangent;
- t.d = v.binormal.dot(v.normal.cross(v.tangent)) < 0 ? -1 : 1;
- surfaces_tools.write[surface]->add_tangent(t);
- }
- if (surfaces[surface].format & ARRAY_FORMAT_BONES) {
- surfaces_tools.write[surface]->add_bones(v.bones);
- }
- if (surfaces[surface].format & ARRAY_FORMAT_WEIGHTS) {
- surfaces_tools.write[surface]->add_weights(v.weights);
- }
- Vector2 uv2(gen_uvs[gen_indices[i + j] * 2 + 0], gen_uvs[gen_indices[i + j] * 2 + 1]);
- surfaces_tools.write[surface]->add_uv2(uv2);
- surfaces_tools.write[surface]->add_vertex(v.vertex);
- }
- }
- //free stuff
- ::free(gen_vertices);
- ::free(gen_indices);
- ::free(gen_uvs);
- //generate surfaces
- for (int i = 0; i < surfaces_tools.size(); i++) {
- surfaces_tools.write[i]->index();
- surfaces_tools.write[i]->commit(Ref<ArrayMesh>((ArrayMesh *)this), surfaces[i].format);
- }
- set_lightmap_size_hint(Size2(size_x, size_y));
- return OK;
- }
- void ArrayMesh::_bind_methods() {
- ClassDB::bind_method(D_METHOD("add_blend_shape", "name"), &ArrayMesh::add_blend_shape);
- ClassDB::bind_method(D_METHOD("get_blend_shape_count"), &ArrayMesh::get_blend_shape_count);
- ClassDB::bind_method(D_METHOD("get_blend_shape_name", "index"), &ArrayMesh::get_blend_shape_name);
- ClassDB::bind_method(D_METHOD("clear_blend_shapes"), &ArrayMesh::clear_blend_shapes);
- ClassDB::bind_method(D_METHOD("set_blend_shape_mode", "mode"), &ArrayMesh::set_blend_shape_mode);
- ClassDB::bind_method(D_METHOD("get_blend_shape_mode"), &ArrayMesh::get_blend_shape_mode);
- ClassDB::bind_method(D_METHOD("add_surface_from_arrays", "primitive", "arrays", "blend_shapes", "compress_flags"), &ArrayMesh::add_surface_from_arrays, DEFVAL(Array()), DEFVAL(ARRAY_COMPRESS_DEFAULT));
- ClassDB::bind_method(D_METHOD("surface_remove", "surf_idx"), &ArrayMesh::surface_remove);
- ClassDB::bind_method(D_METHOD("surface_update_region", "surf_idx", "offset", "data"), &ArrayMesh::surface_update_region);
- ClassDB::bind_method(D_METHOD("surface_get_array_len", "surf_idx"), &ArrayMesh::surface_get_array_len);
- ClassDB::bind_method(D_METHOD("surface_get_array_index_len", "surf_idx"), &ArrayMesh::surface_get_array_index_len);
- ClassDB::bind_method(D_METHOD("surface_get_format", "surf_idx"), &ArrayMesh::surface_get_format);
- ClassDB::bind_method(D_METHOD("surface_get_primitive_type", "surf_idx"), &ArrayMesh::surface_get_primitive_type);
- ClassDB::bind_method(D_METHOD("surface_set_material", "surf_idx", "material"), &ArrayMesh::surface_set_material);
- ClassDB::bind_method(D_METHOD("surface_find_by_name", "name"), &ArrayMesh::surface_find_by_name);
- ClassDB::bind_method(D_METHOD("surface_set_name", "surf_idx", "name"), &ArrayMesh::surface_set_name);
- ClassDB::bind_method(D_METHOD("surface_get_name", "surf_idx"), &ArrayMesh::surface_get_name);
- ClassDB::bind_method(D_METHOD("create_trimesh_shape"), &ArrayMesh::create_trimesh_shape);
- ClassDB::bind_method(D_METHOD("create_convex_shape"), &ArrayMesh::create_convex_shape);
- ClassDB::bind_method(D_METHOD("create_outline", "margin"), &ArrayMesh::create_outline);
- ClassDB::bind_method(D_METHOD("center_geometry"), &ArrayMesh::center_geometry);
- ClassDB::set_method_flags(get_class_static(), _scs_create("center_geometry"), METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR);
- ClassDB::bind_method(D_METHOD("regen_normalmaps"), &ArrayMesh::regen_normalmaps);
- ClassDB::set_method_flags(get_class_static(), _scs_create("regen_normalmaps"), METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR);
- ClassDB::bind_method(D_METHOD("lightmap_unwrap", "transform", "texel_size"), &ArrayMesh::lightmap_unwrap);
- ClassDB::set_method_flags(get_class_static(), _scs_create("lightmap_unwrap"), METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR);
- ClassDB::bind_method(D_METHOD("get_faces"), &ArrayMesh::get_faces);
- ClassDB::bind_method(D_METHOD("generate_triangle_mesh"), &ArrayMesh::generate_triangle_mesh);
- ClassDB::bind_method(D_METHOD("set_custom_aabb", "aabb"), &ArrayMesh::set_custom_aabb);
- ClassDB::bind_method(D_METHOD("get_custom_aabb"), &ArrayMesh::get_custom_aabb);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "blend_shape_mode", PROPERTY_HINT_ENUM, "Normalized,Relative", PROPERTY_USAGE_NOEDITOR), "set_blend_shape_mode", "get_blend_shape_mode");
- ADD_PROPERTY(PropertyInfo(Variant::AABB, "custom_aabb", PROPERTY_HINT_NONE, ""), "set_custom_aabb", "get_custom_aabb");
- BIND_CONSTANT(NO_INDEX_ARRAY);
- BIND_CONSTANT(ARRAY_WEIGHTS_SIZE);
- BIND_ENUM_CONSTANT(ARRAY_VERTEX);
- BIND_ENUM_CONSTANT(ARRAY_NORMAL);
- BIND_ENUM_CONSTANT(ARRAY_TANGENT);
- BIND_ENUM_CONSTANT(ARRAY_COLOR);
- BIND_ENUM_CONSTANT(ARRAY_TEX_UV);
- BIND_ENUM_CONSTANT(ARRAY_TEX_UV2);
- BIND_ENUM_CONSTANT(ARRAY_BONES);
- BIND_ENUM_CONSTANT(ARRAY_WEIGHTS);
- BIND_ENUM_CONSTANT(ARRAY_INDEX);
- BIND_ENUM_CONSTANT(ARRAY_MAX);
- BIND_ENUM_CONSTANT(ARRAY_FORMAT_VERTEX);
- BIND_ENUM_CONSTANT(ARRAY_FORMAT_NORMAL);
- BIND_ENUM_CONSTANT(ARRAY_FORMAT_TANGENT);
- BIND_ENUM_CONSTANT(ARRAY_FORMAT_COLOR);
- BIND_ENUM_CONSTANT(ARRAY_FORMAT_TEX_UV);
- BIND_ENUM_CONSTANT(ARRAY_FORMAT_TEX_UV2);
- BIND_ENUM_CONSTANT(ARRAY_FORMAT_BONES);
- BIND_ENUM_CONSTANT(ARRAY_FORMAT_WEIGHTS);
- BIND_ENUM_CONSTANT(ARRAY_FORMAT_INDEX);
- }
- void ArrayMesh::reload_from_file() {
- VisualServer::get_singleton()->mesh_clear(mesh);
- surfaces.clear();
- clear_blend_shapes();
- clear_cache();
- Resource::reload_from_file();
- _change_notify();
- }
- ArrayMesh::ArrayMesh() {
- mesh = VisualServer::get_singleton()->mesh_create();
- blend_shape_mode = BLEND_SHAPE_MODE_RELATIVE;
- }
- ArrayMesh::~ArrayMesh() {
- VisualServer::get_singleton()->free(mesh);
- }
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