123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213 |
- /*************************************************************************/
- /* font.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef FONT_H
- #define FONT_H
- #include "core/map.h"
- #include "core/resource.h"
- #include "scene/resources/texture.h"
- /**
- @author Juan Linietsky <reduzio@gmail.com>
- */
- class Font : public Resource {
- GDCLASS(Font, Resource);
- protected:
- static void _bind_methods();
- public:
- virtual float get_height() const = 0;
- virtual float get_ascent() const = 0;
- virtual float get_descent() const = 0;
- virtual Size2 get_char_size(CharType p_char, CharType p_next = 0) const = 0;
- Size2 get_string_size(const String &p_string) const;
- virtual bool is_distance_field_hint() const = 0;
- void draw(RID p_canvas_item, const Point2 &p_pos, const String &p_text, const Color &p_modulate = Color(1, 1, 1), int p_clip_w = -1, const Color &p_outline_modulate = Color(1, 1, 1)) const;
- void draw_halign(RID p_canvas_item, const Point2 &p_pos, HAlign p_align, float p_width, const String &p_text, const Color &p_modulate = Color(1, 1, 1), const Color &p_outline_modulate = Color(1, 1, 1)) const;
- virtual bool has_outline() const { return false; }
- virtual float draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next = 0, const Color &p_modulate = Color(1, 1, 1), bool p_outline = false) const = 0;
- void update_changes();
- Font();
- };
- // Helper class to that draws outlines immediately and draws characters in its destructor.
- class FontDrawer {
- const Ref<Font> &font;
- Color outline_color;
- bool has_outline;
- struct PendingDraw {
- RID canvas_item;
- Point2 pos;
- CharType chr;
- CharType next;
- Color modulate;
- };
- Vector<PendingDraw> pending_draws;
- public:
- FontDrawer(const Ref<Font> &p_font, const Color &p_outline_color) :
- font(p_font),
- outline_color(p_outline_color) {
- has_outline = p_font->has_outline();
- }
- float draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next = 0, const Color &p_modulate = Color(1, 1, 1)) {
- if (has_outline) {
- PendingDraw draw = { p_canvas_item, p_pos, p_char, p_next, p_modulate };
- pending_draws.push_back(draw);
- }
- return font->draw_char(p_canvas_item, p_pos, p_char, p_next, has_outline ? outline_color : p_modulate, has_outline);
- }
- ~FontDrawer() {
- for (int i = 0; i < pending_draws.size(); ++i) {
- const PendingDraw &draw = pending_draws[i];
- font->draw_char(draw.canvas_item, draw.pos, draw.chr, draw.next, draw.modulate, false);
- }
- }
- };
- class BitmapFont : public Font {
- GDCLASS(BitmapFont, Font);
- RES_BASE_EXTENSION("font");
- Vector<Ref<Texture> > textures;
- public:
- struct Character {
- int texture_idx;
- Rect2 rect;
- float v_align;
- float h_align;
- float advance;
- Character() {
- texture_idx = 0;
- v_align = 0;
- }
- };
- struct KerningPairKey {
- union {
- struct {
- uint32_t A, B;
- };
- uint64_t pair;
- };
- _FORCE_INLINE_ bool operator<(const KerningPairKey &p_r) const { return pair < p_r.pair; }
- };
- private:
- HashMap<CharType, Character> char_map;
- Map<KerningPairKey, int> kerning_map;
- float height;
- float ascent;
- bool distance_field_hint;
- void _set_chars(const PoolVector<int> &p_chars);
- PoolVector<int> _get_chars() const;
- void _set_kernings(const PoolVector<int> &p_kernings);
- PoolVector<int> _get_kernings() const;
- void _set_textures(const Vector<Variant> &p_textures);
- Vector<Variant> _get_textures() const;
- Ref<BitmapFont> fallback;
- protected:
- static void _bind_methods();
- public:
- Error create_from_fnt(const String &p_file);
- void set_height(float p_height);
- float get_height() const;
- void set_ascent(float p_ascent);
- float get_ascent() const;
- float get_descent() const;
- void add_texture(const Ref<Texture> &p_texture);
- void add_char(CharType p_char, int p_texture_idx, const Rect2 &p_rect, const Size2 &p_align, float p_advance = -1);
- int get_character_count() const;
- Vector<CharType> get_char_keys() const;
- Character get_character(CharType p_char) const;
- int get_texture_count() const;
- Ref<Texture> get_texture(int p_idx) const;
- void add_kerning_pair(CharType p_A, CharType p_B, int p_kerning);
- int get_kerning_pair(CharType p_A, CharType p_B) const;
- Vector<KerningPairKey> get_kerning_pair_keys() const;
- Size2 get_char_size(CharType p_char, CharType p_next = 0) const;
- void set_fallback(const Ref<BitmapFont> &p_fallback);
- Ref<BitmapFont> get_fallback() const;
- void clear();
- void set_distance_field_hint(bool p_distance_field);
- bool is_distance_field_hint() const;
- float draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next = 0, const Color &p_modulate = Color(1, 1, 1), bool p_outline = false) const;
- BitmapFont();
- ~BitmapFont();
- };
- class ResourceFormatLoaderBMFont : public ResourceFormatLoader {
- GDCLASS(ResourceFormatLoaderBMFont, ResourceFormatLoader)
- public:
- virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = NULL);
- virtual void get_recognized_extensions(List<String> *p_extensions) const;
- virtual bool handles_type(const String &p_type) const;
- virtual String get_resource_type(const String &p_path) const;
- };
- #endif
|