123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130 |
- /*************************************************************************/
- /* color_ramp.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef SCENE_RESOURCES_COLOR_RAMP_H_
- #define SCENE_RESOURCES_COLOR_RAMP_H_
- #include "core/resource.h"
- class Gradient : public Resource {
- GDCLASS(Gradient, Resource);
- OBJ_SAVE_TYPE(Gradient);
- public:
- struct Point {
- float offset;
- Color color;
- bool operator<(const Point &p_ponit) const {
- return offset < p_ponit.offset;
- }
- };
- private:
- Vector<Point> points;
- bool is_sorted;
- protected:
- static void _bind_methods();
- public:
- Gradient();
- virtual ~Gradient();
- void add_point(float p_offset, const Color &p_color);
- void remove_point(int p_index);
- void set_points(Vector<Point> &p_points);
- Vector<Point> &get_points();
- void set_offset(int pos, const float offset);
- float get_offset(int pos) const;
- void set_color(int pos, const Color &color);
- Color get_color(int pos) const;
- void set_offsets(const Vector<float> &p_offsets);
- Vector<float> get_offsets() const;
- void set_colors(const Vector<Color> &p_colors);
- Vector<Color> get_colors() const;
- _FORCE_INLINE_ Color get_color_at_offset(float p_offset) {
- if (points.empty())
- return Color(0, 0, 0, 1);
- if (!is_sorted) {
- points.sort();
- is_sorted = true;
- }
- //binary search
- int low = 0;
- int high = points.size() - 1;
- int middle = 0;
- #if DEBUG_ENABLED
- if (low > high)
- ERR_PRINT("low > high, this may be a bug");
- #endif
- while (low <= high) {
- middle = (low + high) / 2;
- const Point &point = points[middle];
- if (point.offset > p_offset) {
- high = middle - 1; //search low end of array
- } else if (point.offset < p_offset) {
- low = middle + 1; //search high end of array
- } else {
- return point.color;
- }
- }
- //return interpolated value
- if (points[middle].offset > p_offset) {
- middle--;
- }
- int first = middle;
- int second = middle + 1;
- if (second >= points.size())
- return points[points.size() - 1].color;
- if (first < 0)
- return points[0].color;
- const Point &pointFirst = points[first];
- const Point &pointSecond = points[second];
- return pointFirst.color.linear_interpolate(pointSecond.color, (p_offset - pointFirst.offset) / (pointSecond.offset - pointFirst.offset));
- }
- int get_points_count() const;
- };
- #endif /* SCENE_RESOURCES_COLOR_RAMP_H_ */
|