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- /*************************************************************************/
- /* bit_mask.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "bit_mask.h"
- #include "core/io/image_loader.h"
- void BitMap::create(const Size2 &p_size) {
- ERR_FAIL_COND(p_size.width < 1);
- ERR_FAIL_COND(p_size.height < 1);
- width = p_size.width;
- height = p_size.height;
- bitmask.resize(((width * height) / 8) + 1);
- zeromem(bitmask.ptrw(), bitmask.size());
- }
- void BitMap::create_from_image_alpha(const Ref<Image> &p_image, float p_threshold) {
- ERR_FAIL_COND(p_image.is_null() || p_image->empty());
- Ref<Image> img = p_image->duplicate();
- img->convert(Image::FORMAT_LA8);
- ERR_FAIL_COND(img->get_format() != Image::FORMAT_LA8);
- create(Size2(img->get_width(), img->get_height()));
- PoolVector<uint8_t>::Read r = img->get_data().read();
- uint8_t *w = bitmask.ptrw();
- for (int i = 0; i < width * height; i++) {
- int bbyte = i / 8;
- int bbit = i % 8;
- if (r[i * 2 + 1] / 255.0 > p_threshold) {
- w[bbyte] |= (1 << bbit);
- }
- }
- }
- void BitMap::set_bit_rect(const Rect2 &p_rect, bool p_value) {
- Rect2i current = Rect2i(0, 0, width, height).clip(p_rect);
- uint8_t *data = bitmask.ptrw();
- for (int i = current.position.x; i < current.position.x + current.size.x; i++) {
- for (int j = current.position.y; j < current.position.y + current.size.y; j++) {
- int ofs = width * j + i;
- int bbyte = ofs / 8;
- int bbit = ofs % 8;
- uint8_t b = data[bbyte];
- if (p_value)
- b |= (1 << bbit);
- else
- b &= ~(1 << bbit);
- data[bbyte] = b;
- }
- }
- }
- int BitMap::get_true_bit_count() const {
- int ds = bitmask.size();
- const uint8_t *d = bitmask.ptr();
- int c = 0;
- //fast, almot branchless version
- for (int i = 0; i < ds; i++) {
- c += (d[i] & (1 << 7)) >> 7;
- c += (d[i] & (1 << 6)) >> 6;
- c += (d[i] & (1 << 5)) >> 5;
- c += (d[i] & (1 << 4)) >> 4;
- c += (d[i] & (1 << 3)) >> 3;
- c += (d[i] & (1 << 2)) >> 2;
- c += d[i] & 1;
- }
- return c;
- }
- void BitMap::set_bit(const Point2 &p_pos, bool p_value) {
- int x = p_pos.x;
- int y = p_pos.y;
- ERR_FAIL_INDEX(x, width);
- ERR_FAIL_INDEX(y, height);
- int ofs = width * y + x;
- int bbyte = ofs / 8;
- int bbit = ofs % 8;
- uint8_t b = bitmask[bbyte];
- if (p_value)
- b |= (1 << bbit);
- else
- b &= ~(1 << bbit);
- bitmask.write[bbyte] = b;
- }
- bool BitMap::get_bit(const Point2 &p_pos) const {
- int x = Math::fast_ftoi(p_pos.x);
- int y = Math::fast_ftoi(p_pos.y);
- ERR_FAIL_INDEX_V(x, width, false);
- ERR_FAIL_INDEX_V(y, height, false);
- int ofs = width * y + x;
- int bbyte = ofs / 8;
- int bbit = ofs % 8;
- return (bitmask[bbyte] & (1 << bbit)) != 0;
- }
- Size2 BitMap::get_size() const {
- return Size2(width, height);
- }
- void BitMap::_set_data(const Dictionary &p_d) {
- ERR_FAIL_COND(!p_d.has("size"));
- ERR_FAIL_COND(!p_d.has("data"));
- create(p_d["size"]);
- bitmask = p_d["data"];
- }
- Dictionary BitMap::_get_data() const {
- Dictionary d;
- d["size"] = get_size();
- d["data"] = bitmask;
- return d;
- }
- Vector<Vector2> BitMap::_march_square(const Rect2i &rect, const Point2i &start) const {
- int stepx = 0;
- int stepy = 0;
- int prevx = 0;
- int prevy = 0;
- int startx = start.x;
- int starty = start.y;
- int curx = startx;
- int cury = starty;
- unsigned int count = 0;
- Set<Point2i> case9s;
- Set<Point2i> case6s;
- Vector<Vector2> _points;
- do {
- int sv = 0;
- { //square value
- /*
- checking the 2x2 pixel grid, assigning these values to each pixel, if not transparent
- +---+---+
- | 1 | 2 |
- +---+---+
- | 4 | 8 | <- current pixel (curx,cury)
- +---+---+
- */
- //NOTE: due to the way we pick points from texture, rect needs to be smaller, otherwise it goes outside 1 pixel
- Rect2i fixed_rect = Rect2i(rect.position, rect.size - Size2i(2, 2));
- Point2i tl = Point2i(curx - 1, cury - 1);
- sv += (fixed_rect.has_point(tl) && get_bit(tl)) ? 1 : 0;
- Point2i tr = Point2i(curx, cury - 1);
- sv += (fixed_rect.has_point(tr) && get_bit(tr)) ? 2 : 0;
- Point2i bl = Point2i(curx - 1, cury);
- sv += (fixed_rect.has_point(bl) && get_bit(bl)) ? 4 : 0;
- Point2i br = Point2i(curx, cury);
- sv += (fixed_rect.has_point(br) && get_bit(br)) ? 8 : 0;
- ERR_FAIL_COND_V(sv == 0 || sv == 15, Vector<Vector2>());
- }
- switch (sv) {
- case 1:
- case 5:
- case 13:
- /* going UP with these cases:
- 1 5 13
- +---+---+ +---+---+ +---+---+
- | 1 | | | 1 | | | 1 | |
- +---+---+ +---+---+ +---+---+
- | | | | 4 | | | 4 | 8 |
- +---+---+ +---+---+ +---+---+
- */
- stepx = 0;
- stepy = -1;
- break;
- case 8:
- case 10:
- case 11:
- /* going DOWN with these cases:
- 8 10 11
- +---+---+ +---+---+ +---+---+
- | | | | | 2 | | 1 | 2 |
- +---+---+ +---+---+ +---+---+
- | | 8 | | | 8 | | | 8 |
- +---+---+ +---+---+ +---+---+
- */
- stepx = 0;
- stepy = 1;
- break;
- case 4:
- case 12:
- case 14:
- /* going LEFT with these cases:
- 4 12 14
- +---+---+ +---+---+ +---+---+
- | | | | | | | | 2 |
- +---+---+ +---+---+ +---+---+
- | 4 | | | 4 | 8 | | 4 | 8 |
- +---+---+ +---+---+ +---+---+
- */
- stepx = -1;
- stepy = 0;
- break;
- case 2:
- case 3:
- case 7:
- /* going RIGHT with these cases:
- 2 3 7
- +---+---+ +---+---+ +---+---+
- | | 2 | | 1 | 2 | | 1 | 2 |
- +---+---+ +---+---+ +---+---+
- | | | | | | | 4 | |
- +---+---+ +---+---+ +---+---+
- */
- stepx = 1;
- stepy = 0;
- break;
- case 9:
- /*
- +---+---+
- | 1 | |
- +---+---+
- | | 8 |
- +---+---+
- this should normally go UP, but if we already been here, we go down
- */
- if (case9s.has(Point2i(curx, cury))) {
- //found, so we go down, and delete from case9s;
- stepx = 0;
- stepy = 1;
- case9s.erase(Point2i(curx, cury));
- } else {
- //not found, we go up, and add to case9s;
- stepx = 0;
- stepy = -1;
- case9s.insert(Point2i(curx, cury));
- }
- break;
- case 6:
- /*
- 6
- +---+---+
- | | 2 |
- +---+---+
- | 4 | |
- +---+---+
- this normally go RIGHT, but if its coming from UP, it should go LEFT
- */
- if (case6s.has(Point2i(curx, cury))) {
- //found, so we go down, and delete from case6s;
- stepx = -1;
- stepy = 0;
- case6s.erase(Point2i(curx, cury));
- } else {
- //not found, we go up, and add to case6s;
- stepx = 1;
- stepy = 0;
- case6s.insert(Point2i(curx, cury));
- }
- break;
- default:
- ERR_PRINT("this shouldn't happen.");
- }
- //little optimization
- // if previous direction is same as current direction,
- // then we should modify the last vec to current
- curx += stepx;
- cury += stepy;
- if (stepx == prevx && stepy == prevy) {
- _points.write[_points.size() - 1].x = (float)(curx - rect.position.x);
- _points.write[_points.size() - 1].y = (float)(cury + rect.position.y);
- } else {
- _points.push_back(Vector2((float)(curx - rect.position.x), (float)(cury + rect.position.y)));
- }
- count++;
- prevx = stepx;
- prevy = stepy;
- ERR_FAIL_COND_V(count > width * height, _points);
- } while (curx != startx || cury != starty);
- return _points;
- }
- static float perpendicular_distance(const Vector2 &i, const Vector2 &start, const Vector2 &end) {
- float res;
- float slope;
- float intercept;
- if (start.x == end.x) {
- res = Math::absf(i.x - end.x);
- } else if (start.y == end.y) {
- res = Math::absf(i.y - end.y);
- } else {
- slope = (end.y - start.y) / (end.x - start.x);
- intercept = start.y - (slope * start.x);
- res = Math::absf(slope * i.x - i.y + intercept) / Math::sqrt(Math::pow(slope, 2.0f) + 1.0);
- }
- return res;
- }
- static Vector<Vector2> rdp(const Vector<Vector2> &v, float optimization) {
- if (v.size() < 3)
- return v;
- int index = -1;
- float dist = 0;
- //not looping first and last point
- for (size_t i = 1, size = v.size(); i < size - 1; ++i) {
- float cdist = perpendicular_distance(v[i], v[0], v[v.size() - 1]);
- if (cdist > dist) {
- dist = cdist;
- index = static_cast<int>(i);
- }
- }
- if (dist > optimization) {
- Vector<Vector2> left, right;
- left.resize(index);
- for (int i = 0; i < index; i++) {
- left.write[i] = v[i];
- }
- right.resize(v.size() - index);
- for (int i = 0; i < right.size(); i++) {
- right.write[i] = v[index + i];
- }
- Vector<Vector2> r1 = rdp(left, optimization);
- Vector<Vector2> r2 = rdp(right, optimization);
- int middle = r1.size();
- r1.resize(r1.size() + r2.size());
- for (int i = 0; i < r2.size(); i++) {
- r1.write[middle + i] = r2[i];
- }
- return r1;
- } else {
- Vector<Vector2> ret;
- ret.push_back(v[0]);
- ret.push_back(v[v.size() - 1]);
- return ret;
- }
- }
- static Vector<Vector2> reduce(const Vector<Vector2> &points, const Rect2i &rect, float epsilon) {
- int size = points.size();
- // if there are less than 3 points, then we have nothing
- ERR_FAIL_COND_V(size < 3, Vector<Vector2>());
- // if there are less than 9 points (but more than 3), then we don't need to reduce it
- if (size < 9) {
- return points;
- }
- float maxEp = MIN(rect.size.width, rect.size.height);
- float ep = CLAMP(epsilon, 0.0, maxEp / 2);
- Vector<Vector2> result = rdp(points, ep);
- Vector2 last = result[result.size() - 1];
- if (last.y > result[0].y && last.distance_to(result[0]) < ep * 0.5f) {
- result.write[0].y = last.y;
- result.resize(result.size() - 1);
- }
- return result;
- }
- struct FillBitsStackEntry {
- Point2i pos;
- int i;
- int j;
- };
- static void fill_bits(const BitMap *p_src, Ref<BitMap> &p_map, const Point2i &p_pos, const Rect2i &rect) {
- // Using a custom stack to work iteratively to avoid stack overflow on big bitmaps
- PoolVector<FillBitsStackEntry> stack;
- // Tracking size since we won't be shrinking the stack vector
- int stack_size = 0;
- Point2i pos = p_pos;
- int next_i = 0;
- int next_j = 0;
- bool reenter = true;
- bool popped = false;
- do {
- if (reenter) {
- next_i = pos.x - 1;
- next_j = pos.y - 1;
- reenter = false;
- }
- for (int i = next_i; i <= pos.x + 1; i++) {
- for (int j = next_j; j <= pos.y + 1; j++) {
- if (popped) {
- // The next loop over j must start normally
- next_j = pos.y;
- popped = false;
- // Skip because an iteration was already executed with current counter values
- continue;
- }
- if (i < rect.position.x || i >= rect.position.x + rect.size.x)
- continue;
- if (j < rect.position.y || j >= rect.position.y + rect.size.y)
- continue;
- if (p_map->get_bit(Vector2(i, j)))
- continue;
- else if (p_src->get_bit(Vector2(i, j))) {
- p_map->set_bit(Vector2(i, j), true);
- FillBitsStackEntry se = { pos, i, j };
- stack.resize(MAX(stack_size + 1, stack.size()));
- stack.set(stack_size, se);
- stack_size++;
- pos = Point2i(i, j);
- reenter = true;
- break;
- }
- }
- if (reenter) {
- break;
- }
- }
- if (!reenter) {
- if (stack_size) {
- FillBitsStackEntry se = stack.get(stack_size - 1);
- stack_size--;
- pos = se.pos;
- next_i = se.i;
- next_j = se.j;
- popped = true;
- }
- }
- } while (reenter || popped);
- print_verbose("BitMap: Max stack size: " + itos(stack.size()));
- }
- Vector<Vector<Vector2> > BitMap::clip_opaque_to_polygons(const Rect2 &p_rect, float p_epsilon) const {
- Rect2i r = Rect2i(0, 0, width, height).clip(p_rect);
- print_verbose("BitMap: Rect: " + r);
- Point2i from;
- Ref<BitMap> fill;
- fill.instance();
- fill->create(get_size());
- Vector<Vector<Vector2> > polygons;
- for (int i = r.position.y; i < r.position.y + r.size.height; i++) {
- for (int j = r.position.x; j < r.position.x + r.size.width; j++) {
- if (!fill->get_bit(Point2(j, i)) && get_bit(Point2(j, i))) {
- Vector<Vector2> polygon = _march_square(r, Point2i(j, i));
- print_verbose("BitMap: Pre reduce: " + itos(polygon.size()));
- polygon = reduce(polygon, r, p_epsilon);
- print_verbose("BitMap: Post reduce: " + itos(polygon.size()));
- polygons.push_back(polygon);
- fill_bits(this, fill, Point2i(j, i), r);
- }
- }
- }
- return polygons;
- }
- void BitMap::grow_mask(int p_pixels, const Rect2 &p_rect) {
- Rect2i r = Rect2i(0, 0, width, height).clip(p_rect);
- Ref<BitMap> copy;
- copy.instance();
- copy->create(get_size());
- copy->bitmask = bitmask;
- for (int i = r.position.y; i < r.position.y + r.size.height; i++) {
- for (int j = r.position.x; j < r.position.x + r.size.width; j++) {
- if (copy->get_bit(Point2(j, i)))
- continue;
- bool found = false;
- for (int y = i - p_pixels; y <= i + p_pixels; y++) {
- for (int x = j - p_pixels; x <= j + p_pixels; x++) {
- if (x < p_rect.position.x || x >= p_rect.position.x + p_rect.size.x)
- continue;
- if (y < p_rect.position.y || y >= p_rect.position.y + p_rect.size.y)
- continue;
- float d = Point2(j, i).distance_to(Point2(x, y)) - CMP_EPSILON;
- if (d > p_pixels)
- continue;
- if (copy->get_bit(Point2(x, y))) {
- found = true;
- break;
- }
- }
- if (found)
- break;
- }
- if (found) {
- set_bit(Point2(j, i), true);
- }
- }
- }
- }
- Array BitMap::_opaque_to_polygons_bind(const Rect2 &p_rect, float p_epsilon) const {
- Vector<Vector<Vector2> > result = clip_opaque_to_polygons(p_rect, p_epsilon);
- // Convert result to bindable types
- Array result_array;
- result_array.resize(result.size());
- for (int i = 0; i < result.size(); i++) {
- const Vector<Vector2> &polygon = result[i];
- PoolVector2Array polygon_array;
- polygon_array.resize(polygon.size());
- {
- PoolVector2Array::Write w = polygon_array.write();
- for (int j = 0; j < polygon.size(); j++) {
- w[j] = polygon[j];
- }
- }
- result_array[i] = polygon_array;
- }
- return result_array;
- }
- void BitMap::_bind_methods() {
- ClassDB::bind_method(D_METHOD("create", "size"), &BitMap::create);
- ClassDB::bind_method(D_METHOD("create_from_image_alpha", "image", "threshold"), &BitMap::create_from_image_alpha, DEFVAL(0.1));
- ClassDB::bind_method(D_METHOD("set_bit", "position", "bit"), &BitMap::set_bit);
- ClassDB::bind_method(D_METHOD("get_bit", "position"), &BitMap::get_bit);
- ClassDB::bind_method(D_METHOD("set_bit_rect", "rect", "bit"), &BitMap::set_bit_rect);
- ClassDB::bind_method(D_METHOD("get_true_bit_count"), &BitMap::get_true_bit_count);
- ClassDB::bind_method(D_METHOD("get_size"), &BitMap::get_size);
- ClassDB::bind_method(D_METHOD("_set_data"), &BitMap::_set_data);
- ClassDB::bind_method(D_METHOD("_get_data"), &BitMap::_get_data);
- ClassDB::bind_method(D_METHOD("grow_mask", "pixels", "rect"), &BitMap::grow_mask);
- ClassDB::bind_method(D_METHOD("opaque_to_polygons", "rect", "epsilon"), &BitMap::_opaque_to_polygons_bind, DEFVAL(2.0));
- ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_data", "_get_data");
- }
- BitMap::BitMap() {
- width = 0;
- height = 0;
- }
- //////////////////////////////////////
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