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- /*************************************************************************/
- /* audio_stream_sample.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef AUDIOSTREAMSAMPLE_H
- #define AUDIOSTREAMSAMPLE_H
- #include "servers/audio/audio_stream.h"
- class AudioStreamSample;
- class AudioStreamPlaybackSample : public AudioStreamPlayback {
- GDCLASS(AudioStreamPlaybackSample, AudioStreamPlayback)
- enum {
- MIX_FRAC_BITS = 13,
- MIX_FRAC_LEN = (1 << MIX_FRAC_BITS),
- MIX_FRAC_MASK = MIX_FRAC_LEN - 1,
- };
- struct IMA_ADPCM_State {
- int16_t step_index;
- int32_t predictor;
- /* values at loop point */
- int16_t loop_step_index;
- int32_t loop_predictor;
- int32_t last_nibble;
- int32_t loop_pos;
- int32_t window_ofs;
- } ima_adpcm[2];
- int64_t offset;
- int sign;
- bool active;
- friend class AudioStreamSample;
- Ref<AudioStreamSample> base;
- template <class Depth, bool is_stereo, bool is_ima_adpcm>
- void do_resample(const Depth *p_src, AudioFrame *p_dst, int64_t &offset, int32_t &increment, uint32_t amount, IMA_ADPCM_State *ima_adpcm);
- public:
- virtual void start(float p_from_pos = 0.0);
- virtual void stop();
- virtual bool is_playing() const;
- virtual int get_loop_count() const; //times it looped
- virtual float get_playback_position() const;
- virtual void seek(float p_time);
- virtual void mix(AudioFrame *p_buffer, float p_rate_scale, int p_frames);
- AudioStreamPlaybackSample();
- };
- class AudioStreamSample : public AudioStream {
- GDCLASS(AudioStreamSample, AudioStream)
- RES_BASE_EXTENSION("sample")
- public:
- enum Format {
- FORMAT_8_BITS,
- FORMAT_16_BITS,
- FORMAT_IMA_ADPCM
- };
- enum LoopMode {
- LOOP_DISABLED,
- LOOP_FORWARD,
- LOOP_PING_PONG,
- LOOP_BACKWARD
- };
- private:
- friend class AudioStreamPlaybackSample;
- enum {
- DATA_PAD = 16 //padding for interpolation
- };
- Format format;
- LoopMode loop_mode;
- bool stereo;
- int loop_begin;
- int loop_end;
- int mix_rate;
- void *data;
- uint32_t data_bytes;
- protected:
- static void _bind_methods();
- public:
- void set_format(Format p_format);
- Format get_format() const;
- void set_loop_mode(LoopMode p_loop_mode);
- LoopMode get_loop_mode() const;
- void set_loop_begin(int p_frame);
- int get_loop_begin() const;
- void set_loop_end(int p_frame);
- int get_loop_end() const;
- void set_mix_rate(int p_hz);
- int get_mix_rate() const;
- void set_stereo(bool p_enable);
- bool is_stereo() const;
- virtual float get_length() const; //if supported, otherwise return 0
- void set_data(const PoolVector<uint8_t> &p_data);
- PoolVector<uint8_t> get_data() const;
- void save_to_wav(String p_path);
- virtual Ref<AudioStreamPlayback> instance_playback();
- virtual String get_stream_name() const;
- AudioStreamSample();
- ~AudioStreamSample();
- };
- VARIANT_ENUM_CAST(AudioStreamSample::Format)
- VARIANT_ENUM_CAST(AudioStreamSample::LoopMode)
- #endif // AUDIOSTREAMSample_H
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