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- #ifndef PARTICLES_H
- #define PARTICLES_H
- #include "core/rid.h"
- #include "scene/3d/visual_instance.h"
- #include "scene/resources/material.h"
- class Particles : public GeometryInstance {
- private:
- GDCLASS(Particles, GeometryInstance);
- public:
- enum DrawOrder {
- DRAW_ORDER_INDEX,
- DRAW_ORDER_LIFETIME,
- DRAW_ORDER_VIEW_DEPTH,
- };
- enum {
- MAX_DRAW_PASSES = 4
- };
- private:
- RID particles;
- bool one_shot;
- int amount;
- float lifetime;
- float pre_process_time;
- float explosiveness_ratio;
- float randomness_ratio;
- float speed_scale;
- AABB visibility_aabb;
- bool local_coords;
- int fixed_fps;
- bool fractional_delta;
- Ref<Material> process_material;
- DrawOrder draw_order;
- Vector<Ref<Mesh> > draw_passes;
- protected:
- static void _bind_methods();
- void _notification(int p_what);
- virtual void _validate_property(PropertyInfo &property) const;
- public:
- AABB get_aabb() const;
- PoolVector<Face3> get_faces(uint32_t p_usage_flags) const;
- void set_emitting(bool p_emitting);
- void set_amount(int p_amount);
- void set_lifetime(float p_lifetime);
- void set_one_shot(bool p_one_shot);
- void set_pre_process_time(float p_time);
- void set_explosiveness_ratio(float p_ratio);
- void set_randomness_ratio(float p_ratio);
- void set_visibility_aabb(const AABB &p_aabb);
- void set_use_local_coordinates(bool p_enable);
- void set_process_material(const Ref<Material> &p_material);
- void set_speed_scale(float p_scale);
- bool is_emitting() const;
- int get_amount() const;
- float get_lifetime() const;
- bool get_one_shot() const;
- float get_pre_process_time() const;
- float get_explosiveness_ratio() const;
- float get_randomness_ratio() const;
- AABB get_visibility_aabb() const;
- bool get_use_local_coordinates() const;
- Ref<Material> get_process_material() const;
- float get_speed_scale() const;
- void set_fixed_fps(int p_count);
- int get_fixed_fps() const;
- void set_fractional_delta(bool p_enable);
- bool get_fractional_delta() const;
- void set_draw_order(DrawOrder p_order);
- DrawOrder get_draw_order() const;
- void set_draw_passes(int p_count);
- int get_draw_passes() const;
- void set_draw_pass_mesh(int p_pass, const Ref<Mesh> &p_mesh);
- Ref<Mesh> get_draw_pass_mesh(int p_pass) const;
- virtual String get_configuration_warning() const;
- void restart();
- AABB capture_aabb() const;
- Particles();
- ~Particles();
- };
- VARIANT_ENUM_CAST(Particles::DrawOrder)
- #endif
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