123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628 |
- /*************************************************************************/
- /* navigation_mesh.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "navigation_mesh.h"
- #include "mesh_instance.h"
- #include "navigation.h"
- void NavigationMesh::create_from_mesh(const Ref<Mesh> &p_mesh) {
- vertices = PoolVector<Vector3>();
- clear_polygons();
- for (int i = 0; i < p_mesh->get_surface_count(); i++) {
- if (p_mesh->surface_get_primitive_type(i) != Mesh::PRIMITIVE_TRIANGLES)
- continue;
- Array arr = p_mesh->surface_get_arrays(i);
- PoolVector<Vector3> varr = arr[Mesh::ARRAY_VERTEX];
- PoolVector<int> iarr = arr[Mesh::ARRAY_INDEX];
- if (varr.size() == 0 || iarr.size() == 0)
- continue;
- int from = vertices.size();
- vertices.append_array(varr);
- int rlen = iarr.size();
- PoolVector<int>::Read r = iarr.read();
- for (int j = 0; j < rlen; j += 3) {
- Vector<int> vi;
- vi.resize(3);
- vi.write[0] = r[j + 0] + from;
- vi.write[1] = r[j + 1] + from;
- vi.write[2] = r[j + 2] + from;
- add_polygon(vi);
- }
- }
- }
- void NavigationMesh::set_sample_partition_type(int p_value) {
- ERR_FAIL_COND(p_value >= SAMPLE_PARTITION_MAX);
- partition_type = static_cast<SamplePartitionType>(p_value);
- }
- int NavigationMesh::get_sample_partition_type() const {
- return static_cast<int>(partition_type);
- }
- void NavigationMesh::set_cell_size(float p_value) {
- cell_size = p_value;
- }
- float NavigationMesh::get_cell_size() const {
- return cell_size;
- }
- void NavigationMesh::set_cell_height(float p_value) {
- cell_height = p_value;
- }
- float NavigationMesh::get_cell_height() const {
- return cell_height;
- }
- void NavigationMesh::set_agent_height(float p_value) {
- agent_height = p_value;
- }
- float NavigationMesh::get_agent_height() const {
- return agent_height;
- }
- void NavigationMesh::set_agent_radius(float p_value) {
- agent_radius = p_value;
- }
- float NavigationMesh::get_agent_radius() {
- return agent_radius;
- }
- void NavigationMesh::set_agent_max_climb(float p_value) {
- agent_max_climb = p_value;
- }
- float NavigationMesh::get_agent_max_climb() const {
- return agent_max_climb;
- }
- void NavigationMesh::set_agent_max_slope(float p_value) {
- agent_max_slope = p_value;
- }
- float NavigationMesh::get_agent_max_slope() const {
- return agent_max_slope;
- }
- void NavigationMesh::set_region_min_size(float p_value) {
- region_min_size = p_value;
- }
- float NavigationMesh::get_region_min_size() const {
- return region_min_size;
- }
- void NavigationMesh::set_region_merge_size(float p_value) {
- region_merge_size = p_value;
- }
- float NavigationMesh::get_region_merge_size() const {
- return region_merge_size;
- }
- void NavigationMesh::set_edge_max_length(float p_value) {
- edge_max_length = p_value;
- }
- float NavigationMesh::get_edge_max_length() const {
- return edge_max_length;
- }
- void NavigationMesh::set_edge_max_error(float p_value) {
- edge_max_error = p_value;
- }
- float NavigationMesh::get_edge_max_error() const {
- return edge_max_error;
- }
- void NavigationMesh::set_verts_per_poly(float p_value) {
- verts_per_poly = p_value;
- }
- float NavigationMesh::get_verts_per_poly() const {
- return verts_per_poly;
- }
- void NavigationMesh::set_detail_sample_distance(float p_value) {
- detail_sample_distance = p_value;
- }
- float NavigationMesh::get_detail_sample_distance() const {
- return detail_sample_distance;
- }
- void NavigationMesh::set_detail_sample_max_error(float p_value) {
- detail_sample_max_error = p_value;
- }
- float NavigationMesh::get_detail_sample_max_error() const {
- return detail_sample_max_error;
- }
- void NavigationMesh::set_filter_low_hanging_obstacles(bool p_value) {
- filter_low_hanging_obstacles = p_value;
- }
- bool NavigationMesh::get_filter_low_hanging_obstacles() const {
- return filter_low_hanging_obstacles;
- }
- void NavigationMesh::set_filter_ledge_spans(bool p_value) {
- filter_ledge_spans = p_value;
- }
- bool NavigationMesh::get_filter_ledge_spans() const {
- return filter_ledge_spans;
- }
- void NavigationMesh::set_filter_walkable_low_height_spans(bool p_value) {
- filter_walkable_low_height_spans = p_value;
- }
- bool NavigationMesh::get_filter_walkable_low_height_spans() const {
- return filter_walkable_low_height_spans;
- }
- void NavigationMesh::set_vertices(const PoolVector<Vector3> &p_vertices) {
- vertices = p_vertices;
- }
- PoolVector<Vector3> NavigationMesh::get_vertices() const {
- return vertices;
- }
- void NavigationMesh::_set_polygons(const Array &p_array) {
- polygons.resize(p_array.size());
- for (int i = 0; i < p_array.size(); i++) {
- polygons.write[i].indices = p_array[i];
- }
- }
- Array NavigationMesh::_get_polygons() const {
- Array ret;
- ret.resize(polygons.size());
- for (int i = 0; i < ret.size(); i++) {
- ret[i] = polygons[i].indices;
- }
- return ret;
- }
- void NavigationMesh::add_polygon(const Vector<int> &p_polygon) {
- Polygon polygon;
- polygon.indices = p_polygon;
- polygons.push_back(polygon);
- }
- int NavigationMesh::get_polygon_count() const {
- return polygons.size();
- }
- Vector<int> NavigationMesh::get_polygon(int p_idx) {
- ERR_FAIL_INDEX_V(p_idx, polygons.size(), Vector<int>());
- return polygons[p_idx].indices;
- }
- void NavigationMesh::clear_polygons() {
- polygons.clear();
- }
- Ref<Mesh> NavigationMesh::get_debug_mesh() {
- if (debug_mesh.is_valid())
- return debug_mesh;
- PoolVector<Vector3> vertices = get_vertices();
- PoolVector<Vector3>::Read vr = vertices.read();
- List<Face3> faces;
- for (int i = 0; i < get_polygon_count(); i++) {
- Vector<int> p = get_polygon(i);
- for (int j = 2; j < p.size(); j++) {
- Face3 f;
- f.vertex[0] = vr[p[0]];
- f.vertex[1] = vr[p[j - 1]];
- f.vertex[2] = vr[p[j]];
- faces.push_back(f);
- }
- }
- Map<_EdgeKey, bool> edge_map;
- PoolVector<Vector3> tmeshfaces;
- tmeshfaces.resize(faces.size() * 3);
- {
- PoolVector<Vector3>::Write tw = tmeshfaces.write();
- int tidx = 0;
- for (List<Face3>::Element *E = faces.front(); E; E = E->next()) {
- const Face3 &f = E->get();
- for (int j = 0; j < 3; j++) {
- tw[tidx++] = f.vertex[j];
- _EdgeKey ek;
- ek.from = f.vertex[j].snapped(Vector3(CMP_EPSILON, CMP_EPSILON, CMP_EPSILON));
- ek.to = f.vertex[(j + 1) % 3].snapped(Vector3(CMP_EPSILON, CMP_EPSILON, CMP_EPSILON));
- if (ek.from < ek.to)
- SWAP(ek.from, ek.to);
- Map<_EdgeKey, bool>::Element *E = edge_map.find(ek);
- if (E) {
- E->get() = false;
- } else {
- edge_map[ek] = true;
- }
- }
- }
- }
- List<Vector3> lines;
- for (Map<_EdgeKey, bool>::Element *E = edge_map.front(); E; E = E->next()) {
- if (E->get()) {
- lines.push_back(E->key().from);
- lines.push_back(E->key().to);
- }
- }
- PoolVector<Vector3> varr;
- varr.resize(lines.size());
- {
- PoolVector<Vector3>::Write w = varr.write();
- int idx = 0;
- for (List<Vector3>::Element *E = lines.front(); E; E = E->next()) {
- w[idx++] = E->get();
- }
- }
- debug_mesh = Ref<ArrayMesh>(memnew(ArrayMesh));
- Array arr;
- arr.resize(Mesh::ARRAY_MAX);
- arr[Mesh::ARRAY_VERTEX] = varr;
- debug_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_LINES, arr);
- return debug_mesh;
- }
- void NavigationMesh::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_sample_partition_type", "sample_partition_type"), &NavigationMesh::set_sample_partition_type);
- ClassDB::bind_method(D_METHOD("get_sample_partition_type"), &NavigationMesh::get_sample_partition_type);
- ClassDB::bind_method(D_METHOD("set_cell_size", "cell_size"), &NavigationMesh::set_cell_size);
- ClassDB::bind_method(D_METHOD("get_cell_size"), &NavigationMesh::get_cell_size);
- ClassDB::bind_method(D_METHOD("set_cell_height", "cell_height"), &NavigationMesh::set_cell_height);
- ClassDB::bind_method(D_METHOD("get_cell_height"), &NavigationMesh::get_cell_height);
- ClassDB::bind_method(D_METHOD("set_agent_height", "agent_height"), &NavigationMesh::set_agent_height);
- ClassDB::bind_method(D_METHOD("get_agent_height"), &NavigationMesh::get_agent_height);
- ClassDB::bind_method(D_METHOD("set_agent_radius", "agent_radius"), &NavigationMesh::set_agent_radius);
- ClassDB::bind_method(D_METHOD("get_agent_radius"), &NavigationMesh::get_agent_radius);
- ClassDB::bind_method(D_METHOD("set_agent_max_climb", "agent_max_climb"), &NavigationMesh::set_agent_max_climb);
- ClassDB::bind_method(D_METHOD("get_agent_max_climb"), &NavigationMesh::get_agent_max_climb);
- ClassDB::bind_method(D_METHOD("set_agent_max_slope", "agent_max_slope"), &NavigationMesh::set_agent_max_slope);
- ClassDB::bind_method(D_METHOD("get_agent_max_slope"), &NavigationMesh::get_agent_max_slope);
- ClassDB::bind_method(D_METHOD("set_region_min_size", "region_min_size"), &NavigationMesh::set_region_min_size);
- ClassDB::bind_method(D_METHOD("get_region_min_size"), &NavigationMesh::get_region_min_size);
- ClassDB::bind_method(D_METHOD("set_region_merge_size", "region_merge_size"), &NavigationMesh::set_region_merge_size);
- ClassDB::bind_method(D_METHOD("get_region_merge_size"), &NavigationMesh::get_region_merge_size);
- ClassDB::bind_method(D_METHOD("set_edge_max_length", "edge_max_length"), &NavigationMesh::set_edge_max_length);
- ClassDB::bind_method(D_METHOD("get_edge_max_length"), &NavigationMesh::get_edge_max_length);
- ClassDB::bind_method(D_METHOD("set_edge_max_error", "edge_max_error"), &NavigationMesh::set_edge_max_error);
- ClassDB::bind_method(D_METHOD("get_edge_max_error"), &NavigationMesh::get_edge_max_error);
- ClassDB::bind_method(D_METHOD("set_verts_per_poly", "verts_per_poly"), &NavigationMesh::set_verts_per_poly);
- ClassDB::bind_method(D_METHOD("get_verts_per_poly"), &NavigationMesh::get_verts_per_poly);
- ClassDB::bind_method(D_METHOD("set_detail_sample_distance", "detail_sample_dist"), &NavigationMesh::set_detail_sample_distance);
- ClassDB::bind_method(D_METHOD("get_detail_sample_distance"), &NavigationMesh::get_detail_sample_distance);
- ClassDB::bind_method(D_METHOD("set_detail_sample_max_error", "detail_sample_max_error"), &NavigationMesh::set_detail_sample_max_error);
- ClassDB::bind_method(D_METHOD("get_detail_sample_max_error"), &NavigationMesh::get_detail_sample_max_error);
- ClassDB::bind_method(D_METHOD("set_filter_low_hanging_obstacles", "filter_low_hanging_obstacles"), &NavigationMesh::set_filter_low_hanging_obstacles);
- ClassDB::bind_method(D_METHOD("get_filter_low_hanging_obstacles"), &NavigationMesh::get_filter_low_hanging_obstacles);
- ClassDB::bind_method(D_METHOD("set_filter_ledge_spans", "filter_ledge_spans"), &NavigationMesh::set_filter_ledge_spans);
- ClassDB::bind_method(D_METHOD("get_filter_ledge_spans"), &NavigationMesh::get_filter_ledge_spans);
- ClassDB::bind_method(D_METHOD("set_filter_walkable_low_height_spans", "filter_walkable_low_height_spans"), &NavigationMesh::set_filter_walkable_low_height_spans);
- ClassDB::bind_method(D_METHOD("get_filter_walkable_low_height_spans"), &NavigationMesh::get_filter_walkable_low_height_spans);
- ClassDB::bind_method(D_METHOD("set_vertices", "vertices"), &NavigationMesh::set_vertices);
- ClassDB::bind_method(D_METHOD("get_vertices"), &NavigationMesh::get_vertices);
- ClassDB::bind_method(D_METHOD("add_polygon", "polygon"), &NavigationMesh::add_polygon);
- ClassDB::bind_method(D_METHOD("get_polygon_count"), &NavigationMesh::get_polygon_count);
- ClassDB::bind_method(D_METHOD("get_polygon", "idx"), &NavigationMesh::get_polygon);
- ClassDB::bind_method(D_METHOD("clear_polygons"), &NavigationMesh::clear_polygons);
- ClassDB::bind_method(D_METHOD("create_from_mesh", "mesh"), &NavigationMesh::create_from_mesh);
- ClassDB::bind_method(D_METHOD("_set_polygons", "polygons"), &NavigationMesh::_set_polygons);
- ClassDB::bind_method(D_METHOD("_get_polygons"), &NavigationMesh::_get_polygons);
- BIND_CONSTANT(SAMPLE_PARTITION_WATERSHED);
- BIND_CONSTANT(SAMPLE_PARTITION_MONOTONE);
- BIND_CONSTANT(SAMPLE_PARTITION_LAYERS);
- ADD_PROPERTY(PropertyInfo(Variant::POOL_VECTOR3_ARRAY, "vertices", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "set_vertices", "get_vertices");
- ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "polygons", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_polygons", "_get_polygons");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "sample_partition_type/sample_partition_type", PROPERTY_HINT_ENUM, "Watershed,Monotone,Layers"), "set_sample_partition_type", "get_sample_partition_type");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "cell/size", PROPERTY_HINT_RANGE, "0.1,1.0,0.01"), "set_cell_size", "get_cell_size");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "cell/height", PROPERTY_HINT_RANGE, "0.1,1.0,0.01"), "set_cell_height", "get_cell_height");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "agent/height", PROPERTY_HINT_RANGE, "0.1,5.0,0.01"), "set_agent_height", "get_agent_height");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "agent/radius", PROPERTY_HINT_RANGE, "0.1,5.0,0.01"), "set_agent_radius", "get_agent_radius");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "agent/max_climb", PROPERTY_HINT_RANGE, "0.1,5.0,0.01"), "set_agent_max_climb", "get_agent_max_climb");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "agent/max_slope", PROPERTY_HINT_RANGE, "0.0,90.0,0.1"), "set_agent_max_slope", "get_agent_max_slope");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "region/min_size", PROPERTY_HINT_RANGE, "0.0,150.0,0.01"), "set_region_min_size", "get_region_min_size");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "region/merge_size", PROPERTY_HINT_RANGE, "0.0,150.0,0.01"), "set_region_merge_size", "get_region_merge_size");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "edge/max_length", PROPERTY_HINT_RANGE, "0.0,50.0,0.01"), "set_edge_max_length", "get_edge_max_length");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "edge/max_error", PROPERTY_HINT_RANGE, "0.1,3.0,0.01"), "set_edge_max_error", "get_edge_max_error");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "polygon/verts_per_poly", PROPERTY_HINT_RANGE, "3.0,12.0,1.0"), "set_verts_per_poly", "get_verts_per_poly");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "detail/sample_distance", PROPERTY_HINT_RANGE, "0.0,16.0,0.01"), "set_detail_sample_distance", "get_detail_sample_distance");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "detail/sample_max_error", PROPERTY_HINT_RANGE, "0.0,16.0,0.01"), "set_detail_sample_max_error", "get_detail_sample_max_error");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "filter/low_hanging_obstacles"), "set_filter_low_hanging_obstacles", "get_filter_low_hanging_obstacles");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "filter/ledge_spans"), "set_filter_ledge_spans", "get_filter_ledge_spans");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "filter/filter_walkable_low_height_spans"), "set_filter_walkable_low_height_spans", "get_filter_walkable_low_height_spans");
- }
- NavigationMesh::NavigationMesh() {
- cell_size = 0.3f;
- cell_height = 0.2f;
- agent_height = 2.0f;
- agent_radius = 0.6f;
- agent_max_climb = 0.9f;
- agent_max_slope = 45.0f;
- region_min_size = 8.0f;
- region_merge_size = 20.0f;
- edge_max_length = 12.0f;
- edge_max_error = 1.3f;
- verts_per_poly = 6.0f;
- detail_sample_distance = 6.0f;
- detail_sample_max_error = 1.0f;
- partition_type = SAMPLE_PARTITION_WATERSHED;
- filter_low_hanging_obstacles = false;
- filter_ledge_spans = false;
- filter_walkable_low_height_spans = false;
- }
- void NavigationMeshInstance::set_enabled(bool p_enabled) {
- if (enabled == p_enabled)
- return;
- enabled = p_enabled;
- if (!is_inside_tree())
- return;
- if (!enabled) {
- if (nav_id != -1) {
- navigation->navmesh_remove(nav_id);
- nav_id = -1;
- }
- } else {
- if (navigation) {
- if (navmesh.is_valid()) {
- nav_id = navigation->navmesh_add(navmesh, get_relative_transform(navigation), this);
- }
- }
- }
- if (debug_view) {
- MeshInstance *dm = Object::cast_to<MeshInstance>(debug_view);
- if (is_enabled()) {
- dm->set_material_override(get_tree()->get_debug_navigation_material());
- } else {
- dm->set_material_override(get_tree()->get_debug_navigation_disabled_material());
- }
- }
- update_gizmo();
- }
- bool NavigationMeshInstance::is_enabled() const {
- return enabled;
- }
- /////////////////////////////
- void NavigationMeshInstance::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_ENTER_TREE: {
- Spatial *c = this;
- while (c) {
- navigation = Object::cast_to<Navigation>(c);
- if (navigation) {
- if (enabled && navmesh.is_valid()) {
- nav_id = navigation->navmesh_add(navmesh, get_relative_transform(navigation), this);
- }
- break;
- }
- c = c->get_parent_spatial();
- }
- if (navmesh.is_valid() && get_tree()->is_debugging_navigation_hint()) {
- MeshInstance *dm = memnew(MeshInstance);
- dm->set_mesh(navmesh->get_debug_mesh());
- if (is_enabled()) {
- dm->set_material_override(get_tree()->get_debug_navigation_material());
- } else {
- dm->set_material_override(get_tree()->get_debug_navigation_disabled_material());
- }
- add_child(dm);
- debug_view = dm;
- }
- } break;
- case NOTIFICATION_TRANSFORM_CHANGED: {
- if (navigation && nav_id != -1) {
- navigation->navmesh_set_transform(nav_id, get_relative_transform(navigation));
- }
- } break;
- case NOTIFICATION_EXIT_TREE: {
- if (navigation) {
- if (nav_id != -1) {
- navigation->navmesh_remove(nav_id);
- nav_id = -1;
- }
- }
- if (debug_view) {
- debug_view->queue_delete();
- debug_view = NULL;
- }
- navigation = NULL;
- } break;
- }
- }
- void NavigationMeshInstance::set_navigation_mesh(const Ref<NavigationMesh> &p_navmesh) {
- if (p_navmesh == navmesh)
- return;
- if (navigation && nav_id != -1) {
- navigation->navmesh_remove(nav_id);
- nav_id = -1;
- }
- navmesh = p_navmesh;
- if (navigation && navmesh.is_valid() && enabled) {
- nav_id = navigation->navmesh_add(navmesh, get_relative_transform(navigation), this);
- }
- if (debug_view && navmesh.is_valid()) {
- Object::cast_to<MeshInstance>(debug_view)->set_mesh(navmesh->get_debug_mesh());
- }
- update_gizmo();
- update_configuration_warning();
- }
- Ref<NavigationMesh> NavigationMeshInstance::get_navigation_mesh() const {
- return navmesh;
- }
- String NavigationMeshInstance::get_configuration_warning() const {
- if (!is_visible_in_tree() || !is_inside_tree())
- return String();
- if (!navmesh.is_valid()) {
- return TTR("A NavigationMesh resource must be set or created for this node to work.");
- }
- const Spatial *c = this;
- while (c) {
- if (Object::cast_to<Navigation>(c))
- return String();
- c = Object::cast_to<Spatial>(c->get_parent());
- }
- return TTR("NavigationMeshInstance must be a child or grandchild to a Navigation node. It only provides navigation data.");
- }
- void NavigationMeshInstance::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_navigation_mesh", "navmesh"), &NavigationMeshInstance::set_navigation_mesh);
- ClassDB::bind_method(D_METHOD("get_navigation_mesh"), &NavigationMeshInstance::get_navigation_mesh);
- ClassDB::bind_method(D_METHOD("set_enabled", "enabled"), &NavigationMeshInstance::set_enabled);
- ClassDB::bind_method(D_METHOD("is_enabled"), &NavigationMeshInstance::is_enabled);
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "navmesh", PROPERTY_HINT_RESOURCE_TYPE, "NavigationMesh"), "set_navigation_mesh", "get_navigation_mesh");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled");
- }
- NavigationMeshInstance::NavigationMeshInstance() {
- debug_view = NULL;
- navigation = NULL;
- nav_id = -1;
- enabled = true;
- set_notify_transform(true);
- }
|