multimesh_instance.h 2.8 KB

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  1. /*************************************************************************/
  2. /* multimesh_instance.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef MULTIMESH_INSTANCE_H
  31. #define MULTIMESH_INSTANCE_H
  32. #include "scene/3d/visual_instance.h"
  33. #include "scene/resources/multimesh.h"
  34. /**
  35. @author Juan Linietsky <reduzio@gmail.com>
  36. */
  37. class MultiMeshInstance : public GeometryInstance {
  38. GDCLASS(MultiMeshInstance, GeometryInstance);
  39. Ref<MultiMesh> multimesh;
  40. protected:
  41. static void _bind_methods();
  42. // bind helpers
  43. public:
  44. virtual PoolVector<Face3> get_faces(uint32_t p_usage_flags) const;
  45. void set_multimesh(const Ref<MultiMesh> &p_multimesh);
  46. Ref<MultiMesh> get_multimesh() const;
  47. virtual AABB get_aabb() const;
  48. MultiMeshInstance();
  49. ~MultiMeshInstance();
  50. };
  51. #endif // MULTIMESH_INSTANCE_H