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- /*************************************************************************/
- /* listener.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "listener.h"
- #include "scene/resources/mesh.h"
- void Listener::_update_audio_listener_state() {
- }
- void Listener::_request_listener_update() {
- _update_listener();
- }
- bool Listener::_set(const StringName &p_name, const Variant &p_value) {
- if (p_name == "current") {
- if (p_value.operator bool()) {
- make_current();
- } else {
- clear_current();
- }
- } else
- return false;
- return true;
- }
- bool Listener::_get(const StringName &p_name, Variant &r_ret) const {
- if (p_name == "current") {
- if (is_inside_tree() && get_tree()->is_node_being_edited(this)) {
- r_ret = current;
- } else {
- r_ret = is_current();
- }
- } else
- return false;
- return true;
- }
- void Listener::_get_property_list(List<PropertyInfo> *p_list) const {
- p_list->push_back(PropertyInfo(Variant::BOOL, "current"));
- }
- void Listener::_update_listener() {
- if (is_inside_tree() && is_current()) {
- get_viewport()->_listener_transform_changed_notify();
- }
- }
- void Listener::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_ENTER_WORLD: {
- bool first_listener = get_viewport()->_listener_add(this);
- if (!get_tree()->is_node_being_edited(this) && (current || first_listener))
- make_current();
- } break;
- case NOTIFICATION_TRANSFORM_CHANGED: {
- _request_listener_update();
- } break;
- case NOTIFICATION_EXIT_WORLD: {
- if (!get_tree()->is_node_being_edited(this)) {
- if (is_current()) {
- clear_current();
- current = true; //keep it true
- } else {
- current = false;
- }
- }
- get_viewport()->_listener_remove(this);
- } break;
- }
- }
- Transform Listener::get_listener_transform() const {
- return get_global_transform().orthonormalized();
- }
- void Listener::make_current() {
- current = true;
- if (!is_inside_tree())
- return;
- get_viewport()->_listener_set(this);
- }
- void Listener::clear_current() {
- current = false;
- if (!is_inside_tree())
- return;
- if (get_viewport()->get_listener() == this) {
- get_viewport()->_listener_set(NULL);
- get_viewport()->_listener_make_next_current(this);
- }
- }
- bool Listener::is_current() const {
- if (is_inside_tree() && !get_tree()->is_node_being_edited(this)) {
- return get_viewport()->get_listener() == this;
- } else
- return current;
- return false;
- }
- bool Listener::_can_gizmo_scale() const {
- return false;
- }
- RES Listener::_get_gizmo_geometry() const {
- Ref<ArrayMesh> mesh = memnew(ArrayMesh);
- return mesh;
- }
- void Listener::_bind_methods() {
- ClassDB::bind_method(D_METHOD("make_current"), &Listener::make_current);
- ClassDB::bind_method(D_METHOD("clear_current"), &Listener::clear_current);
- ClassDB::bind_method(D_METHOD("is_current"), &Listener::is_current);
- ClassDB::bind_method(D_METHOD("get_listener_transform"), &Listener::get_listener_transform);
- }
- Listener::Listener() {
- current = false;
- force_change = false;
- set_notify_transform(true);
- //active=false;
- }
- Listener::~Listener() {
- }
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