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- #ifndef CAMERA_H
- #define CAMERA_H
- #include "scene/3d/spatial.h"
- #include "scene/3d/spatial_velocity_tracker.h"
- #include "scene/main/viewport.h"
- #include "scene/resources/environment.h"
- class Camera : public Spatial {
- GDCLASS(Camera, Spatial);
- public:
- enum Projection {
- PROJECTION_PERSPECTIVE,
- PROJECTION_ORTHOGONAL
- };
- enum KeepAspect {
- KEEP_WIDTH,
- KEEP_HEIGHT
- };
- enum DopplerTracking {
- DOPPLER_TRACKING_DISABLED,
- DOPPLER_TRACKING_IDLE_STEP,
- DOPPLER_TRACKING_PHYSICS_STEP
- };
- private:
- bool force_change;
- bool current;
- Projection mode;
- float fov;
- float size;
- float near, far;
- float v_offset;
- float h_offset;
- KeepAspect keep_aspect;
- RID camera;
- RID scenario_id;
-
- uint32_t layers;
- Ref<Environment> environment;
- virtual bool _can_gizmo_scale() const;
-
- friend class Viewport;
- void _update_audio_listener_state();
- DopplerTracking doppler_tracking;
- Ref<SpatialVelocityTracker> velocity_tracker;
- protected:
- void _update_camera();
- virtual void _request_camera_update();
- void _update_camera_mode();
- void _notification(int p_what);
- virtual void _validate_property(PropertyInfo &p_property) const;
- static void _bind_methods();
- public:
- enum {
- NOTIFICATION_BECAME_CURRENT = 50,
- NOTIFICATION_LOST_CURRENT = 51
- };
- void set_perspective(float p_fovy_degrees, float p_z_near, float p_z_far);
- void set_orthogonal(float p_size, float p_z_near, float p_z_far);
- void set_projection(Camera::Projection p_mode);
- void make_current();
- void clear_current(bool p_enable_next = true);
- void set_current(bool p_current);
- bool is_current() const;
- RID get_camera() const;
- float get_fov() const;
- float get_size() const;
- float get_zfar() const;
- float get_znear() const;
- Projection get_projection() const;
- void set_fov(float p_fov);
- void set_size(float p_size);
- void set_zfar(float p_zfar);
- void set_znear(float p_znear);
- virtual Transform get_camera_transform() const;
- virtual Vector3 project_ray_normal(const Point2 &p_pos) const;
- virtual Vector3 project_ray_origin(const Point2 &p_pos) const;
- virtual Vector3 project_local_ray_normal(const Point2 &p_pos) const;
- virtual Point2 unproject_position(const Vector3 &p_pos) const;
- bool is_position_behind(const Vector3 &p_pos) const;
- virtual Vector3 project_position(const Point2 &p_point) const;
- Vector<Vector3> get_near_plane_points() const;
- void set_cull_mask(uint32_t p_layers);
- uint32_t get_cull_mask() const;
- void set_cull_mask_bit(int p_layer, bool p_enable);
- bool get_cull_mask_bit(int p_layer) const;
- virtual Vector<Plane> get_frustum() const;
- void set_environment(const Ref<Environment> &p_environment);
- Ref<Environment> get_environment() const;
- void set_keep_aspect_mode(KeepAspect p_aspect);
- KeepAspect get_keep_aspect_mode() const;
- void set_v_offset(float p_offset);
- float get_v_offset() const;
- void set_h_offset(float p_offset);
- float get_h_offset() const;
- void set_doppler_tracking(DopplerTracking p_tracking);
- DopplerTracking get_doppler_tracking() const;
- Vector3 get_doppler_tracked_velocity() const;
- Camera();
- ~Camera();
- };
- VARIANT_ENUM_CAST(Camera::Projection);
- VARIANT_ENUM_CAST(Camera::KeepAspect);
- VARIANT_ENUM_CAST(Camera::DopplerTracking);
- class ClippedCamera : public Camera {
- GDCLASS(ClippedCamera, Camera);
- public:
- enum ProcessMode {
- CLIP_PROCESS_PHYSICS,
- CLIP_PROCESS_IDLE,
- };
- private:
- ProcessMode process_mode;
- RID pyramid_shape;
- float margin;
- float clip_offset;
- uint32_t collision_mask;
- bool clip_to_areas;
- bool clip_to_bodies;
- Set<RID> exclude;
- Vector<Vector3> points;
- protected:
- void _notification(int p_what);
- static void _bind_methods();
- virtual Transform get_camera_transform() const;
- public:
- void set_clip_to_areas(bool p_clip);
- bool is_clip_to_areas_enabled() const;
- void set_clip_to_bodies(bool p_clip);
- bool is_clip_to_bodies_enabled() const;
- void set_margin(float p_margin);
- float get_margin() const;
- void set_process_mode(ProcessMode p_mode);
- ProcessMode get_process_mode() const;
- void set_collision_mask(uint32_t p_mask);
- uint32_t get_collision_mask() const;
- void set_collision_mask_bit(int p_bit, bool p_value);
- bool get_collision_mask_bit(int p_bit) const;
- void add_exception_rid(const RID &p_rid);
- void add_exception(const Object *p_object);
- void remove_exception_rid(const RID &p_rid);
- void remove_exception(const Object *p_object);
- void clear_exceptions();
- ClippedCamera();
- ~ClippedCamera();
- };
- VARIANT_ENUM_CAST(ClippedCamera::ProcessMode);
- #endif
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