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- /*************************************************************************/
- /* ray_cast_2d.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "ray_cast_2d.h"
- #include "collision_object_2d.h"
- #include "core/engine.h"
- #include "physics_body_2d.h"
- #include "servers/physics_2d_server.h"
- void RayCast2D::set_cast_to(const Vector2 &p_point) {
- cast_to = p_point;
- if (is_inside_tree() && (Engine::get_singleton()->is_editor_hint() || get_tree()->is_debugging_collisions_hint()))
- update();
- }
- Vector2 RayCast2D::get_cast_to() const {
- return cast_to;
- }
- void RayCast2D::set_collision_mask(uint32_t p_mask) {
- collision_mask = p_mask;
- }
- uint32_t RayCast2D::get_collision_mask() const {
- return collision_mask;
- }
- void RayCast2D::set_collision_mask_bit(int p_bit, bool p_value) {
- uint32_t mask = get_collision_mask();
- if (p_value)
- mask |= 1 << p_bit;
- else
- mask &= ~(1 << p_bit);
- set_collision_mask(mask);
- }
- bool RayCast2D::get_collision_mask_bit(int p_bit) const {
- return get_collision_mask() & (1 << p_bit);
- }
- bool RayCast2D::is_colliding() const {
- return collided;
- }
- Object *RayCast2D::get_collider() const {
- if (against == 0)
- return NULL;
- return ObjectDB::get_instance(against);
- }
- int RayCast2D::get_collider_shape() const {
- return against_shape;
- }
- Vector2 RayCast2D::get_collision_point() const {
- return collision_point;
- }
- Vector2 RayCast2D::get_collision_normal() const {
- return collision_normal;
- }
- void RayCast2D::set_enabled(bool p_enabled) {
- enabled = p_enabled;
- if (is_inside_tree() && !Engine::get_singleton()->is_editor_hint())
- set_physics_process_internal(p_enabled);
- if (!p_enabled)
- collided = false;
- }
- bool RayCast2D::is_enabled() const {
- return enabled;
- }
- void RayCast2D::set_exclude_parent_body(bool p_exclude_parent_body) {
- if (exclude_parent_body == p_exclude_parent_body)
- return;
- exclude_parent_body = p_exclude_parent_body;
- if (!is_inside_tree())
- return;
- if (Object::cast_to<CollisionObject2D>(get_parent())) {
- if (exclude_parent_body)
- exclude.insert(Object::cast_to<CollisionObject2D>(get_parent())->get_rid());
- else
- exclude.erase(Object::cast_to<CollisionObject2D>(get_parent())->get_rid());
- }
- }
- bool RayCast2D::get_exclude_parent_body() const {
- return exclude_parent_body;
- }
- void RayCast2D::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_ENTER_TREE: {
- if (enabled && !Engine::get_singleton()->is_editor_hint())
- set_physics_process_internal(true);
- else
- set_physics_process_internal(false);
- if (Object::cast_to<CollisionObject2D>(get_parent())) {
- if (exclude_parent_body)
- exclude.insert(Object::cast_to<CollisionObject2D>(get_parent())->get_rid());
- else
- exclude.erase(Object::cast_to<CollisionObject2D>(get_parent())->get_rid());
- }
- } break;
- case NOTIFICATION_EXIT_TREE: {
- if (enabled)
- set_physics_process_internal(false);
- } break;
- case NOTIFICATION_DRAW: {
- if (!Engine::get_singleton()->is_editor_hint() && !get_tree()->is_debugging_collisions_hint())
- break;
- Transform2D xf;
- xf.rotate(cast_to.angle());
- xf.translate(Vector2(cast_to.length(), 0));
- //Vector2 tip = Vector2(0,s->get_length());
- Color dcol = get_tree()->get_debug_collisions_color(); //0.9,0.2,0.2,0.4);
- draw_line(Vector2(), cast_to, dcol, 3);
- Vector<Vector2> pts;
- float tsize = 4;
- pts.push_back(xf.xform(Vector2(tsize, 0)));
- pts.push_back(xf.xform(Vector2(0, 0.707 * tsize)));
- pts.push_back(xf.xform(Vector2(0, -0.707 * tsize)));
- Vector<Color> cols;
- for (int i = 0; i < 3; i++)
- cols.push_back(dcol);
- draw_primitive(pts, cols, Vector<Vector2>()); //small arrow
- } break;
- case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
- if (!enabled)
- break;
- _update_raycast_state();
- } break;
- }
- }
- void RayCast2D::_update_raycast_state() {
- Ref<World2D> w2d = get_world_2d();
- ERR_FAIL_COND(w2d.is_null());
- Physics2DDirectSpaceState *dss = Physics2DServer::get_singleton()->space_get_direct_state(w2d->get_space());
- ERR_FAIL_COND(!dss);
- Transform2D gt = get_global_transform();
- Vector2 to = cast_to;
- if (to == Vector2())
- to = Vector2(0, 0.01);
- Physics2DDirectSpaceState::RayResult rr;
- if (dss->intersect_ray(gt.get_origin(), gt.xform(to), rr, exclude, collision_mask, collide_with_bodies, collide_with_areas)) {
- collided = true;
- against = rr.collider_id;
- collision_point = rr.position;
- collision_normal = rr.normal;
- against_shape = rr.shape;
- } else {
- collided = false;
- against = 0;
- against_shape = 0;
- }
- }
- void RayCast2D::force_raycast_update() {
- _update_raycast_state();
- }
- void RayCast2D::add_exception_rid(const RID &p_rid) {
- exclude.insert(p_rid);
- }
- void RayCast2D::add_exception(const Object *p_object) {
- ERR_FAIL_NULL(p_object);
- const CollisionObject2D *co = Object::cast_to<CollisionObject2D>(p_object);
- if (!co)
- return;
- add_exception_rid(co->get_rid());
- }
- void RayCast2D::remove_exception_rid(const RID &p_rid) {
- exclude.erase(p_rid);
- }
- void RayCast2D::remove_exception(const Object *p_object) {
- ERR_FAIL_NULL(p_object);
- const CollisionObject2D *co = Object::cast_to<CollisionObject2D>(p_object);
- if (!co)
- return;
- remove_exception_rid(co->get_rid());
- }
- void RayCast2D::clear_exceptions() {
- exclude.clear();
- }
- void RayCast2D::set_collide_with_areas(bool p_clip) {
- collide_with_areas = p_clip;
- }
- bool RayCast2D::is_collide_with_areas_enabled() const {
- return collide_with_areas;
- }
- void RayCast2D::set_collide_with_bodies(bool p_clip) {
- collide_with_bodies = p_clip;
- }
- bool RayCast2D::is_collide_with_bodies_enabled() const {
- return collide_with_bodies;
- }
- void RayCast2D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_enabled", "enabled"), &RayCast2D::set_enabled);
- ClassDB::bind_method(D_METHOD("is_enabled"), &RayCast2D::is_enabled);
- ClassDB::bind_method(D_METHOD("set_cast_to", "local_point"), &RayCast2D::set_cast_to);
- ClassDB::bind_method(D_METHOD("get_cast_to"), &RayCast2D::get_cast_to);
- ClassDB::bind_method(D_METHOD("is_colliding"), &RayCast2D::is_colliding);
- ClassDB::bind_method(D_METHOD("force_raycast_update"), &RayCast2D::force_raycast_update);
- ClassDB::bind_method(D_METHOD("get_collider"), &RayCast2D::get_collider);
- ClassDB::bind_method(D_METHOD("get_collider_shape"), &RayCast2D::get_collider_shape);
- ClassDB::bind_method(D_METHOD("get_collision_point"), &RayCast2D::get_collision_point);
- ClassDB::bind_method(D_METHOD("get_collision_normal"), &RayCast2D::get_collision_normal);
- ClassDB::bind_method(D_METHOD("add_exception_rid", "rid"), &RayCast2D::add_exception_rid);
- ClassDB::bind_method(D_METHOD("add_exception", "node"), &RayCast2D::add_exception);
- ClassDB::bind_method(D_METHOD("remove_exception_rid", "rid"), &RayCast2D::remove_exception_rid);
- ClassDB::bind_method(D_METHOD("remove_exception", "node"), &RayCast2D::remove_exception);
- ClassDB::bind_method(D_METHOD("clear_exceptions"), &RayCast2D::clear_exceptions);
- ClassDB::bind_method(D_METHOD("set_collision_mask", "mask"), &RayCast2D::set_collision_mask);
- ClassDB::bind_method(D_METHOD("get_collision_mask"), &RayCast2D::get_collision_mask);
- ClassDB::bind_method(D_METHOD("set_collision_mask_bit", "bit", "value"), &RayCast2D::set_collision_mask_bit);
- ClassDB::bind_method(D_METHOD("get_collision_mask_bit", "bit"), &RayCast2D::get_collision_mask_bit);
- ClassDB::bind_method(D_METHOD("set_exclude_parent_body", "mask"), &RayCast2D::set_exclude_parent_body);
- ClassDB::bind_method(D_METHOD("get_exclude_parent_body"), &RayCast2D::get_exclude_parent_body);
- ClassDB::bind_method(D_METHOD("set_collide_with_areas", "enable"), &RayCast2D::set_collide_with_areas);
- ClassDB::bind_method(D_METHOD("is_collide_with_areas_enabled"), &RayCast2D::is_collide_with_areas_enabled);
- ClassDB::bind_method(D_METHOD("set_collide_with_bodies", "enable"), &RayCast2D::set_collide_with_bodies);
- ClassDB::bind_method(D_METHOD("is_collide_with_bodies_enabled"), &RayCast2D::is_collide_with_bodies_enabled);
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "exclude_parent"), "set_exclude_parent_body", "get_exclude_parent_body");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "cast_to"), "set_cast_to", "get_cast_to");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_mask", "get_collision_mask");
- ADD_GROUP("Collide With", "collide_with");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_areas", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collide_with_areas", "is_collide_with_areas_enabled");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with_bodies", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collide_with_bodies", "is_collide_with_bodies_enabled");
- }
- RayCast2D::RayCast2D() {
- enabled = false;
- against = 0;
- collided = false;
- against_shape = 0;
- collision_mask = 1;
- cast_to = Vector2(0, 50);
- exclude_parent_body = true;
- collide_with_bodies = true;
- collide_with_areas = false;
- }
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