back_buffer_copy.h 2.9 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273
  1. /*************************************************************************/
  2. /* back_buffer_copy.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef BACKBUFFERCOPY_H
  31. #define BACKBUFFERCOPY_H
  32. #include "scene/2d/node_2d.h"
  33. class BackBufferCopy : public Node2D {
  34. GDCLASS(BackBufferCopy, Node2D);
  35. public:
  36. enum CopyMode {
  37. COPY_MODE_DISABLED,
  38. COPY_MODE_RECT,
  39. COPY_MODE_VIEWPORT
  40. };
  41. private:
  42. Rect2 rect;
  43. CopyMode copy_mode;
  44. void _update_copy_mode();
  45. protected:
  46. static void _bind_methods();
  47. public:
  48. Rect2 _edit_get_rect() const;
  49. virtual bool _edit_use_rect() const;
  50. void set_rect(const Rect2 &p_rect);
  51. Rect2 get_rect() const;
  52. Rect2 get_anchorable_rect() const;
  53. void set_copy_mode(CopyMode p_mode);
  54. CopyMode get_copy_mode() const;
  55. BackBufferCopy();
  56. ~BackBufferCopy();
  57. };
  58. VARIANT_ENUM_CAST(BackBufferCopy::CopyMode);
  59. #endif // BACKBUFFERCOPY_H