123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200 |
- /*************************************************************************/
- /* area_2d.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef AREA_2D_H
- #define AREA_2D_H
- #include "core/vset.h"
- #include "scene/2d/collision_object_2d.h"
- class Area2D : public CollisionObject2D {
- GDCLASS(Area2D, CollisionObject2D);
- public:
- enum SpaceOverride {
- SPACE_OVERRIDE_DISABLED,
- SPACE_OVERRIDE_COMBINE,
- SPACE_OVERRIDE_COMBINE_REPLACE,
- SPACE_OVERRIDE_REPLACE,
- SPACE_OVERRIDE_REPLACE_COMBINE
- };
- private:
- SpaceOverride space_override;
- Vector2 gravity_vec;
- real_t gravity;
- bool gravity_is_point;
- real_t gravity_distance_scale;
- real_t linear_damp;
- real_t angular_damp;
- uint32_t collision_mask;
- uint32_t collision_layer;
- int priority;
- bool monitoring;
- bool monitorable;
- bool locked;
- void _body_inout(int p_status, const RID &p_body, int p_instance, int p_body_shape, int p_area_shape);
- void _body_enter_tree(ObjectID p_id);
- void _body_exit_tree(ObjectID p_id);
- struct ShapePair {
- int body_shape;
- int area_shape;
- bool operator<(const ShapePair &p_sp) const {
- if (body_shape == p_sp.body_shape)
- return area_shape < p_sp.area_shape;
- else
- return body_shape < p_sp.body_shape;
- }
- ShapePair() {}
- ShapePair(int p_bs, int p_as) {
- body_shape = p_bs;
- area_shape = p_as;
- }
- };
- struct BodyState {
- int rc;
- bool in_tree;
- VSet<ShapePair> shapes;
- };
- Map<ObjectID, BodyState> body_map;
- void _area_inout(int p_status, const RID &p_area, int p_instance, int p_area_shape, int p_self_shape);
- void _area_enter_tree(ObjectID p_id);
- void _area_exit_tree(ObjectID p_id);
- struct AreaShapePair {
- int area_shape;
- int self_shape;
- bool operator<(const AreaShapePair &p_sp) const {
- if (area_shape == p_sp.area_shape)
- return self_shape < p_sp.self_shape;
- else
- return area_shape < p_sp.area_shape;
- }
- AreaShapePair() {}
- AreaShapePair(int p_bs, int p_as) {
- area_shape = p_bs;
- self_shape = p_as;
- }
- };
- struct AreaState {
- int rc;
- bool in_tree;
- VSet<AreaShapePair> shapes;
- };
- Map<ObjectID, AreaState> area_map;
- void _clear_monitoring();
- bool audio_bus_override;
- StringName audio_bus;
- protected:
- void _notification(int p_what);
- static void _bind_methods();
- void _validate_property(PropertyInfo &property) const;
- public:
- void set_space_override_mode(SpaceOverride p_mode);
- SpaceOverride get_space_override_mode() const;
- void set_gravity_is_point(bool p_enabled);
- bool is_gravity_a_point() const;
- void set_gravity_distance_scale(real_t p_scale);
- real_t get_gravity_distance_scale() const;
- void set_gravity_vector(const Vector2 &p_vec);
- Vector2 get_gravity_vector() const;
- void set_gravity(real_t p_gravity);
- real_t get_gravity() const;
- void set_linear_damp(real_t p_linear_damp);
- real_t get_linear_damp() const;
- void set_angular_damp(real_t p_angular_damp);
- real_t get_angular_damp() const;
- void set_priority(real_t p_priority);
- real_t get_priority() const;
- void set_monitoring(bool p_enable);
- bool is_monitoring() const;
- void set_monitorable(bool p_enable);
- bool is_monitorable() const;
- void set_collision_mask(uint32_t p_mask);
- uint32_t get_collision_mask() const;
- void set_collision_layer(uint32_t p_layer);
- uint32_t get_collision_layer() const;
- void set_collision_mask_bit(int p_bit, bool p_value);
- bool get_collision_mask_bit(int p_bit) const;
- void set_collision_layer_bit(int p_bit, bool p_value);
- bool get_collision_layer_bit(int p_bit) const;
- Array get_overlapping_bodies() const; //function for script
- Array get_overlapping_areas() const; //function for script
- bool overlaps_area(Node *p_area) const;
- bool overlaps_body(Node *p_body) const;
- void set_audio_bus_override(bool p_override);
- bool is_overriding_audio_bus() const;
- void set_audio_bus_name(const StringName &p_audio_bus);
- StringName get_audio_bus_name() const;
- Area2D();
- ~Area2D();
- };
- VARIANT_ENUM_CAST(Area2D::SpaceOverride);
- #endif // AREA_2D_H
|