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- /*************************************************************************/
- /* animated_sprite.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "animated_sprite.h"
- #include "core/os/os.h"
- #include "scene/scene_string_names.h"
- #define NORMAL_SUFFIX "_normal"
- Dictionary AnimatedSprite::_edit_get_state() const {
- Dictionary state = Node2D::_edit_get_state();
- state["offset"] = offset;
- return state;
- }
- void AnimatedSprite::_edit_set_state(const Dictionary &p_state) {
- Node2D::_edit_set_state(p_state);
- set_offset(p_state["offset"]);
- }
- void AnimatedSprite::_edit_set_pivot(const Point2 &p_pivot) {
- set_offset(get_offset() - p_pivot);
- set_position(get_transform().xform(p_pivot));
- }
- Point2 AnimatedSprite::_edit_get_pivot() const {
- return Vector2();
- }
- bool AnimatedSprite::_edit_use_pivot() const {
- return true;
- }
- Rect2 AnimatedSprite::_edit_get_rect() const {
- return _get_rect();
- }
- bool AnimatedSprite::_edit_use_rect() const {
- if (!frames.is_valid() || !frames->has_animation(animation) || frame < 0 || frame >= frames->get_frame_count(animation)) {
- return false;
- }
- Ref<Texture> t;
- if (animation)
- t = frames->get_frame(animation, frame);
- if (t.is_null())
- return false;
- return true;
- }
- Rect2 AnimatedSprite::get_anchorable_rect() const {
- return _get_rect();
- }
- Rect2 AnimatedSprite::_get_rect() const {
- if (!frames.is_valid() || !frames->has_animation(animation) || frame < 0 || frame >= frames->get_frame_count(animation)) {
- return Rect2();
- }
- Ref<Texture> t;
- if (animation)
- t = frames->get_frame(animation, frame);
- if (t.is_null())
- return Rect2();
- Size2 s = t->get_size();
- Point2 ofs = offset;
- if (centered)
- ofs -= s / 2;
- if (s == Size2(0, 0))
- s = Size2(1, 1);
- return Rect2(ofs, s);
- }
- void SpriteFrames::add_frame(const StringName &p_anim, const Ref<Texture> &p_frame, int p_at_pos) {
- Map<StringName, Anim>::Element *E = animations.find(p_anim);
- ERR_FAIL_COND(!E);
- if (p_at_pos >= 0 && p_at_pos < E->get().frames.size())
- E->get().frames.insert(p_at_pos, p_frame);
- else
- E->get().frames.push_back(p_frame);
- emit_changed();
- }
- int SpriteFrames::get_frame_count(const StringName &p_anim) const {
- const Map<StringName, Anim>::Element *E = animations.find(p_anim);
- ERR_FAIL_COND_V(!E, 0);
- return E->get().frames.size();
- }
- void SpriteFrames::remove_frame(const StringName &p_anim, int p_idx) {
- Map<StringName, Anim>::Element *E = animations.find(p_anim);
- ERR_FAIL_COND(!E);
- E->get().frames.remove(p_idx);
- emit_changed();
- }
- void SpriteFrames::clear(const StringName &p_anim) {
- Map<StringName, Anim>::Element *E = animations.find(p_anim);
- ERR_FAIL_COND(!E);
- E->get().frames.clear();
- emit_changed();
- }
- void SpriteFrames::clear_all() {
- animations.clear();
- add_animation("default");
- }
- void SpriteFrames::add_animation(const StringName &p_anim) {
- ERR_FAIL_COND(animations.has(p_anim));
- animations[p_anim] = Anim();
- animations[p_anim].normal_name = String(p_anim) + NORMAL_SUFFIX;
- }
- bool SpriteFrames::has_animation(const StringName &p_anim) const {
- return animations.has(p_anim);
- }
- void SpriteFrames::remove_animation(const StringName &p_anim) {
- animations.erase(p_anim);
- }
- void SpriteFrames::rename_animation(const StringName &p_prev, const StringName &p_next) {
- ERR_FAIL_COND(!animations.has(p_prev));
- ERR_FAIL_COND(animations.has(p_next));
- Anim anim = animations[p_prev];
- animations.erase(p_prev);
- animations[p_next] = anim;
- animations[p_next].normal_name = String(p_next) + NORMAL_SUFFIX;
- }
- Vector<String> SpriteFrames::_get_animation_list() const {
- Vector<String> ret;
- List<StringName> al;
- get_animation_list(&al);
- for (List<StringName>::Element *E = al.front(); E; E = E->next()) {
- ret.push_back(E->get());
- }
- return ret;
- }
- void SpriteFrames::get_animation_list(List<StringName> *r_animations) const {
- for (const Map<StringName, Anim>::Element *E = animations.front(); E; E = E->next()) {
- r_animations->push_back(E->key());
- }
- }
- Vector<String> SpriteFrames::get_animation_names() const {
- Vector<String> names;
- for (const Map<StringName, Anim>::Element *E = animations.front(); E; E = E->next()) {
- names.push_back(E->key());
- }
- names.sort();
- return names;
- }
- void SpriteFrames::set_animation_speed(const StringName &p_anim, float p_fps) {
- ERR_FAIL_COND(p_fps < 0);
- Map<StringName, Anim>::Element *E = animations.find(p_anim);
- ERR_FAIL_COND(!E);
- E->get().speed = p_fps;
- }
- float SpriteFrames::get_animation_speed(const StringName &p_anim) const {
- const Map<StringName, Anim>::Element *E = animations.find(p_anim);
- ERR_FAIL_COND_V(!E, 0);
- return E->get().speed;
- }
- void SpriteFrames::set_animation_loop(const StringName &p_anim, bool p_loop) {
- Map<StringName, Anim>::Element *E = animations.find(p_anim);
- ERR_FAIL_COND(!E);
- E->get().loop = p_loop;
- }
- bool SpriteFrames::get_animation_loop(const StringName &p_anim) const {
- const Map<StringName, Anim>::Element *E = animations.find(p_anim);
- ERR_FAIL_COND_V(!E, false);
- return E->get().loop;
- }
- void SpriteFrames::_set_frames(const Array &p_frames) {
- clear_all();
- Map<StringName, Anim>::Element *E = animations.find(SceneStringNames::get_singleton()->_default);
- ERR_FAIL_COND(!E);
- E->get().frames.resize(p_frames.size());
- for (int i = 0; i < E->get().frames.size(); i++)
- E->get().frames.write[i] = p_frames[i];
- }
- Array SpriteFrames::_get_frames() const {
- return Array();
- }
- Array SpriteFrames::_get_animations() const {
- Array anims;
- for (Map<StringName, Anim>::Element *E = animations.front(); E; E = E->next()) {
- Dictionary d;
- d["name"] = E->key();
- d["speed"] = E->get().speed;
- d["loop"] = E->get().loop;
- Array frames;
- for (int i = 0; i < E->get().frames.size(); i++) {
- frames.push_back(E->get().frames[i]);
- }
- d["frames"] = frames;
- anims.push_back(d);
- }
- return anims;
- }
- void SpriteFrames::_set_animations(const Array &p_animations) {
- animations.clear();
- for (int i = 0; i < p_animations.size(); i++) {
- Dictionary d = p_animations[i];
- ERR_CONTINUE(!d.has("name"));
- ERR_CONTINUE(!d.has("speed"));
- ERR_CONTINUE(!d.has("loop"));
- ERR_CONTINUE(!d.has("frames"));
- Anim anim;
- anim.speed = d["speed"];
- anim.loop = d["loop"];
- Array frames = d["frames"];
- for (int i = 0; i < frames.size(); i++) {
- RES res = frames[i];
- anim.frames.push_back(res);
- }
- animations[d["name"]] = anim;
- }
- }
- void SpriteFrames::_bind_methods() {
- ClassDB::bind_method(D_METHOD("add_animation", "anim"), &SpriteFrames::add_animation);
- ClassDB::bind_method(D_METHOD("has_animation", "anim"), &SpriteFrames::has_animation);
- ClassDB::bind_method(D_METHOD("remove_animation", "anim"), &SpriteFrames::remove_animation);
- ClassDB::bind_method(D_METHOD("rename_animation", "anim", "newname"), &SpriteFrames::rename_animation);
- ClassDB::bind_method(D_METHOD("get_animation_names"), &SpriteFrames::get_animation_names);
- ClassDB::bind_method(D_METHOD("set_animation_speed", "anim", "speed"), &SpriteFrames::set_animation_speed);
- ClassDB::bind_method(D_METHOD("get_animation_speed", "anim"), &SpriteFrames::get_animation_speed);
- ClassDB::bind_method(D_METHOD("set_animation_loop", "anim", "loop"), &SpriteFrames::set_animation_loop);
- ClassDB::bind_method(D_METHOD("get_animation_loop", "anim"), &SpriteFrames::get_animation_loop);
- ClassDB::bind_method(D_METHOD("add_frame", "anim", "frame", "at_position"), &SpriteFrames::add_frame, DEFVAL(-1));
- ClassDB::bind_method(D_METHOD("get_frame_count", "anim"), &SpriteFrames::get_frame_count);
- ClassDB::bind_method(D_METHOD("get_frame", "anim", "idx"), &SpriteFrames::get_frame);
- ClassDB::bind_method(D_METHOD("set_frame", "anim", "idx", "txt"), &SpriteFrames::set_frame);
- ClassDB::bind_method(D_METHOD("remove_frame", "anim", "idx"), &SpriteFrames::remove_frame);
- ClassDB::bind_method(D_METHOD("clear", "anim"), &SpriteFrames::clear);
- ClassDB::bind_method(D_METHOD("clear_all"), &SpriteFrames::clear_all);
- ClassDB::bind_method(D_METHOD("_set_frames"), &SpriteFrames::_set_frames);
- ClassDB::bind_method(D_METHOD("_get_frames"), &SpriteFrames::_get_frames);
- ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "frames", PROPERTY_HINT_NONE, "", 0), "_set_frames", "_get_frames"); //compatibility
- ClassDB::bind_method(D_METHOD("_set_animations"), &SpriteFrames::_set_animations);
- ClassDB::bind_method(D_METHOD("_get_animations"), &SpriteFrames::_get_animations);
- ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "animations", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_animations", "_get_animations"); //compatibility
- }
- SpriteFrames::SpriteFrames() {
- add_animation(SceneStringNames::get_singleton()->_default);
- }
- void AnimatedSprite::_validate_property(PropertyInfo &property) const {
- if (!frames.is_valid())
- return;
- if (property.name == "animation") {
- property.hint = PROPERTY_HINT_ENUM;
- List<StringName> names;
- frames->get_animation_list(&names);
- names.sort_custom<StringName::AlphCompare>();
- bool current_found = false;
- for (List<StringName>::Element *E = names.front(); E; E = E->next()) {
- if (E->prev()) {
- property.hint_string += ",";
- }
- property.hint_string += String(E->get());
- if (animation == E->get()) {
- current_found = true;
- }
- }
- if (!current_found) {
- if (property.hint_string == String()) {
- property.hint_string = String(animation);
- } else {
- property.hint_string = String(animation) + "," + property.hint_string;
- }
- }
- }
- if (property.name == "frame") {
- property.hint = PROPERTY_HINT_SPRITE_FRAME;
- if (frames->has_animation(animation) && frames->get_frame_count(animation) > 1) {
- property.hint_string = "0," + itos(frames->get_frame_count(animation) - 1) + ",1";
- }
- }
- }
- void AnimatedSprite::_notification(int p_what) {
- switch (p_what) {
- case NOTIFICATION_INTERNAL_PROCESS: {
- if (frames.is_null())
- return;
- if (!frames->has_animation(animation))
- return;
- if (frame < 0)
- return;
- float speed = frames->get_animation_speed(animation) * speed_scale;
- if (speed == 0)
- return; //do nothing
- float remaining = get_process_delta_time();
- while (remaining) {
- if (timeout <= 0) {
- timeout = _get_frame_duration();
- int fc = frames->get_frame_count(animation);
- if (frame >= fc - 1) {
- if (frames->get_animation_loop(animation)) {
- emit_signal(SceneStringNames::get_singleton()->animation_finished);
- frame = 0;
- } else {
- frame = fc - 1;
- if (!is_over) {
- is_over = true;
- emit_signal(SceneStringNames::get_singleton()->animation_finished);
- }
- }
- } else {
- frame++;
- }
- update();
- _change_notify("frame");
- emit_signal(SceneStringNames::get_singleton()->frame_changed);
- }
- float to_process = MIN(timeout, remaining);
- remaining -= to_process;
- timeout -= to_process;
- }
- } break;
- case NOTIFICATION_DRAW: {
- if (frames.is_null())
- return;
- if (frame < 0)
- return;
- if (!frames->has_animation(animation))
- return;
- Ref<Texture> texture = frames->get_frame(animation, frame);
- if (texture.is_null())
- return;
- Ref<Texture> normal = frames->get_normal_frame(animation, frame);
- RID ci = get_canvas_item();
- Size2i s;
- s = texture->get_size();
- Point2 ofs = offset;
- if (centered)
- ofs -= s / 2;
- if (Engine::get_singleton()->get_use_pixel_snap()) {
- ofs = ofs.floor();
- }
- Rect2 dst_rect(ofs, s);
- if (hflip)
- dst_rect.size.x = -dst_rect.size.x;
- if (vflip)
- dst_rect.size.y = -dst_rect.size.y;
- texture->draw_rect_region(ci, dst_rect, Rect2(Vector2(), texture->get_size()), Color(1, 1, 1), false, normal);
- } break;
- }
- }
- void AnimatedSprite::set_sprite_frames(const Ref<SpriteFrames> &p_frames) {
- if (frames.is_valid())
- frames->disconnect("changed", this, "_res_changed");
- frames = p_frames;
- if (frames.is_valid())
- frames->connect("changed", this, "_res_changed");
- if (!frames.is_valid()) {
- frame = 0;
- } else {
- set_frame(frame);
- }
- _change_notify();
- _reset_timeout();
- update();
- update_configuration_warning();
- }
- Ref<SpriteFrames> AnimatedSprite::get_sprite_frames() const {
- return frames;
- }
- void AnimatedSprite::set_frame(int p_frame) {
- if (!frames.is_valid()) {
- return;
- }
- if (frames->has_animation(animation)) {
- int limit = frames->get_frame_count(animation);
- if (p_frame >= limit)
- p_frame = limit - 1;
- }
- if (p_frame < 0)
- p_frame = 0;
- if (frame == p_frame)
- return;
- frame = p_frame;
- _reset_timeout();
- update();
- _change_notify("frame");
- emit_signal(SceneStringNames::get_singleton()->frame_changed);
- }
- int AnimatedSprite::get_frame() const {
- return frame;
- }
- void AnimatedSprite::set_speed_scale(float p_speed_scale) {
- float elapsed = _get_frame_duration() - timeout;
- speed_scale = MAX(p_speed_scale, 0.0f);
- // We adapt the timeout so that the animation speed adapts as soon as the speed scale is changed
- _reset_timeout();
- timeout -= elapsed;
- }
- float AnimatedSprite::get_speed_scale() const {
- return speed_scale;
- }
- void AnimatedSprite::set_centered(bool p_center) {
- centered = p_center;
- update();
- item_rect_changed();
- }
- bool AnimatedSprite::is_centered() const {
- return centered;
- }
- void AnimatedSprite::set_offset(const Point2 &p_offset) {
- offset = p_offset;
- update();
- item_rect_changed();
- _change_notify("offset");
- }
- Point2 AnimatedSprite::get_offset() const {
- return offset;
- }
- void AnimatedSprite::set_flip_h(bool p_flip) {
- hflip = p_flip;
- update();
- }
- bool AnimatedSprite::is_flipped_h() const {
- return hflip;
- }
- void AnimatedSprite::set_flip_v(bool p_flip) {
- vflip = p_flip;
- update();
- }
- bool AnimatedSprite::is_flipped_v() const {
- return vflip;
- }
- void AnimatedSprite::_res_changed() {
- set_frame(frame);
- _change_notify("frame");
- _change_notify("animation");
- update();
- }
- void AnimatedSprite::_set_playing(bool p_playing) {
- if (playing == p_playing)
- return;
- playing = p_playing;
- _reset_timeout();
- set_process_internal(playing);
- }
- bool AnimatedSprite::_is_playing() const {
- return playing;
- }
- void AnimatedSprite::play(const StringName &p_animation) {
- if (p_animation)
- set_animation(p_animation);
- _set_playing(true);
- }
- void AnimatedSprite::stop() {
- _set_playing(false);
- }
- bool AnimatedSprite::is_playing() const {
- return playing;
- }
- float AnimatedSprite::_get_frame_duration() {
- if (frames.is_valid() && frames->has_animation(animation)) {
- float speed = frames->get_animation_speed(animation) * speed_scale;
- if (speed > 0) {
- return 1.0 / speed;
- }
- }
- return 0.0;
- }
- void AnimatedSprite::_reset_timeout() {
- if (!playing)
- return;
- timeout = _get_frame_duration();
- is_over = false;
- }
- void AnimatedSprite::set_animation(const StringName &p_animation) {
- if (animation == p_animation)
- return;
- animation = p_animation;
- _reset_timeout();
- set_frame(0);
- _change_notify();
- update();
- }
- StringName AnimatedSprite::get_animation() const {
- return animation;
- }
- String AnimatedSprite::get_configuration_warning() const {
- if (frames.is_null()) {
- return TTR("A SpriteFrames resource must be created or set in the 'Frames' property in order for AnimatedSprite to display frames.");
- }
- return String();
- }
- void AnimatedSprite::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_sprite_frames", "sprite_frames"), &AnimatedSprite::set_sprite_frames);
- ClassDB::bind_method(D_METHOD("get_sprite_frames"), &AnimatedSprite::get_sprite_frames);
- ClassDB::bind_method(D_METHOD("set_animation", "animation"), &AnimatedSprite::set_animation);
- ClassDB::bind_method(D_METHOD("get_animation"), &AnimatedSprite::get_animation);
- ClassDB::bind_method(D_METHOD("_set_playing", "playing"), &AnimatedSprite::_set_playing);
- ClassDB::bind_method(D_METHOD("_is_playing"), &AnimatedSprite::_is_playing);
- ClassDB::bind_method(D_METHOD("play", "anim"), &AnimatedSprite::play, DEFVAL(StringName()));
- ClassDB::bind_method(D_METHOD("stop"), &AnimatedSprite::stop);
- ClassDB::bind_method(D_METHOD("is_playing"), &AnimatedSprite::is_playing);
- ClassDB::bind_method(D_METHOD("set_centered", "centered"), &AnimatedSprite::set_centered);
- ClassDB::bind_method(D_METHOD("is_centered"), &AnimatedSprite::is_centered);
- ClassDB::bind_method(D_METHOD("set_offset", "offset"), &AnimatedSprite::set_offset);
- ClassDB::bind_method(D_METHOD("get_offset"), &AnimatedSprite::get_offset);
- ClassDB::bind_method(D_METHOD("set_flip_h", "flip_h"), &AnimatedSprite::set_flip_h);
- ClassDB::bind_method(D_METHOD("is_flipped_h"), &AnimatedSprite::is_flipped_h);
- ClassDB::bind_method(D_METHOD("set_flip_v", "flip_v"), &AnimatedSprite::set_flip_v);
- ClassDB::bind_method(D_METHOD("is_flipped_v"), &AnimatedSprite::is_flipped_v);
- ClassDB::bind_method(D_METHOD("set_frame", "frame"), &AnimatedSprite::set_frame);
- ClassDB::bind_method(D_METHOD("get_frame"), &AnimatedSprite::get_frame);
- ClassDB::bind_method(D_METHOD("set_speed_scale", "speed_scale"), &AnimatedSprite::set_speed_scale);
- ClassDB::bind_method(D_METHOD("get_speed_scale"), &AnimatedSprite::get_speed_scale);
- ClassDB::bind_method(D_METHOD("_res_changed"), &AnimatedSprite::_res_changed);
- ADD_SIGNAL(MethodInfo("frame_changed"));
- ADD_SIGNAL(MethodInfo("animation_finished"));
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "frames", PROPERTY_HINT_RESOURCE_TYPE, "SpriteFrames"), "set_sprite_frames", "get_sprite_frames");
- ADD_PROPERTY(PropertyInfo(Variant::STRING, "animation"), "set_animation", "get_animation");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "frame", PROPERTY_HINT_SPRITE_FRAME), "set_frame", "get_frame");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "speed_scale"), "set_speed_scale", "get_speed_scale");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "playing"), "_set_playing", "_is_playing");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "centered"), "set_centered", "is_centered");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset"), "set_offset", "get_offset");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_h"), "set_flip_h", "is_flipped_h");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_v"), "set_flip_v", "is_flipped_v");
- }
- AnimatedSprite::AnimatedSprite() {
- centered = true;
- hflip = false;
- vflip = false;
- frame = 0;
- speed_scale = 1.0f;
- playing = false;
- animation = "default";
- timeout = 0;
- is_over = false;
- }
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