export.cpp 3.0 KB

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  1. /*************************************************************************/
  2. /* export.cpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #include "export.h"
  31. #include "editor/editor_export.h"
  32. #include "platform/x11/logo.gen.h"
  33. #include "scene/resources/texture.h"
  34. void register_x11_exporter() {
  35. Ref<EditorExportPlatformPC> platform;
  36. platform.instance();
  37. Ref<Image> img = memnew(Image(_x11_logo));
  38. Ref<ImageTexture> logo;
  39. logo.instance();
  40. logo->create_from_image(img);
  41. platform->set_logo(logo);
  42. platform->set_name("Linux/X11");
  43. platform->set_extension("x86");
  44. platform->set_extension("x86_64", "binary_format/64_bits");
  45. platform->set_release_32("linux_x11_32_release");
  46. platform->set_debug_32("linux_x11_32_debug");
  47. platform->set_release_64("linux_x11_64_release");
  48. platform->set_debug_64("linux_x11_64_debug");
  49. platform->set_os_name("X11");
  50. platform->set_chmod_flags(0755);
  51. EditorExport::get_singleton()->add_export_platform(platform);
  52. }