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- #!/usr/bin/env python
- Import('env')
- files = [
- 'thread_uwp.cpp',
- '#platform/windows/key_mapping_win.cpp',
- '#platform/windows/windows_terminal_logger.cpp',
- 'joypad_uwp.cpp',
- 'power_uwp.cpp',
- 'gl_context_egl.cpp',
- 'app.cpp',
- 'os_uwp.cpp',
- ]
- if "build_angle" in env and env["build_angle"]:
- cmd = env.AlwaysBuild(env.ANGLE('libANGLE.lib', None))
- prog = env.add_program('#bin/godot', files)
- if "build_angle" in env and env["build_angle"]:
- env.Depends(prog, [cmd])
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