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- <?xml version="1.0" encoding="UTF-8" ?>
- <class name="WebSocketMultiplayerPeer" inherits="NetworkedMultiplayerPeer" category="Core" version="3.1">
- <brief_description>
- Base class for WebSocket server and client.
- </brief_description>
- <description>
- Base class for WebSocket server and client, allowing them to be used as network peer for the [MultiplayerAPI].
- </description>
- <tutorials>
- </tutorials>
- <demos>
- </demos>
- <methods>
- <method name="get_peer" qualifiers="const">
- <return type="WebSocketPeer">
- </return>
- <argument index="0" name="peer_id" type="int">
- </argument>
- <description>
- Returns the [WebSocketPeer] associated to the given [code]peer_id[/code].
- </description>
- </method>
- </methods>
- <signals>
- <signal name="peer_packet">
- <argument index="0" name="peer_source" type="int">
- </argument>
- <description>
- Emitted when a packet is received from a peer. Note: this signal is only emitted when the client or server is configured to use Godot multiplayer API.
- </description>
- </signal>
- </signals>
- <constants>
- </constants>
- </class>
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