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- /*************************************************************************/
- /* visual_script_yield_nodes.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef VISUAL_SCRIPT_YIELD_NODES_H
- #define VISUAL_SCRIPT_YIELD_NODES_H
- #include "visual_script.h"
- class VisualScriptYield : public VisualScriptNode {
- GDCLASS(VisualScriptYield, VisualScriptNode)
- public:
- enum YieldMode {
- YIELD_RETURN,
- YIELD_FRAME,
- YIELD_PHYSICS_FRAME,
- YIELD_WAIT
- };
- private:
- YieldMode yield_mode;
- float wait_time;
- protected:
- virtual void _validate_property(PropertyInfo &property) const;
- static void _bind_methods();
- public:
- virtual int get_output_sequence_port_count() const;
- virtual bool has_input_sequence_port() const;
- virtual String get_output_sequence_port_text(int p_port) const;
- virtual int get_input_value_port_count() const;
- virtual int get_output_value_port_count() const;
- virtual PropertyInfo get_input_value_port_info(int p_idx) const;
- virtual PropertyInfo get_output_value_port_info(int p_idx) const;
- virtual String get_caption() const;
- virtual String get_text() const;
- virtual String get_category() const { return "functions"; }
- void set_yield_mode(YieldMode p_mode);
- YieldMode get_yield_mode();
- void set_wait_time(float p_time);
- float get_wait_time();
- virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
- VisualScriptYield();
- };
- VARIANT_ENUM_CAST(VisualScriptYield::YieldMode)
- class VisualScriptYieldSignal : public VisualScriptNode {
- GDCLASS(VisualScriptYieldSignal, VisualScriptNode)
- public:
- enum CallMode {
- CALL_MODE_SELF,
- CALL_MODE_NODE_PATH,
- CALL_MODE_INSTANCE,
- };
- private:
- CallMode call_mode;
- StringName base_type;
- NodePath base_path;
- StringName signal;
- Node *_get_base_node() const;
- StringName _get_base_type() const;
- protected:
- virtual void _validate_property(PropertyInfo &property) const;
- static void _bind_methods();
- public:
- virtual int get_output_sequence_port_count() const;
- virtual bool has_input_sequence_port() const;
- virtual String get_output_sequence_port_text(int p_port) const;
- virtual int get_input_value_port_count() const;
- virtual int get_output_value_port_count() const;
- virtual PropertyInfo get_input_value_port_info(int p_idx) const;
- virtual PropertyInfo get_output_value_port_info(int p_idx) const;
- virtual String get_caption() const;
- virtual String get_text() const;
- virtual String get_category() const { return "functions"; }
- void set_base_type(const StringName &p_type);
- StringName get_base_type() const;
- void set_signal(const StringName &p_type);
- StringName get_signal() const;
- void set_base_path(const NodePath &p_type);
- NodePath get_base_path() const;
- void set_call_mode(CallMode p_mode);
- CallMode get_call_mode() const;
- virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
- VisualScriptYieldSignal();
- };
- VARIANT_ENUM_CAST(VisualScriptYieldSignal::CallMode);
- void register_visual_script_yield_nodes();
- #endif // VISUAL_SCRIPT_YIELD_NODES_H
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