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- /*************************************************************************/
- /* visual_script_yield_nodes.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "visual_script_yield_nodes.h"
- #include "core/os/os.h"
- #include "scene/main/node.h"
- #include "scene/main/scene_tree.h"
- #include "visual_script_nodes.h"
- //////////////////////////////////////////
- ////////////////YIELD///////////
- //////////////////////////////////////////
- int VisualScriptYield::get_output_sequence_port_count() const {
- return 1;
- }
- bool VisualScriptYield::has_input_sequence_port() const {
- return true;
- }
- int VisualScriptYield::get_input_value_port_count() const {
- return 0;
- }
- int VisualScriptYield::get_output_value_port_count() const {
- return 0;
- }
- String VisualScriptYield::get_output_sequence_port_text(int p_port) const {
- return String();
- }
- PropertyInfo VisualScriptYield::get_input_value_port_info(int p_idx) const {
- return PropertyInfo();
- }
- PropertyInfo VisualScriptYield::get_output_value_port_info(int p_idx) const {
- return PropertyInfo();
- }
- String VisualScriptYield::get_caption() const {
- return yield_mode == YIELD_RETURN ? "Yield" : "Wait";
- }
- String VisualScriptYield::get_text() const {
- switch (yield_mode) {
- case YIELD_RETURN: return ""; break;
- case YIELD_FRAME: return "Next Frame"; break;
- case YIELD_PHYSICS_FRAME: return "Next Physics Frame"; break;
- case YIELD_WAIT: return rtos(wait_time) + " sec(s)"; break;
- }
- return String();
- }
- class VisualScriptNodeInstanceYield : public VisualScriptNodeInstance {
- public:
- VisualScriptYield::YieldMode mode;
- float wait_time;
- virtual int get_working_memory_size() const { return 1; } //yield needs at least 1
- //virtual bool is_output_port_unsequenced(int p_idx) const { return false; }
- //virtual bool get_output_port_unsequenced(int p_idx,Variant* r_value,Variant* p_working_mem,String &r_error) const { return false; }
- virtual int step(const Variant **p_inputs, Variant **p_outputs, StartMode p_start_mode, Variant *p_working_mem, Variant::CallError &r_error, String &r_error_str) {
- if (p_start_mode == START_MODE_RESUME_YIELD) {
- return 0; //resuming yield
- } else {
- //yield
- SceneTree *tree = Object::cast_to<SceneTree>(OS::get_singleton()->get_main_loop());
- if (!tree) {
- r_error_str = "Main Loop is not SceneTree";
- r_error.error = Variant::CallError::CALL_ERROR_INVALID_METHOD;
- return 0;
- }
- Ref<VisualScriptFunctionState> state;
- state.instance();
- int ret = STEP_YIELD_BIT;
- switch (mode) {
- case VisualScriptYield::YIELD_RETURN:
- ret = STEP_EXIT_FUNCTION_BIT;
- break; //return the yield
- case VisualScriptYield::YIELD_FRAME: state->connect_to_signal(tree, "idle_frame", Array()); break;
- case VisualScriptYield::YIELD_PHYSICS_FRAME: state->connect_to_signal(tree, "physics_frame", Array()); break;
- case VisualScriptYield::YIELD_WAIT: state->connect_to_signal(tree->create_timer(wait_time).ptr(), "timeout", Array()); break;
- }
- *p_working_mem = state;
- return ret;
- }
- }
- };
- VisualScriptNodeInstance *VisualScriptYield::instance(VisualScriptInstance *p_instance) {
- VisualScriptNodeInstanceYield *instance = memnew(VisualScriptNodeInstanceYield);
- //instance->instance=p_instance;
- instance->mode = yield_mode;
- instance->wait_time = wait_time;
- return instance;
- }
- void VisualScriptYield::set_yield_mode(YieldMode p_mode) {
- if (yield_mode == p_mode)
- return;
- yield_mode = p_mode;
- ports_changed_notify();
- _change_notify();
- }
- VisualScriptYield::YieldMode VisualScriptYield::get_yield_mode() {
- return yield_mode;
- }
- void VisualScriptYield::set_wait_time(float p_time) {
- if (wait_time == p_time)
- return;
- wait_time = p_time;
- ports_changed_notify();
- }
- float VisualScriptYield::get_wait_time() {
- return wait_time;
- }
- void VisualScriptYield::_validate_property(PropertyInfo &property) const {
- if (property.name == "wait_time") {
- if (yield_mode != YIELD_WAIT) {
- property.usage = 0;
- }
- }
- }
- void VisualScriptYield::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_yield_mode", "mode"), &VisualScriptYield::set_yield_mode);
- ClassDB::bind_method(D_METHOD("get_yield_mode"), &VisualScriptYield::get_yield_mode);
- ClassDB::bind_method(D_METHOD("set_wait_time", "sec"), &VisualScriptYield::set_wait_time);
- ClassDB::bind_method(D_METHOD("get_wait_time"), &VisualScriptYield::get_wait_time);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "mode", PROPERTY_HINT_ENUM, "Frame,Physics Frame,Time", PROPERTY_USAGE_NOEDITOR), "set_yield_mode", "get_yield_mode");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "wait_time"), "set_wait_time", "get_wait_time");
- BIND_ENUM_CONSTANT(YIELD_FRAME);
- BIND_ENUM_CONSTANT(YIELD_PHYSICS_FRAME);
- BIND_ENUM_CONSTANT(YIELD_WAIT);
- }
- VisualScriptYield::VisualScriptYield() {
- yield_mode = YIELD_FRAME;
- wait_time = 1;
- }
- template <VisualScriptYield::YieldMode MODE>
- static Ref<VisualScriptNode> create_yield_node(const String &p_name) {
- Ref<VisualScriptYield> node;
- node.instance();
- node->set_yield_mode(MODE);
- return node;
- }
- ///////////////////////////////////////////////////
- ////////////////YIELD SIGNAL//////////////////////
- //////////////////////////////////////////////////
- int VisualScriptYieldSignal::get_output_sequence_port_count() const {
- return 1;
- }
- bool VisualScriptYieldSignal::has_input_sequence_port() const {
- return true;
- }
- #ifdef TOOLS_ENABLED
- static Node *_find_script_node(Node *p_edited_scene, Node *p_current_node, const Ref<Script> &script) {
- if (p_edited_scene != p_current_node && p_current_node->get_owner() != p_edited_scene)
- return NULL;
- Ref<Script> scr = p_current_node->get_script();
- if (scr.is_valid() && scr == script)
- return p_current_node;
- for (int i = 0; i < p_current_node->get_child_count(); i++) {
- Node *n = _find_script_node(p_edited_scene, p_current_node->get_child(i), script);
- if (n)
- return n;
- }
- return NULL;
- }
- #endif
- Node *VisualScriptYieldSignal::_get_base_node() const {
- #ifdef TOOLS_ENABLED
- Ref<Script> script = get_visual_script();
- if (!script.is_valid())
- return NULL;
- MainLoop *main_loop = OS::get_singleton()->get_main_loop();
- SceneTree *scene_tree = Object::cast_to<SceneTree>(main_loop);
- if (!scene_tree)
- return NULL;
- Node *edited_scene = scene_tree->get_edited_scene_root();
- if (!edited_scene)
- return NULL;
- Node *script_node = _find_script_node(edited_scene, edited_scene, script);
- if (!script_node)
- return NULL;
- if (!script_node->has_node(base_path))
- return NULL;
- Node *path_to = script_node->get_node(base_path);
- return path_to;
- #else
- return NULL;
- #endif
- }
- StringName VisualScriptYieldSignal::_get_base_type() const {
- if (call_mode == CALL_MODE_SELF && get_visual_script().is_valid())
- return get_visual_script()->get_instance_base_type();
- else if (call_mode == CALL_MODE_NODE_PATH && get_visual_script().is_valid()) {
- Node *path = _get_base_node();
- if (path)
- return path->get_class();
- }
- return base_type;
- }
- int VisualScriptYieldSignal::get_input_value_port_count() const {
- if (call_mode == CALL_MODE_INSTANCE)
- return 1;
- else
- return 0;
- }
- int VisualScriptYieldSignal::get_output_value_port_count() const {
- MethodInfo sr;
- if (!ClassDB::get_signal(_get_base_type(), signal, &sr))
- return 0;
- return sr.arguments.size();
- }
- String VisualScriptYieldSignal::get_output_sequence_port_text(int p_port) const {
- return String();
- }
- PropertyInfo VisualScriptYieldSignal::get_input_value_port_info(int p_idx) const {
- if (call_mode == CALL_MODE_INSTANCE)
- return PropertyInfo(Variant::OBJECT, "instance");
- else
- return PropertyInfo();
- }
- PropertyInfo VisualScriptYieldSignal::get_output_value_port_info(int p_idx) const {
- MethodInfo sr;
- if (!ClassDB::get_signal(_get_base_type(), signal, &sr))
- return PropertyInfo(); //no signal
- ERR_FAIL_INDEX_V(p_idx, sr.arguments.size(), PropertyInfo());
- return sr.arguments[p_idx];
- }
- String VisualScriptYieldSignal::get_caption() const {
- static const char *cname[3] = {
- "WaitSignal",
- "WaitNodeSignal",
- "WaitInstanceSigna;",
- };
- return cname[call_mode];
- }
- String VisualScriptYieldSignal::get_text() const {
- if (call_mode == CALL_MODE_SELF)
- return " " + String(signal) + "()";
- else
- return " " + _get_base_type() + "." + String(signal) + "()";
- }
- void VisualScriptYieldSignal::set_base_type(const StringName &p_type) {
- if (base_type == p_type)
- return;
- base_type = p_type;
- _change_notify();
- ports_changed_notify();
- }
- StringName VisualScriptYieldSignal::get_base_type() const {
- return base_type;
- }
- void VisualScriptYieldSignal::set_signal(const StringName &p_type) {
- if (signal == p_type)
- return;
- signal = p_type;
- _change_notify();
- ports_changed_notify();
- }
- StringName VisualScriptYieldSignal::get_signal() const {
- return signal;
- }
- void VisualScriptYieldSignal::set_base_path(const NodePath &p_type) {
- if (base_path == p_type)
- return;
- base_path = p_type;
- _change_notify();
- ports_changed_notify();
- }
- NodePath VisualScriptYieldSignal::get_base_path() const {
- return base_path;
- }
- void VisualScriptYieldSignal::set_call_mode(CallMode p_mode) {
- if (call_mode == p_mode)
- return;
- call_mode = p_mode;
- _change_notify();
- ports_changed_notify();
- }
- VisualScriptYieldSignal::CallMode VisualScriptYieldSignal::get_call_mode() const {
- return call_mode;
- }
- void VisualScriptYieldSignal::_validate_property(PropertyInfo &property) const {
- if (property.name == "base_type") {
- if (call_mode != CALL_MODE_INSTANCE) {
- property.usage = PROPERTY_USAGE_NOEDITOR;
- }
- }
- if (property.name == "node_path") {
- if (call_mode != CALL_MODE_NODE_PATH) {
- property.usage = 0;
- } else {
- Node *bnode = _get_base_node();
- if (bnode) {
- property.hint_string = bnode->get_path(); //convert to loong string
- } else {
- }
- }
- }
- if (property.name == "signal") {
- property.hint = PROPERTY_HINT_ENUM;
- List<MethodInfo> methods;
- ClassDB::get_signal_list(_get_base_type(), &methods);
- List<String> mstring;
- for (List<MethodInfo>::Element *E = methods.front(); E; E = E->next()) {
- if (E->get().name.begins_with("_"))
- continue;
- mstring.push_back(E->get().name.get_slice(":", 0));
- }
- mstring.sort();
- String ml;
- for (List<String>::Element *E = mstring.front(); E; E = E->next()) {
- if (ml != String())
- ml += ",";
- ml += E->get();
- }
- property.hint_string = ml;
- }
- }
- void VisualScriptYieldSignal::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_base_type", "base_type"), &VisualScriptYieldSignal::set_base_type);
- ClassDB::bind_method(D_METHOD("get_base_type"), &VisualScriptYieldSignal::get_base_type);
- ClassDB::bind_method(D_METHOD("set_signal", "signal"), &VisualScriptYieldSignal::set_signal);
- ClassDB::bind_method(D_METHOD("get_signal"), &VisualScriptYieldSignal::get_signal);
- ClassDB::bind_method(D_METHOD("set_call_mode", "mode"), &VisualScriptYieldSignal::set_call_mode);
- ClassDB::bind_method(D_METHOD("get_call_mode"), &VisualScriptYieldSignal::get_call_mode);
- ClassDB::bind_method(D_METHOD("set_base_path", "base_path"), &VisualScriptYieldSignal::set_base_path);
- ClassDB::bind_method(D_METHOD("get_base_path"), &VisualScriptYieldSignal::get_base_path);
- String bt;
- for (int i = 0; i < Variant::VARIANT_MAX; i++) {
- if (i > 0)
- bt += ",";
- bt += Variant::get_type_name(Variant::Type(i));
- }
- ADD_PROPERTY(PropertyInfo(Variant::INT, "call_mode", PROPERTY_HINT_ENUM, "Self,Node Path,Instance"), "set_call_mode", "get_call_mode");
- ADD_PROPERTY(PropertyInfo(Variant::STRING, "base_type", PROPERTY_HINT_TYPE_STRING, "Object"), "set_base_type", "get_base_type");
- ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "node_path", PROPERTY_HINT_NODE_PATH_TO_EDITED_NODE), "set_base_path", "get_base_path");
- ADD_PROPERTY(PropertyInfo(Variant::STRING, "signal"), "set_signal", "get_signal");
- BIND_ENUM_CONSTANT(CALL_MODE_SELF);
- BIND_ENUM_CONSTANT(CALL_MODE_NODE_PATH);
- BIND_ENUM_CONSTANT(CALL_MODE_INSTANCE);
- }
- class VisualScriptNodeInstanceYieldSignal : public VisualScriptNodeInstance {
- public:
- VisualScriptYieldSignal::CallMode call_mode;
- NodePath node_path;
- int output_args;
- StringName signal;
- VisualScriptYieldSignal *node;
- VisualScriptInstance *instance;
- virtual int get_working_memory_size() const { return 1; }
- //virtual bool is_output_port_unsequenced(int p_idx) const { return false; }
- //virtual bool get_output_port_unsequenced(int p_idx,Variant* r_value,Variant* p_working_mem,String &r_error) const { return true; }
- virtual int step(const Variant **p_inputs, Variant **p_outputs, StartMode p_start_mode, Variant *p_working_mem, Variant::CallError &r_error, String &r_error_str) {
- if (p_start_mode == START_MODE_RESUME_YIELD) {
- return 0; //resuming yield
- } else {
- //yield
- Object *object = NULL;
- switch (call_mode) {
- case VisualScriptYieldSignal::CALL_MODE_SELF: {
- object = instance->get_owner_ptr();
- } break;
- case VisualScriptYieldSignal::CALL_MODE_NODE_PATH: {
- Node *node = Object::cast_to<Node>(instance->get_owner_ptr());
- if (!node) {
- r_error.error = Variant::CallError::CALL_ERROR_INVALID_METHOD;
- r_error_str = "Base object is not a Node!";
- return 0;
- }
- Node *another = node->get_node(node_path);
- if (!another) {
- r_error.error = Variant::CallError::CALL_ERROR_INVALID_METHOD;
- r_error_str = "Path does not lead Node!";
- return 0;
- }
- object = another;
- } break;
- case VisualScriptYieldSignal::CALL_MODE_INSTANCE: {
- object = *p_inputs[0];
- if (!object) {
- r_error.error = Variant::CallError::CALL_ERROR_INVALID_METHOD;
- r_error_str = "Supplied instance input is null.";
- return 0;
- }
- } break;
- }
- Ref<VisualScriptFunctionState> state;
- state.instance();
- state->connect_to_signal(object, signal, Array());
- *p_working_mem = state;
- return STEP_YIELD_BIT;
- }
- }
- };
- VisualScriptNodeInstance *VisualScriptYieldSignal::instance(VisualScriptInstance *p_instance) {
- VisualScriptNodeInstanceYieldSignal *instance = memnew(VisualScriptNodeInstanceYieldSignal);
- instance->node = this;
- instance->instance = p_instance;
- instance->signal = signal;
- instance->call_mode = call_mode;
- instance->node_path = base_path;
- instance->output_args = get_output_value_port_count();
- return instance;
- }
- VisualScriptYieldSignal::VisualScriptYieldSignal() {
- call_mode = CALL_MODE_SELF;
- base_type = "Object";
- }
- template <VisualScriptYieldSignal::CallMode cmode>
- static Ref<VisualScriptNode> create_yield_signal_node(const String &p_name) {
- Ref<VisualScriptYieldSignal> node;
- node.instance();
- node->set_call_mode(cmode);
- return node;
- }
- void register_visual_script_yield_nodes() {
- VisualScriptLanguage::singleton->add_register_func("functions/wait/wait_frame", create_yield_node<VisualScriptYield::YIELD_FRAME>);
- VisualScriptLanguage::singleton->add_register_func("functions/wait/wait_physics_frame", create_yield_node<VisualScriptYield::YIELD_PHYSICS_FRAME>);
- VisualScriptLanguage::singleton->add_register_func("functions/wait/wait_time", create_yield_node<VisualScriptYield::YIELD_WAIT>);
- VisualScriptLanguage::singleton->add_register_func("functions/yield", create_yield_node<VisualScriptYield::YIELD_RETURN>);
- VisualScriptLanguage::singleton->add_register_func("functions/yield_signal", create_node_generic<VisualScriptYieldSignal>);
- }
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