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- /*************************************************************************/
- /* visual_script_property_selector.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef VISUALSCRIPT_PROPERTYSELECTOR_H
- #define VISUALSCRIPT_PROPERTYSELECTOR_H
- #include "editor/property_editor.h"
- #include "editor_help.h"
- #include "scene/gui/rich_text_label.h"
- class VisualScriptPropertySelector : public ConfirmationDialog {
- GDCLASS(VisualScriptPropertySelector, ConfirmationDialog)
- LineEdit *search_box;
- Tree *search_options;
- void _update_search();
- void create_visualscript_item(const String &name, TreeItem *const root, const String &search_input, const String &text);
- void get_visual_node_names(const String &root_filter, const Set<String> &filter, bool &found, TreeItem *const root, LineEdit *const search_box);
- void _sbox_input(const Ref<InputEvent> &p_ie);
- void _confirmed();
- void _text_changed(const String &p_newtext);
- EditorHelpBit *help_bit;
- bool properties;
- bool visual_script_generic;
- bool connecting;
- String selected;
- Variant::Type type;
- String base_type;
- ObjectID script;
- Object *instance;
- bool virtuals_only;
- bool seq_connect;
- void _item_selected();
- Vector<Variant::Type> type_filter;
- protected:
- void _notification(int p_what);
- static void _bind_methods();
- public:
- void select_method_from_base_type(const String &p_base, const String &p_current = "", const bool p_virtuals_only = false, const bool p_connecting = true);
- void select_from_base_type(const String &p_base, const String &p_current = "", bool p_virtuals_only = false, bool p_seq_connect = false, const bool p_connecting = true);
- void select_from_script(const Ref<Script> &p_script, const String &p_current = "", const bool p_connecting = true);
- void select_from_basic_type(Variant::Type p_type, const String &p_current = "", const bool p_connecting = true);
- void select_from_action(const String &p_type, const String &p_current = "", const bool p_connecting = true);
- void select_from_instance(Object *p_instance, const String &p_current = "", const bool p_connecting = true);
- void select_from_visual_script(const String &p_base, const bool p_connecting = true);
- void show_window(float p_screen_ratio);
- void set_type_filter(const Vector<Variant::Type> &p_type_filter);
- VisualScriptPropertySelector();
- };
- #endif // VISUALSCRIPT_PROPERTYSELECTOR_H
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