123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363 |
- /*************************************************************************/
- /* visual_script_func_nodes.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef VISUAL_SCRIPT_FUNC_NODES_H
- #define VISUAL_SCRIPT_FUNC_NODES_H
- #include "visual_script.h"
- class VisualScriptFunctionCall : public VisualScriptNode {
- GDCLASS(VisualScriptFunctionCall, VisualScriptNode)
- public:
- enum CallMode {
- CALL_MODE_SELF,
- CALL_MODE_NODE_PATH,
- CALL_MODE_INSTANCE,
- CALL_MODE_BASIC_TYPE,
- CALL_MODE_SINGLETON,
- };
- enum RPCCallMode {
- RPC_DISABLED,
- RPC_RELIABLE,
- RPC_UNRELIABLE,
- RPC_RELIABLE_TO_ID,
- RPC_UNRELIABLE_TO_ID
- };
- private:
- CallMode call_mode;
- StringName base_type;
- String base_script;
- Variant::Type basic_type;
- NodePath base_path;
- StringName function;
- int use_default_args;
- RPCCallMode rpc_call_mode;
- StringName singleton;
- bool validate;
- Node *_get_base_node() const;
- StringName _get_base_type() const;
- MethodInfo method_cache;
- void _update_method_cache();
- void _set_argument_cache(const Dictionary &p_cache);
- Dictionary _get_argument_cache() const;
- protected:
- virtual void _validate_property(PropertyInfo &property) const;
- static void _bind_methods();
- public:
- virtual int get_output_sequence_port_count() const;
- virtual bool has_input_sequence_port() const;
- virtual String get_output_sequence_port_text(int p_port) const;
- virtual int get_input_value_port_count() const;
- virtual int get_output_value_port_count() const;
- virtual PropertyInfo get_input_value_port_info(int p_idx) const;
- virtual PropertyInfo get_output_value_port_info(int p_idx) const;
- virtual String get_caption() const;
- virtual String get_text() const;
- virtual String get_category() const { return "functions"; }
- void set_basic_type(Variant::Type p_type);
- Variant::Type get_basic_type() const;
- void set_base_type(const StringName &p_type);
- StringName get_base_type() const;
- void set_base_script(const String &p_path);
- String get_base_script() const;
- void set_singleton(const StringName &p_type);
- StringName get_singleton() const;
- void set_function(const StringName &p_type);
- StringName get_function() const;
- void set_base_path(const NodePath &p_type);
- NodePath get_base_path() const;
- void set_call_mode(CallMode p_mode);
- CallMode get_call_mode() const;
- void set_use_default_args(int p_amount);
- int get_use_default_args() const;
- void set_validate(bool p_amount);
- bool get_validate() const;
- void set_rpc_call_mode(RPCCallMode p_mode);
- RPCCallMode get_rpc_call_mode() const;
- virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
- virtual TypeGuess guess_output_type(TypeGuess *p_inputs, int p_output) const;
- VisualScriptFunctionCall();
- };
- VARIANT_ENUM_CAST(VisualScriptFunctionCall::CallMode);
- VARIANT_ENUM_CAST(VisualScriptFunctionCall::RPCCallMode);
- class VisualScriptPropertySet : public VisualScriptNode {
- GDCLASS(VisualScriptPropertySet, VisualScriptNode)
- public:
- enum CallMode {
- CALL_MODE_SELF,
- CALL_MODE_NODE_PATH,
- CALL_MODE_INSTANCE,
- CALL_MODE_BASIC_TYPE,
- };
- enum AssignOp {
- ASSIGN_OP_NONE,
- ASSIGN_OP_ADD,
- ASSIGN_OP_SUB,
- ASSIGN_OP_MUL,
- ASSIGN_OP_DIV,
- ASSIGN_OP_MOD,
- ASSIGN_OP_SHIFT_LEFT,
- ASSIGN_OP_SHIFT_RIGHT,
- ASSIGN_OP_BIT_AND,
- ASSIGN_OP_BIT_OR,
- ASSIGN_OP_BIT_XOR,
- ASSIGN_OP_MAX
- };
- private:
- PropertyInfo type_cache;
- CallMode call_mode;
- Variant::Type basic_type;
- StringName base_type;
- String base_script;
- NodePath base_path;
- StringName property;
- StringName index;
- AssignOp assign_op;
- Node *_get_base_node() const;
- StringName _get_base_type() const;
- void _update_base_type();
- void _update_cache();
- void _set_type_cache(const Dictionary &p_type);
- Dictionary _get_type_cache() const;
- void _adjust_input_index(PropertyInfo &pinfo) const;
- protected:
- virtual void _validate_property(PropertyInfo &property) const;
- static void _bind_methods();
- public:
- virtual int get_output_sequence_port_count() const;
- virtual bool has_input_sequence_port() const;
- virtual String get_output_sequence_port_text(int p_port) const;
- virtual int get_input_value_port_count() const;
- virtual int get_output_value_port_count() const;
- virtual PropertyInfo get_input_value_port_info(int p_idx) const;
- virtual PropertyInfo get_output_value_port_info(int p_idx) const;
- virtual String get_caption() const;
- virtual String get_text() const;
- virtual String get_category() const { return "functions"; }
- void set_base_type(const StringName &p_type);
- StringName get_base_type() const;
- void set_base_script(const String &p_path);
- String get_base_script() const;
- void set_basic_type(Variant::Type p_type);
- Variant::Type get_basic_type() const;
- void set_property(const StringName &p_type);
- StringName get_property() const;
- void set_base_path(const NodePath &p_type);
- NodePath get_base_path() const;
- void set_call_mode(CallMode p_mode);
- CallMode get_call_mode() const;
- void set_index(const StringName &p_type);
- StringName get_index() const;
- void set_assign_op(AssignOp p_op);
- AssignOp get_assign_op() const;
- virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
- virtual TypeGuess guess_output_type(TypeGuess *p_inputs, int p_output) const;
- VisualScriptPropertySet();
- };
- VARIANT_ENUM_CAST(VisualScriptPropertySet::CallMode);
- VARIANT_ENUM_CAST(VisualScriptPropertySet::AssignOp);
- class VisualScriptPropertyGet : public VisualScriptNode {
- GDCLASS(VisualScriptPropertyGet, VisualScriptNode)
- public:
- enum CallMode {
- CALL_MODE_SELF,
- CALL_MODE_NODE_PATH,
- CALL_MODE_INSTANCE,
- CALL_MODE_BASIC_TYPE,
- };
- private:
- Variant::Type type_cache;
- CallMode call_mode;
- Variant::Type basic_type;
- StringName base_type;
- String base_script;
- NodePath base_path;
- StringName property;
- StringName index;
- void _update_base_type();
- Node *_get_base_node() const;
- StringName _get_base_type() const;
- void _update_cache();
- void _set_type_cache(Variant::Type p_type);
- Variant::Type _get_type_cache() const;
- protected:
- virtual void _validate_property(PropertyInfo &property) const;
- static void _bind_methods();
- public:
- virtual int get_output_sequence_port_count() const;
- virtual bool has_input_sequence_port() const;
- virtual String get_output_sequence_port_text(int p_port) const;
- virtual int get_input_value_port_count() const;
- virtual int get_output_value_port_count() const;
- virtual PropertyInfo get_input_value_port_info(int p_idx) const;
- virtual PropertyInfo get_output_value_port_info(int p_idx) const;
- virtual String get_caption() const;
- virtual String get_text() const;
- virtual String get_category() const { return "functions"; }
- void set_base_type(const StringName &p_type);
- StringName get_base_type() const;
- void set_base_script(const String &p_path);
- String get_base_script() const;
- void set_basic_type(Variant::Type p_type);
- Variant::Type get_basic_type() const;
- void set_property(const StringName &p_type);
- StringName get_property() const;
- void set_base_path(const NodePath &p_type);
- NodePath get_base_path() const;
- void set_call_mode(CallMode p_mode);
- CallMode get_call_mode() const;
- void set_index(const StringName &p_type);
- StringName get_index() const;
- virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
- VisualScriptPropertyGet();
- };
- VARIANT_ENUM_CAST(VisualScriptPropertyGet::CallMode);
- class VisualScriptEmitSignal : public VisualScriptNode {
- GDCLASS(VisualScriptEmitSignal, VisualScriptNode)
- private:
- StringName name;
- protected:
- virtual void _validate_property(PropertyInfo &property) const;
- static void _bind_methods();
- public:
- virtual int get_output_sequence_port_count() const;
- virtual bool has_input_sequence_port() const;
- virtual String get_output_sequence_port_text(int p_port) const;
- virtual int get_input_value_port_count() const;
- virtual int get_output_value_port_count() const;
- virtual PropertyInfo get_input_value_port_info(int p_idx) const;
- virtual PropertyInfo get_output_value_port_info(int p_idx) const;
- virtual String get_caption() const;
- //virtual String get_text() const;
- virtual String get_category() const { return "functions"; }
- void set_signal(const StringName &p_type);
- StringName get_signal() const;
- virtual VisualScriptNodeInstance *instance(VisualScriptInstance *p_instance);
- VisualScriptEmitSignal();
- };
- void register_visual_script_func_nodes();
- #endif // VISUAL_SCRIPT_FUNC_NODES_H
|